Shackling Chain/ModA: Difference between revisions
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| {{Force|Dreadlord09.png}} | | {{Force|Dreadlord09.png}} | ||
| {{SkillType|A}}<br>{{SkillType|M}} Shackles all enemies within a fan shaped area forward. Enemies hit will be put in a "Bound" status for 1 second. Press the | | {{SkillType|A}}<br>{{SkillType|M}} Shackles all enemies within a fan shaped area forward. Enemies hit will be put in a "Bound" status for 1 second. Press the Skill Key within 1 sec to teleport to the bound enemy and attack. | ||
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! rowspan="2" | Level Required !! colspan="2" | Damage (Physical) !! rowspan="2" | [[Status Effects/Absolute Restraint|Shackling Chain]] Duration !! colspan=2 | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ! rowspan="2" | Level Required !! colspan="2" | Damage (Physical) !! rowspan="2" | [[Status Effects/Absolute Restraint|Shackling Chain]] Duration !! colspan=2 | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! | ! Shackle !! Dash Attack !! Shackle !! Dash Attack | ||
|- | |- | ||
| align="left"| 99 || 490% || 403% || [0.5 + [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks × 0.5] Seconds || 2 || 1 || 35 MP || 7 Seconds | | align="left"| 99 || 490% || 403% || [0.5 + [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks × 0.5] Seconds || 2 || 1 || 35 MP || 7 Seconds | ||
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! rowspan="2" | Level Required !! colspan="2" | Damage (Physical) | ! rowspan="2" | Level Required !! colspan="2" | Damage (Physical) | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! | ! Shackle !! Dash Attack | ||
|- | |- | ||
| align="left"| 99 || 166% || 161% | | align="left"| 99 || 166% || 161% | ||
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! rowspan=2 | Attribute Effect !! colspan=2 | Damage !! rowspan=2 | Attribute Effect !! rowspan=2 | Cooldown | ! rowspan=2 | Attribute Effect !! colspan=2 | Damage !! rowspan=2 | Attribute Effect !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! | ! Shackle !! Dash Attack | ||
|- | |- | ||
| {{SkillText|Empowered|120}} || 588% || 483.6% || {{SkillText|Powerful|140}} || 9.8 Seconds | | {{SkillText|Empowered|120}} || 588% || 483.6% || {{SkillText|Powerful|140}} || 9.8 Seconds | ||
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! colspan=2 | Damage | ! colspan=2 | Damage | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! | ! Shackle !! Dash Attack | ||
|- | |- | ||
| 199.2% || 193.2% | | 199.2% || 193.2% |
Revision as of 02:14, 20 January 2018
[Active] [Mod] Shackles all enemies within a fan shaped area forward. Enemies hit will be put in a "Bound" status for 1 second. Press the Skill Key within 1 sec to teleport to the bound enemy and attack. | |
Requirements
Class | Level Required | Base Skill |
---|---|---|
Catastrophe | 99 | Shackling Chain |
Skill Information
PvE
Level Required | Damage (Physical) | Shackling Chain Duration | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Shackle | Dash Attack | Shackle | Dash Attack | ||||
99 | 490% | 403% | [0.5 + [Creeping Terror] stacks × 0.5] Seconds | 2 | 1 | 35 MP | 7 Seconds |
PvP
Level Required | Damage (Physical) | |
---|---|---|
Shackle | Dash Attack | |
99 | 166% | 161% |
Skill Traits
PvE
Empowered Shackling Chain | Powerful Shackling Chain | |||
---|---|---|---|---|
Attribute Effect | Damage | Attribute Effect | Cooldown | |
Shackle | Dash Attack | |||
Damage increased to 120% | 588% | 483.6% | Super Armor added to the skill Cooldown increased to 140% |
9.8 Seconds |
PvP
Empowered Shackling Chain | |
---|---|
Damage | |
Shackle | Dash Attack |
199.2% | 193.2% |
Tips and Details
- [Mod] Shackling Chain can deal up to 1,383% (493% in PvP) Physical Damage. With Empowered, it can deal up to 1,659.6% (591.6% in PvP) Physical Damage.
- This version has a slightly higher area of effect and can bind an infinite amount of enemies as long as they are in the area, compared to the normal version. It does less damage, however.
- The dash of the normal version is replaced with an instantaneous teleport, so any enemies that were to fall between the initial target and you will no longer prevent you from hitting the right target.
Alternative Names