Fatal Wound: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! Class !! Level Required | ! Class !! Level Required | ||
|- | |- | ||
| [[Sword Taker]] || 30 | | [[Sword Taker]] || 30 | ||
|} | |} | ||
<br> | <br> | ||
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| align="left" | 30 || 692% || rowspan=2 | 9 Seconds || rowspan=2 | 20 MP || rowspan=2 | 2 Seconds | | align="left" | 30 || 692% || rowspan=2 | 9 Seconds || rowspan=2 | 20 MP || rowspan=2 | 2 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 830% | ||
|} | |} | ||
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| align="left" | 30 || 193% | | align="left" | 30 || 193% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 232% | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! colspan= | ! colspan=2 | Regenerating (1) Fatal Wound !! colspan=2 | Regenerating (2) Fatal Wound | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details | |||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! MP Recover !! Cooldown | ! MP Recover !! Cooldown | ||
|- | |- | ||
| | | 3{{SkillText|Regenerating (1)|33|100}} || 20 MP || {{SkillText|Regenerating (2)|33|0}} || 0 Seconds | ||
|} | |} | ||
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*04/27/2017 KR | *04/27/2017 KR | ||
**PvE damage increased. | **PvE damage increased. | ||
*07/27/2017 KR | |||
**Damage increased. | |||
<br> | <br> | ||
Revision as of 20:13, 13 August 2017
[Active] Slash your enemy to give them a fatal wound. | |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Sword Taker | 30 |
Skill Information
PvE
Character Level | Slash (Physical) | Bleed Duration | MP Usage | Cooldown |
---|---|---|---|---|
30 | 692% | 9 Seconds | 20 MP | 2 Seconds |
[Enhanced] | 830% |
PvP
Character Level | Slash (Physical) |
---|---|
30 | 193% |
[Enhanced] | 232% |
Skill Traits
Regenerating (1) Fatal Wound | Regenerating (2) Fatal Wound | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
MP Recover | Cooldown | ||
333% chance of regaining 100% of the MP Usage | 20 MP | 33% chance of lowering cooldown to 0% | 0 Seconds |
Tips & Details
- [Bleed] inflicted by Fatal Wound will do 50% average attack damage per second at 1 stack. Additional stacks will increase the damage by 60% each. Bleed can be stacked up to 3 times and lasts for 9 seconds.
- Fatal Wound's hitstun is extremely short; an opponent can easy retaliate if not hit again immediately after.
- This skill can be interrupted extremely easily, and the attack can be stopped by even some of Raven's own combos. Using Fatal Wound right after the previously stated combo will cause the attack animation to appear, but no damage will be dealt.
Trivia
- The release of Fatal Wound has modified the former Bleed icon to Wound. The old Bleed icon was then used for Fatal Wound.
Updates
- 01/17/2013 KR
- Increased initial Bleed duration.
- 08/06/2015 KR
- Moved from Veteran Commander to Sword Taker.
- 01/21/2016 KR
- Fixed issue where Killing Blow (1) attribute not working.
- 06/30/2016 (KR) / 07/13/2016 (NA)
- Light attribute changed to be Regenerating (1).
- Killing Blow (1) attribute changed to be Regenerating (2).
- 01/12/2017 KR
- Damage decreased.
- Bleed duration decreased.
- 04/27/2017 KR
- PvE damage increased.
- 07/27/2017 KR
- Damage increased.
Alternative Names