Add's Energy Fusion Theory: Difference between revisions
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Gameboy224 (talk | contribs) (All their appearances have changed.) |
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| MiniBoss=<span style="display:none">{{</span> | | MiniBoss=<span style="display:none">{{</span> | ||
|[[File: | |[[File:Dunno.png|60px]] | ||
|'''Energy Frame: Type - Alterasia''' - A Nasod unit programmed to utilize sword techniques | |'''Energy Frame: Type - Alterasia''' - A Nasod unit programmed to utilize sword techniques made of void energy created by Add. | ||
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*'''Sword Combos:''' Type-H's attacks are basically mixture of [[Elsword]]'s [[Sword Knight]] and [[Magic Knight]]. Knows >>^XXX, XXZ, >>ZZX, ZZZ >>^XXX and >>^XZ. | *'''Sword Combos:''' Type-H's attacks are basically mixture of [[Elsword]]'s [[Sword Knight]] and [[Magic Knight]]. Knows >>^XXX, XXZ, >>ZZX, ZZZ >>^XXX and >>^XZ. | ||
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*'''Type-H doesn't have Skill Freeze during his Skills''', causing his [[Wind Blade]] to miss and giving you plenty of time to counter or avoid his [[Armageddon Blade]] Cast. | *'''Type-H doesn't have Skill Freeze during his Skills''', causing his [[Wind Blade]] to miss and giving you plenty of time to counter or avoid his [[Armageddon Blade]] Cast. | ||
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|[[File: | |[[File:Dunno.png|60px]] | ||
|'''Energy Frame: Type - Edan''' - A | |'''Energy Frame: Type - Edan''' - A replica of Edan made of void energy created by Add. | ||
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*'''Increased Mana Regeneration:''' Like all NPCs, Edan benefits from a heightened mana regeneration rate. | *'''Increased Mana Regeneration:''' Like all NPCs, Edan benefits from a heightened mana regeneration rate. | ||
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*'''[[Shockwave - Divider]]:''' Edan slashes his sword with a forceful aura to send a sonic shockwave downward at a 135-degree angle that travels in that direction until it goes off-screen. | *'''[[Shockwave - Divider]]:''' Edan slashes his sword with a forceful aura to send a sonic shockwave downward at a 135-degree angle that travels in that direction until it goes off-screen. | ||
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|[[File: | |[[File:Dunno.png|60px]] | ||
|'''Energy Frame: Type - Valak''' - A | |'''Energy Frame: Type - Valak''' - A replica of Valak made of void energy created by Add. | ||
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*'''Increased Mana Regeneration:''' Like all NPCs, Valak benefits from a heightened mana regeneration rate. | *'''Increased Mana Regeneration:''' Like all NPCs, Valak benefits from a heightened mana regeneration rate. | ||
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*'''[[Nuclear]]:''' Valak summons a Nuclear Missile in front of him, creating a giant mushroom cloud that obliterates everything caught in it. | *'''[[Nuclear]]:''' Valak summons a Nuclear Missile in front of him, creating a giant mushroom cloud that obliterates everything caught in it. | ||
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|[[File: | |[[File:Dunno.png|60px]] | ||
|'''Energy Frame: Type - Q-PROTO_00''' - A | |'''Energy Frame: Type - Q-PROTO_00''' - A replica of Q-PROTO_00 made of void energy created by Add. | ||
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*'''Increased Mana Regeneration:''' Like all NPCs, Code: 00 benefits from a heightened mana regeneration rate. | *'''Increased Mana Regeneration:''' Like all NPCs, Code: 00 benefits from a heightened mana regeneration rate. | ||
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*'''[[Illusion Thorns]]:'''' Code: 00 indiscriminately generate sharp Nasod spears to consecutively attack enemies within range. | *'''[[Illusion Thorns]]:'''' Code: 00 indiscriminately generate sharp Nasod spears to consecutively attack enemies within range. | ||
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|[[File: | |[[File:Dunno.png|60px]] | ||
|'''Energy Frame: Type - Berauk''' - A | |'''Energy Frame: Type - Berauk''' - A Berauk made of void energy created by Add. He cannot move, however will attack constantly. | ||
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*'''Energy Ball:''' Berauk fire a ball of energy at you. | *'''Energy Ball:''' Berauk fire a ball of energy at you. | ||
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*'''[[Lightning Shower]]:''' Berauk's strongest skill: the boss will raise his staff high into the air when he has full MP and cast multiple '''Thunders''' all around him. They are much quicker and is harder to dodge. | *'''[[Lightning Shower]]:''' Berauk's strongest skill: the boss will raise his staff high into the air when he has full MP and cast multiple '''Thunders''' all around him. They are much quicker and is harder to dodge. | ||
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|[[File: | |[[File:Dunno.png|60px]] | ||
|'''Energy Frame: Type - Bug Walk''' - | |'''Energy Frame: Type - Bug Walk''' - An Assault Crasher made of void energy created by Add. Only the main Bug Walk needs to be defeated. | ||
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*'''Hammer Swing:''' Pulls its hammer back then slams it into the ground. | *'''Hammer Slam:''' Pulls its hammer back then slams it into the ground. | ||
*'''Dash:''' The Glitter dashes towards you and can continue to '''Leap Hammer''' or '''Hammer Swing'''. (Super Armored) | |||
*'''Leap Hammer:''' The Glitter jumps and pounds down at you heavily with its hammer. He can continue combo-ing from here. (Super Armored) | |||
*'''Hammer Swing:''' Usually chained from '''Leap Hammer'''. He simply swings his hammer to sideways and knocks you far far away. | |||
*'''Multiply:''' As the battle goes on, it will multiply adding more copies of itself into the mix. | |||
|- | |||
|[[File:Dunno.png|60px]] | |||
|'''Mini Bug Walk''' - Smaller copies of '''Bug Walk'''. Defeating these provides no benefits. | |||
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*'''Hammer Slam:''' Pulls its hammer back then slams it into the ground. | |||
*'''Dash:''' The Glitter dashes towards you and can continue to '''Leap Hammer''' or '''Hammer Swing'''. (Super Armored) | *'''Dash:''' The Glitter dashes towards you and can continue to '''Leap Hammer''' or '''Hammer Swing'''. (Super Armored) | ||
*'''Leap Hammer:''' The Glitter jumps and pounds down at you heavily with its hammer. He can continue combo-ing from here. (Super Armored) | *'''Leap Hammer:''' The Glitter jumps and pounds down at you heavily with its hammer. He can continue combo-ing from here. (Super Armored) | ||
*'''Hammer Swing:''' Usually chained from '''Leap Hammer'''. He simply swings his hammer to sideways and knocks you far far away. | *'''Hammer Swing:''' Usually chained from '''Leap Hammer'''. He simply swings his hammer to sideways and knocks you far far away. | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| Obstacle=<span style="display:none">{{</span> | | Obstacle=<span style="display:none">{{</span> |
Revision as of 08:10, 3 November 2017
Add's Energy Fusion Theory
“ | Add's Energy Fusion Theory. An experiment gone wrong just before its completion. Obtain the complete energy by defeating the raving energy frames.
|
” |
- 1 Player only.
Players must tackled this dungeon solo with additional limitations.
- Only three Resurrection Stones can be used to revive.
- Mounts cannot be used.
How to Play
The dungeon will pit you against four trials in a random order. Players must do all of the following:
- Defeat 2 Energy Frame: Type - Alterasia while Energy Frame: Type - Alterasia Spore spawn in masses.
- Defeat Energy Frame: Type - Edan, Valak, and Q-PROTO_00.
- Defeat 3 stationary Energy Frame: Type - Berauk who will constantly strike lightning and try to attack players.
- Defeat Energy Frame: Type - Bug Walk while it will constantly multiply creating smaller clones of itself.
After completeting all four trials, fight Apocalypse Type - Void itself.
Monster Image | Boss Description | Boss Moves |
---|---|---|
Energy Frame: Type - Alterasia - A Nasod unit programmed to utilize sword techniques made of void energy created by Add. |
Note:
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Energy Frame: Type - Edan - A replica of Edan made of void energy created by Add. |
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Energy Frame: Type - Valak - A replica of Valak made of void energy created by Add. |
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Energy Frame: Type - Q-PROTO_00 - A replica of Q-PROTO_00 made of void energy created by Add. |
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Energy Frame: Type - Berauk - A Berauk made of void energy created by Add. He cannot move, however will attack constantly. |
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Energy Frame: Type - Bug Walk - An Assault Crasher made of void energy created by Add. Only the main Bug Walk needs to be defeated. |
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Mini Bug Walk - Smaller copies of Bug Walk. Defeating these provides no benefits. |
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Obstacles Image | Obstacles Description |
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Energy Fusion System - The longer enemies are active the more powerful they become. With each activation, an enemy will become 50% stronger. They can get buffed up to 10 times.
|
Monster Image | Boss Description | Boss Moves |
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Apocalypse Type - Void - A failed attempt at making an ultimate weapon. Type-Void has gone rouge. |
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- Add: Heh heh... It's almost complete! According to the theory, it should soon.. The Ultimate Weapon, [Apacolypse Type - Void]!! Wha, what! This can't be!? Shoot! It was almost complete!! Nooooooooo~-~-~-~!!!
Icon | Name | Stats | Mystic Enchant | Enhancement Bonuses |
---|---|---|---|---|
Apocalypse Type - Void Weapon |
Lv95 Weapon: |
Red Stage 1: Critical +3% Blue Stage 1: Damage Reduction +5%, Awakening Charge +5% Yellow Stage 1: Elemental Resist +75 |
Enhancement +9: Physical/Magical Defense +7.5% |
- It is revealed in the game files that this dungeon was originally intended to have another miniboss, Energy Frame: Type - Kayak.
- When it was first released, it was originally located in Altera.
- Region 13~18
- Region 1~6
- Region 7~12
- Region 19~21
- Laby
- Noah
- Lithia
- Other
- Miscellaneous
Varnimyr | Rigomor | Master Road | Pruinaum | Pruinaum Outskirts | Tirnog |
---|---|---|---|---|---|
{{ }} | {{ }} | {{ }} | {{ }} | {{ }} | {{ }} |
- Region 13~18
- Region 1~6
- Region 7~12
- Region 19~21
- Other