Atomic Blaster: Difference between revisions
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== Skill Information == | == Skill Information == | ||
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|NA= | |||
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{{!}} align="center" {{!}} 187% | {{!}} align="center" {{!}} 187% | ||
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{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Skill Level''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Damage(Magical)''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Max Hits''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''MP Usage''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Cooldown''' | |||
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{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Normal''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Awaken''' | |||
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{{!}} 1 | |||
{{!}} align="center" {{!}} % | |||
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{{!}} align="center" rowspan="5" {{!}} 12 | |||
{{!}} align="center" rowspan="5" {{!}} 100MP | |||
{{!}} rowspan="5" {{!}} 5 Seconds | |||
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{{!}} align="center" {{!}} % | |||
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{{!}} 5 (M) | |||
{{!}} align="center" {{!}} 96% | |||
{{!}} align="center" {{!}} 147% | |||
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== Tips and Details == | == Tips and Details == | ||
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*''Post KR Dec. 13 2012 patch:'' | *''Post KR Dec. 13 2012 patch:'' | ||
**Launch height has been decreased (prevents tumbling and possibly attacks if they change directions). | **Launch height has been decreased (prevents tumbling and possibly attacks if they change directions). | ||
{{CNSkills}} | {{CNSkills}} | ||
[[Category:Code Nemesis Skills]] | [[Category:Code Nemesis Skills]] |
Revision as of 22:45, 15 January 2013
[Special Active] Eve takes a backstep pulling out an atomic machine gun and fires it in an upward arc, launching enemies. |
Requirements
Class | Master | SP Requirement |
Code Nemesis |
Skill Information
NA
Skill Level | Damage(Magical) | Max Hits | MP Usage | Cooldown | |
Normal | Awaken | ||||
1 | 48% | 75% | 12 | 100MP | 5 Seconds |
2 | 58% | 90% | |||
3 | 68% | 105% | |||
4 | 77% | 120% | |||
5 (M) | 92% | 142% | |||
6 | 106% | 164% | |||
7 | 121% | 187% |
KR
Skill Level | Damage(Magical) | Max Hits | MP Usage | Cooldown | |
Normal | Awaken | ||||
1 | % | % | 12 | 100MP | 5 Seconds |
2 | % | % | |||
3 | % | % | |||
4 | % | % | |||
5 (M) | 96% | 147% |
Tips and Details
- Activate the skill at point blank in order to deal maximum hits and damage.
- As of 29/3/12 KR patch, the skill no longer pushes the opponents.
- Although it deals comparatively low damage compared to 100 MPs, it is useful for catching enemies after the end of a combo that knockdowns or knockups, and its hits fill up the awakening gauge.
- Use this skill at the end of doing Spear Combo multi-attack to continue combos.
- Post KR Dec. 13 2012 patch:
- Launch height has been decreased (prevents tumbling and possibly attacks if they change directions).