Fireplay: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
! Class !! Level Required | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| [[Pyro Knight]] || 30 | | [[Pyro Knight]] || 30 || {{SkillText|SkillQuest|2}} | ||
|} | |} | ||
<br> | <br> | ||
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! Fireball !! Ring of Fire !! Fireball !! Ring of Fire | ! Fireball !! Ring of Fire !! Fireball !! Ring of Fire | ||
|- | |- | ||
| align="left" | 30 || | | align="left" | 30 || 854% || 70% || rowspan=2 | 1 || rowspan=2 | 5 || rowspan=2 | 5 Seconds || rowspan=2 | 40 MP || rowspan=2 | 6 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 1025% || 84% | ||
|} | |} | ||
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! Fireball !! Ring of Fire | ! Fireball !! Ring of Fire | ||
|- | |- | ||
| align="left" | 30 || | | align="left" | 30 || 273% || 25% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 328% || 30% | ||
|} | |} | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
! colspan=5 | Heavy Fireplay !! | ! colspan=5 | Heavy Fireplay !! Persistent Fireplay | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=3 | Details | ! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=3 | Details !! rowspan=3 | Attribute Effects | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
! colspan=2 | Damage !! rowspan=2 | Cooldown | ! colspan=2 | Damage !! rowspan=2 | Cooldown | ||
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! Fireball !! Ring of Fire | ! Fireball !! Ring of Fire | ||
|- | |- | ||
| | | 40 || rowspan=2 | {{SkillText|Heavy|130|130}} || 1110.2% || 91% || rowspan=2 | 7.8 Seconds || rowspan=2 | {{SkillText|Persistent2|150}} | ||
|- | |- | ||
| [Enhanced] | | [Enhanced] || 1332.5% || 109.2% | ||
|} | |} | ||
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! Fireball !! Ring of Fire | ! Fireball !! Ring of Fire | ||
|- | |- | ||
| | | 40 || 354.9% || 32.5% | ||
|- | |- | ||
| [Enhanced] | | [Enhanced] || 426.4% || 39% | ||
|} | |} | ||
<br> | <br> | ||
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*04/27/2017 KR | *04/27/2017 KR | ||
**PvE damage increased. | **PvE damage increased. | ||
*07/27/2017 KR | |||
**Damage increased. | |||
<br> | <br> | ||
Revision as of 21:02, 14 August 2017
[Active] Throw chunks of explosive flames. Targets hit will be surrounded in a ring of fire. | |
Gale Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Pyro Knight | 30 | Intermediate Training Skill Quest |
Skill Information
PvE
Level Required | Damage (Magical) | Max Hits | Duration | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Fireball | Ring of Fire | Fireball | Ring of Fire | ||||
30 | 854% | 70% | 1 | 5 | 5 Seconds | 40 MP | 6 Seconds |
[Enhanced] | 1025% | 84% |
PvP
Level Required | Damage (Magical) | |
---|---|---|
Fireball | Ring of Fire | |
30 | 273% | 25% |
[Enhanced] | 328% | 30% |
Skill Traits
PvE
Heavy Fireplay | Persistent Fireplay | ||||
---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Attribute Effects | ||
Damage | Cooldown | ||||
Fireball | Ring of Fire | ||||
40 | Damage increased to 144% Cooldown increased to 120% |
1110.2% | 91% | 7.8 Seconds | Range and duration increased to 150% |
[Enhanced] | 1332.5% | 109.2% |
PvP
Heavy Fireplay | ||
---|---|---|
Level Required | Details | |
Damage | ||
Fireball | Ring of Fire | |
40 | 354.9% | 32.5% |
[Enhanced] | 426.4% | 39% |
Tips and Details
- Each fire ring consists of 3 fireballs circulating around the target.
- You can stack the number of fire rings when in Gale mode.
- The fireball can hit and damage multiple targets, but only one can be surrounded by the fire ring.
- The size of the fire ring will always be the same, allowing large enemies to receive the fire ring damage, even though they are the one inflicted with the fire ring.
- The fire ring will not activate Invincible Fire.
Trivia
Updates
- 06/26/2014 KR
- Thrown Flame's damage increased.
- Thrown Flame doesn't split up but a ring of fire is created around the target to burn the area around the target.
- 09/03/2015 KR
- Moved from Blazing Heart to Pyro Knight.
- 01/12/2017 KR
- Damage decreased.
- 04/27/2017 KR
- PvE damage increased.
- 07/27/2017 KR
- Damage increased.
Alternative Names