Shooting Star: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! colspan= | ! colspan=3 | Evil Shooting Star !! colspan=5 | Heavy Shooting Star | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan=3 | Attribute Effect !! Details !! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=3 | Details | ! rowspan=3 | Attribute Effect !! colspan=2 | Details !! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=3 | Details | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! | ! colspan=2 | MP Burn !! colspan=2 | Damage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Attack !! Explosion | ! Normal !! Awaken !! Attack !! Explosion | ||
|- | |- | ||
| rowspan=2 | {{SkillText|Evil|2}} || rowspan=2 | - | | rowspan=2 | {{SkillText|Evil|2}} || rowspan=2 | -48 MP || rowspan=2 | -60 MP || 70 || rowspan=2 | {{SkillText|Heavy|140|150}} || 22.4% || 736.4% || rowspan=2 | 33 Seconds | ||
|- | |- | ||
|[Enhanced] || 26.6% || 883.4% | |[Enhanced] || 26.6% || 883.4% | ||
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== Tips and Details == | == Tips and Details == | ||
*'''[Enhanced] Shooting Star''' can deal up to 7,572% (2,112% in PvP) Magical Damage. When awakened it can deal up to 9,465% (2,640% in PvP) Magical Damage. | *'''[Enhanced] Shooting Star''' can deal up to 7,572% (2,112% in PvP) Magical Damage. When awakened it can deal up to 9,465% (2,640% in PvP) Magical Damage. | ||
**If the passive [[Endless Chase]] is learned, | **If the passive [[Endless Chase]] is learned, three additional missiles will be fired, regardless of Awakening. The skill does an additional 1,893% (528% in PvP) Magical Damage. | ||
*It is almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly). | *It is almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly). | ||
*The shell's damage is separate from the user's combo/technique score. | *The shell's damage is separate from the user's combo/technique score. |
Revision as of 07:54, 16 August 2017
[Special Active: Bravery] Shoot multiple missiles, which tracks down enemies. | |
Cannonball Consumption
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Deadly Chaser | 35 |
Skill Information
PvE
Character Level | Damage | Number of Missiles | Max Hits | Ammo Usage | MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Homing Bullet Attack (Physical) |
Homing Bullet Explosion (Magical) |
Normal | Awakening | Normal | Awakening | ||||||
Attack | Explosion | Attack | Explosion | ||||||||
35 | 16% | 526% | 12 | 15 | 12 | 12 | 15 | 15 | 3 | 300 MP | 22 Seconds |
[Enhanced] | 19% | 631% |
PvP
Character Level | Damage | |
---|---|---|
Homing Bullet Attack (Physical) |
Homing Bullet Explosion (Magical) | |
35 | 6% | 147% |
[Enhanced] | 7% | 176% |
Skill Traits
PvE
Evil Shooting Star | Heavy Shooting Star | ||||||
---|---|---|---|---|---|---|---|
Attribute Effect | Details | Level Required | Attribute Effect | Details | |||
MP Burn | Damage | Cooldown | |||||
Normal | Awaken | Attack | Explosion | ||||
Skill will burn 2 MP per hit | -48 MP | -60 MP | 70 | Damage increased to 144% Cooldown increased to 120% |
22.4% | 736.4% | 33 Seconds |
[Enhanced] | 26.6% | 883.4% |
PvP
Heavy Shooting Star | ||
---|---|---|
Level Required | Details | |
Damage | ||
Attack | Explosion | |
70 | 8.4% | 205.8% |
[Enhanced] | 9.8% | 246.4% |
Tips and Details
- [Enhanced] Shooting Star can deal up to 7,572% (2,112% in PvP) Magical Damage. When awakened it can deal up to 9,465% (2,640% in PvP) Magical Damage.
- If the passive Endless Chase is learned, three additional missiles will be fired, regardless of Awakening. The skill does an additional 1,893% (528% in PvP) Magical Damage.
- It is almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
- The shell's damage is separate from the user's combo/technique score.
- In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.
- However, more missiles will usually be directed to closer targets.
Updates
- 06/30/2011 (KR)
- Removed skill requirement Heavy Railgun
- 07/28/2011 (KR)
- Slightly increased MP regeneration rate.
- 07/10/2014 (KR)
- Damage increased
- 08/20/2015 (KR)
- Moved from Shooting Guardian to Deadly Chaser.
- 08/27/2015 (KR)
- Fixed Transcend attribute not being affected by Intense Showtime's cooldown reduction effect.
- 02/04/2016 (KR) / 03/16/2016 (NA)
- Doesn't lock on to targets that are certain distance away in PvP.
- 12/01/2016 (KR)
- Damage error fixed.
- 04/27/2017 (KR)
- Homing Bullet Attack damage decreased.
- PvE Explosion damage increased.
- PvP Explosion damage decreased.
- 07/13/2017 (KR) / 07/26/2017 (NA)
- Awakened trait changed to Heavy.
- 07/27/2017 KR
- PvE damage decreased.
- Explosion radius increased.
- Mana Break cancel removed.
- Light trait changed to Evil.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 슈팅 스타 | Shooting Star |
Japan | シューティングスター | Shooting Star |
China (Simplified Chinese) | 流星炮击 | Meteor Shelling |
France | Étoile filante | Shooting Star |