Sword Fall/ModA: Difference between revisions
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== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
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== Tips and Details == | == Tips and Details == | ||
*'''[Mod] Sword Fall''' can deal a total of {{formatnum:{{#expr: | *'''[Mod] Sword Fall''' can deal a total of {{formatnum:{{#expr: 2468*4}}}}% ({{formatnum:{{#expr: 890*4}}}}% in PvP) Physical Damage. With '''Heavy''', it can deal a total of {{formatnum:{{#expr: (2468*4)*1.4}}}}% ({{formatnum:{{#expr: (890*4)*1.4}}}}% in PvP) Physical Damage. | ||
*It is much easier to land full hits on enemies with this version due to the lower number of swords, though you do have to back up quite a bit since the swords are summoned very far in front. | *It is much easier to land full hits on enemies with this version due to the lower number of swords, though you do have to back up quite a bit since the swords are summoned very far in front. | ||
*This skill synergizes really well with [[Immortal]]'s new {{CDR}}{{CX}}{{CZ}}{{CX}} combo (which has too much end lag for most other skills to catch the enemy pushed away by the final {{CX}}), pushing enemies right back to you for further combos. | *This skill synergizes really well with [[Immortal]]'s new {{CDR}}{{CX}}{{CZ}}{{CX}} combo (which has too much end lag for most other skills to catch the enemy pushed away by the final {{CX}}), pushing enemies right back to you for further combos. | ||
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*04/05/2018 (KR) / 04/18/2018 (NA) | *04/05/2018 (KR) / 04/18/2018 (NA) | ||
**Damage increased. | **Damage increased. | ||
*06/28/2018 KR | *06/28/2018 (KR) / 07/11/2018 (NA) | ||
**MP Usage increased. | **MP Usage increased. | ||
**Damage increased. | **Damage increased. |
Revision as of 16:43, 12 July 2018
[Special Active: Strength] [Mod] Summons Conwell swords and rain them down on enemies. | |
Destruction Skill
|
Requirements
Class | Level Required | Base Skill |
---|---|---|
Immortal | 99 | Sword Fall |
Skill Information
PvE
Level Required | Falling Swords (Physical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
99 | 2468% | 4 | 200 MP | 10 Seconds |
PvP
Level Required | Falling Swords (Physical) |
---|---|
99 | 890% |
Skill Traits
Heavy Sword Fall | Critical Sword Fall | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
Cooldown | MP Usage | ||
Damage increased to 144% Cooldown increased to 120% |
15 Seconds | MP Usage increased to 130% Skill will ignore 50% defense (25% defense in PvP) |
195 MP |
Tips and Details
- [Mod] Sword Fall can deal a total of 9,872% (3,560% in PvP) Physical Damage. With Heavy, it can deal a total of 13,820.8% (4,984% in PvP) Physical Damage.
- It is much easier to land full hits on enemies with this version due to the lower number of swords, though you do have to back up quite a bit since the swords are summoned very far in front.
- This skill synergizes really well with Immortal's new combo (which has too much end lag for most other skills to catch the enemy pushed away by the final ), pushing enemies right back to you for further combos.
Updates
- 04/05/2018 (KR) / 04/18/2018 (NA)
- Damage increased.
- 06/28/2018 (KR) / 07/11/2018 (NA)
- MP Usage increased.
- Damage increased.
Alternative Names