Overflowing Blood: Difference between revisions
From Elwiki
Gameboy224 (talk | contribs) No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
|- | |- | ||
| [[File:CAIcon1.png]] | | [[File:CAIcon1.png]] | ||
| {{SkillType|P}} Removes debuffs, and normal attacks and active skills have a chance to inject demonic energy into herself. 5 stacks of demonic energy will cause the attack power to increase significantly for a short period | | {{SkillType|P}} When below 50% HP (25% in PvP), attack power increases and HP consumed by Blood Hit is decreased. Removes debuffs, and normal attacks and active skills have a chance to inject demonic energy into herself. 5 stacks of demonic energy will cause the attack power to increase significantly for a short period. | ||
|} | |} | ||
<br> | <br> | ||
Line 33: | Line 32: | ||
|- | |- | ||
| align="left" | 4 || 99 || 40% || 20% || 10 Seconds | | align="left" | 4 || 99 || 40% || 20% || 10 Seconds | ||
|} | |||
<br> | |||
=== {{PvP}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Blood Hit Strength | |||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |||
! If Own HP Below !! Blood Hit HP Reduction | |||
|- | |||
| align="left" | 1 || 60 || rowspan=4 | 25% || rowspan=4 | 20% | |||
|- | |||
| align="left" | 2 || 67 | |||
|- | |||
| align="left" | 3 || 69 | |||
|- | |||
| align="left" | 4 || 99 | |||
|} | |} | ||
<br> | <br> | ||
Line 76: | Line 92: | ||
**Attack Power Increase increased. | **Attack Power Increase increased. | ||
*09/20/2018 (KR) / 10/11/2018 (NA) | *09/20/2018 (KR) / 10/11/2018 (NA) | ||
**Blood Hit HP Reduction increased. | **PvE Blood Hit HP Reduction increased. | ||
**Overflowing Blood Duration increased. | **Overflowing Blood Duration increased. | ||
<br> | <br> |
Revision as of 19:07, 13 October 2018
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Crimson Avenger | 60 | Expert Training Skill Quest |
Skill Information
PvE
Skill Level | Level Required | Evil Energy Injection | Overflowing Blood | Blood Hit Strength | Debuff Removal Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|
Chance | Duration | Reactivation Cooldown | Attack Power Incease | Duration | If Own HP Below | Attack Power Increase | Blood Hit HP Reduction | |||
1 | 60 | 15% | 10 Seconds | 1 Second | 10% | 15 Seconds | 50% | 5% | 90% | 40 Seconds |
2 | 67 | 20% | 10% | 30 Seconds | ||||||
3 | 69 | 30% | 15% | 20 Seconds | ||||||
4 | 99 | 40% | 20% | 10 Seconds |
PvP
Skill Level | Level Required | Blood Hit Strength | |
---|---|---|---|
If Own HP Below | Blood Hit HP Reduction | ||
1 | 60 | 25% | 20% |
2 | 67 | ||
3 | 69 | ||
4 | 99 |
Tips and Details
- Any debuff, except Binded, Delay Fire's Mark, Helpless, Invincible Fire and Power Stun can be removed. This also includes debuffs inflicted by elements, as well as drain effects like that of Wind Blade.
Updates
- 08/21/2014 KR
- Cooldown changed to increase per skill level
- 12/18/2014 KR
- Added PvP modifier of the Health Recovery Amount Effect.
- Added a 1 second cooldown between stacks on Evil Energy Injection Effect.
- 02/05/2015 KR
- Chance decreased.
- Duration decreased.
- Cooldown increased.
- 04/30/2015 KR
- Fixed the error where the cooldown of Evil Energy Injection is only working in PvP.
- 09/03/2015 KR
- Doesn't recover HP. Added attack power increase buff.
- 09/10/2015 KR
- Damage buff duration increased.
- Damage increased when HP is below 50% and damage taken from blood hit decreased.
- Fixed receiving damage buff when debuff was removed.
- Made dark energy gathering time longer so they can stack easily.
- 02/04/2016 (KR) / 03/16/2016 (NA)
- Skill's Debuff removal effect's cooldown time decreased.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- Blood Hit HP decrease amount activation condition made easier.
- Blood Hit HP decrease amount decreased.
- Evil Energy Injection chance increased.
- 11/03/2016 (KR) / 11/23/2016 (NA)
- Blood Hit HP decrease amount activation condition made harder.
- Blood Hit HP decrease amount increased.
- Physical Attack Increase in certain HP decreased.
- 03/30/2017 KR
- Fixed issue where can remove Time Sickness.
- 06/15/2017 (KR) / 06/28/2017 (NA)
- PvP HP Threshold decreased.
- 08/23/2018 (KR) / 09/06/2018 (NA)
- Attack Power Increase increased.
- 09/20/2018 (KR) / 10/11/2018 (NA)
- PvE Blood Hit HP Reduction increased.
- Overflowing Blood Duration increased.
Alternative Names