Nature's Force: Difference between revisions
From Elwiki
No edit summary |
|||
Line 21: | Line 21: | ||
== Skill Information == | == Skill Information == | ||
{ | {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''Skill<br>Level''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''Damage<br>(Physical)''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan=4 {{!}} '''Nature Force''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''MP Usage''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''Cooldown''' | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Damage Increase<br>(Physical)''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''MP Regen''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Knockdown Rate<br>Decrease''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Duration''' | |||
{{!}}- | |||
{{!}} 1 | |||
{{!}} align=center rowspan=9 {{!}} 100% | |||
{{!}} align=center {{!}} 15% | |||
{{!}} align=center rowspan=9 {{!}} 75% | |||
{{!}} align=center {{!}} 1% | |||
{{!}} align=center {{!}} 6 seconds | |||
{{!}} align=center rowspan=9 {{!}} 10 MP | |||
{{!}} align=center rowspan=9 {{!}} 10 seconds | |||
{{!}}- | |||
{{!}} 2 | |||
{{!}} align=center {{!}} 30% | |||
{{!}} align=center {{!}} 2% | |||
{{!}} align=center {{!}} 7 seconds | |||
{{!}}- | |||
{{!}} 3 | |||
{{!}} align=center {{!}} 45% | |||
{{!}} align=center {{!}} 3% | |||
{{!}} align=center {{!}} 8 seconds | |||
{{!}}- | |||
{{!}} 4 | |||
{{!}} align=center {{!}} 60% | |||
{{!}} align=center {{!}} 4% | |||
{{!}} align=center {{!}} 9 seconds | |||
{{!}}- | |||
{{!}} 5 (M) | |||
{{!}} align=center {{!}} 75% | |||
{{!}} align=center {{!}} 5% | |||
{{!}} align=center {{!}} 10 seconds | |||
{{!}}- | |||
{{!}} 6 | |||
{{!}} align=center {{!}} 90% | |||
{{!}} align=center {{!}} 6% | |||
{{!}} align=center {{!}} 11 seconds | |||
{{!}}- | |||
{{!}} 7 | |||
{{!}} align=center {{!}} 105% | |||
{{!}} align=center {{!}} 7% | |||
{{!}} align=center {{!}} 12 seconds | |||
{{!}}- | |||
{{!}} 8 | |||
{{!}} align=center {{!}} 120% | |||
{{!}} align=center {{!}} 8% | |||
{{!}} align=center {{!}} 13 seconds | |||
{{!}}- | |||
{{!}} 9 | |||
{{!}} align=center {{!}} 135% | |||
{{!}} align=center {{!}} 9% | |||
{{!}} align=center {{!}} 14 seconds | |||
{{!}}} | |||
== Tips and Details == | == Tips and Details == |
Revision as of 08:49, 14 February 2013
File:WSs2.png |
[Active] Rena illuminates her feet with a green aura which greatly increases her physical attack damage while also decreasing her knockdown rate for a limited amount of time. |
Requirements
Wind Sneaker |
Skill Information
Skill Level |
Damage (Physical) |
Nature Force | MP Usage | Cooldown | |||
Damage Increase (Physical) |
MP Regen | Knockdown Rate Decrease |
Duration | ||||
1 | 100% | 15% | 75% | 1% | 6 seconds | 10 MP | 10 seconds |
2 | 30% | 2% | 7 seconds | ||||
3 | 45% | 3% | 8 seconds | ||||
4 | 60% | 4% | 9 seconds | ||||
5 (M) | 75% | 5% | 10 seconds | ||||
6 | 90% | 6% | 11 seconds | ||||
7 | 105% | 7% | 12 seconds | ||||
8 | 120% | 8% | 13 seconds | ||||
9 | 135% | 9% | 14 seconds |
Tips and Details
- Nature Force reduces the MP Rena gains from her kicks, this does not influence MP she gains from other sources.
- This appears to reduce MP gain closer to 50% than 75% in testing.
- When active, this also increases the range of Rena's kicks.
- She will do a kick on skill activation.
- The buff is already active before her activation kick and so will be applied to it.
- This skill has a quick activation compared to most skills, so it is possible to perform a hitstun if you are hit during the animation.
- Any hits before the animation is able to go midway (into activation) will cancel the the hitstun, although the skill will still be active.
Trivia
- This skill originally used Mana for kicking, however this was taken out during a rebalancing patch.
- After that rebalancing patch this skill used to prevent Rena from gaining any MP from her kicks but this was also taken out in a later rebalancing patch.