Energy Needles: Difference between revisions
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== Old == | == Old Version == | ||
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*In the past, '''Energy Needles''' | *In the past, '''Energy Needles''' did not have homing properties or damage decay. | ||
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Revision as of 05:11, 21 December 2017
File:BSSActive1.png | [Special Active: Strength] Fire electric needles that shoot from behind. The energy needles searches the area and deal additional damage. |
Force Field Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Code: Battle Seraph | 45 |
Skill Information
PvE
Level Required | Electric Spear (Magical) | Number of Electric Spears | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|---|
45 | 90% → 31% | 20 | ?? | 180 MP | 13 Seconds |
[Enhanced] | 108% → 37% |
PvP
Level Required | Electric Spear (Magical) |
---|---|
45 | 25% → 8% |
[Enhanced] | 30% → 10% |
Skill Traits
PvE
Evil Energy Needles | Enhanced Energy Needles | ||||
---|---|---|---|---|---|
Attribute Effect | Details | Level Required | Attribute Effect | Details | |
MP Burn | Electric Spear | Critical Rate | |||
Skill will burn 2 MP per hit | -?? MP | 70 | Critical Hit Rate increased to 100% Damage decreased to 80% |
72% → 24.8% | 100% |
[Enhanced] | 86.4% → 29.6% |
PvP
Enhanced Energy Needles | |
---|---|
Level Required | Details |
Electric Spear | |
70 | 20% → 6.4% |
[Enhanced] | 24% → 8% |
Tips and Details
- Energy Needles does not have its own spectrum field.
- However, the spears can react to spectrum summoned from other sources.
- Transcendence buff only increases the damage of the first needle fired.
- Any electric needles created will gain the effects of Code: Recovery - Breaker only if the buff is in effect.
- Using Code: Recovery - Breaker after casting Energy Needles will affect the newly created electric needles.
- If the buff expires while there are still electric needles being created, newly created electric needles will not gain the buff effects.
Old Version
- In the past, Energy Needles did not have homing properties or damage decay.
Updates
- 08/20/2015 (KR)
- MP Cost increased to 200 MP.
- Duration increased.
- Hitstun removed.
- Projectiles home-in and once they hit one target they seek the next target.
- 03/10/2016 (KR)
- Fixed issue where Awakened trait not working.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- MP Usage decreased.
- 01/25/2017 (KR)
- Damage increased.
- 04/27/2017 (KR)
- Damage decreased.
- Number of Electric Spears increased.
- 06/29/2017 (KR)
- Fixed issue where the skill cannot remain when using the skill during entering the next stage.
- 07/13/2017 (KR) / 07/26/2017 (NA)
- Awakened trait changed to Enhanced.
- 07/27/2017 KR
- Number of needles decreased.
- Damage increased.
Alternative Names