Triple Geyser: Difference between revisions
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== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
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**The hit count caps at 15 hits even on the largest targets but can be dealt to a medium-sized enemy as well, even though the positioning for this makes the first pillar visually "miss". | **The hit count caps at 15 hits even on the largest targets but can be dealt to a medium-sized enemy as well, even though the positioning for this makes the first pillar visually "miss". | ||
**This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor. | **This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor. | ||
*'''[Enhanced] Triple Geyser''' does | *'''[Enhanced] Triple Geyser''' does {{formatnum:{{#expr: 724*15}}}}% ({{formatnum:{{#expr: 262*15}}}}% in PvP) Magical Damage, assuming all hits connect. With '''Heavy''', it is capable of doing {{formatnum:{{#expr: (724*15)*1.4}}}}% ({{formatnum:{{#expr: (262*15)*1.4}}}}% in PvP) Magical Damage. | ||
<br> | <br> | ||
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*04/27/2017 KR | *04/27/2017 KR | ||
**PvE damage increased. | **PvE damage increased. | ||
*04/05/2018 KR | *04/05/2018 (KR) / 04/18/2018 (NA) | ||
**Damage increased. | **Damage increased. | ||
<br> | <br> |
Revision as of 04:51, 19 April 2018
File:ElSkill6.png | [Special Active: Bravery] Slam the ground to create three large pillars of fire. |
Destruction Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Knight | 20 |
Skill Information
PvE
Level Required | Fire Pillar (Magical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
20 | 603% | 15 | 300 MP | 20 Seconds |
[Enhanced] | 724% |
PvP
Level Required | Fire Pillar (Magical) |
---|---|
20 | 218% |
[Enhanced] | 262% |
Skill Traits
Light Triple Geyser | Heavy Triple Geyser | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage decreased to 85% | 255 MP | Damage increased to 144% Cooldown increased to 120% |
30 Seconds |
Tips and Details
- While the Fire Pillars all share one damaging hitbox, the hit count is still based on enemy size and position, a trait it shares with Supreme Punishment and Rain of Chaos.
- The hit count caps at 15 hits even on the largest targets but can be dealt to a medium-sized enemy as well, even though the positioning for this makes the first pillar visually "miss".
- This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor.
- [Enhanced] Triple Geyser does 10,860% (3,930% in PvP) Magical Damage, assuming all hits connect. With Heavy, it is capable of doing 15,204% (5,502% in PvP) Magical Damage.
Updates
- 04/20/2015 KR
- Unable to hit the enemies below the platform.
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
- 04/30/2015 KR
- Fixed the error that cannot strike knocked down enemies.
- 07/23/2015 KR
- Moving distance increased.
- Skill's hitbox improved.
- Fixed the error where the skill will miss when the monster is in the gap between the pillar of fire.
- 06/30/2016 (KR) / 07/13/2016 (NA)
- Useful attribute changed to be Light.
- 12/29/2016 KR
- Damage increased.
- 01/12/2017 KR
- Geyser hitboxes are now unified.
- 04/27/2017 KR
- PvE damage increased.
- 04/05/2018 (KR) / 04/18/2018 (NA)
- Damage increased.