Sword Enchant: Difference between revisions
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== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! colspan=2 | Date !! rowspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! KR !! NA | |||
|- | |||
*02/05/2015 | | 02/14/2013 || - || align="left" | | ||
{{buff|Sword Enchant will give a random element.}} | |||
|- | |||
| 06/27/2013 || - || align="left" | | |||
{{nerf|Divided into '''Sword Enchant''' and [[Critical Sword]].}} | |||
{{nerf|"Critical Hit Rate Increase" and "Critical Hit Damage Increase" effect deleted.}} | |||
*Icon changed from [[File:ElSkill15i.png|30px]] to [[File:Sword_Enchant_New.png|30px]] | |||
|- | |||
| 02/05/2015 || - || align="left" | | |||
{{nerf|Elemental Attribution Chance decreased.}} | |||
|- | |||
| 07/23/2015 || - || align="left" | | |||
*Active → Passive | |||
|- | |||
| 08/11/2016 || - || align="left" | | |||
*Tooltip of [[Way of the Sword]] deleted. | |||
|- | |||
| 04/27/2017 || - || align="left" | | |||
{{buff|Activation Chance increased.}} | |||
{{nerf|Attribute Activation Chance Increase decreased.}} | |||
|} | |||
<br> | <br> | ||
Revision as of 05:30, 30 January 2019
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[Passive] Add Fire, Water, or Nature element to your sword. |
Requirements
Class | Level Required |
---|---|
Rune Slayer | 35 |
Skill Information
Skill Level | Level Required | Activation Chance | Fire Enchant | Freeze Enchant | Poison Enchant | Duration | |||
---|---|---|---|---|---|---|---|---|---|
Effect | Fire Attribute Activation Chance | Effect | Water Attribute Activation Chance | Effect | Nature Attribute Activation Chance | ||||
1 | 35 | 10.5% | Inflicts Burned status on hit (Sustained Damage per Second) |
+5% | Inflicts Frozen status on hit (Reduced Attack Speed) |
+5% | Inflicts Poisoned status on hit (Sustained Damage per Second) |
+5% | 20 Seconds |
2 | 51 | 12% | |||||||
3 | 59 | 13.5% | |||||||
4 | 92 | 15% |
Tips and Details
- When activated, your sword will emit either a Fire, Nature, or Water aura at random.
- A Fire Aura will allow you to inflict Scorch, a Nature Aura will allow you to inflict Venom, and a Water Aura will allow you to inflict Frostbite. These are PvE effects and cannot be resisted, reduced, or removed except with an item.
- The activation rate of the same element of your weapon will increase. For example, the Fire aura will increase the activation rate of the Fire element.
Old Version
- Sword Enchant used to be an Active skill.
- The skill's first incarnation used to function exactly as Critical Sword currently does.
- The second incarnation was still an Active but gave the user a sword enhancement much like the current version.
Updates
Date | Changes | |
---|---|---|
KR | NA | |
02/14/2013 | - |
▲ Sword Enchant will give a random element. |
06/27/2013 | - |
▼ Divided into Sword Enchant and Critical Sword. ▼ "Critical Hit Rate Increase" and "Critical Hit Damage Increase" effect deleted. |
02/05/2015 | - |
▼ Elemental Attribution Chance decreased. |
07/23/2015 | - |
|
08/11/2016 | - |
|
04/27/2017 | - |
▲ Activation Chance increased. ▼ Attribute Activation Chance Increase decreased. |
Alternative Names