Shooting Star: Difference between revisions
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== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 06/30/2011 || - || colspan=2 align="left" | | |||
{{buff|Removed skill requirement [[Heavy Railgun]].}} | |||
|- | |||
| 07/28/2011 || - || colspan=2 align="left" | | |||
{{buff|Slightly increased MP regeneration rate.}} | |||
* | |- | ||
| 07/10/2014 || - || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
|- | |||
| 08/20/2015 || - || colspan=2 align="left" | | |||
*Moved from [[Shooting Guardian]] to [[Deadly Chaser]]. | |||
|- | |||
| 08/27/2015 || - || colspan=2 align="left" | | |||
*Fixed Transcend attribute not being affected by [[Intense Showtime]]'s cooldown reduction effect. | |||
|- | |||
| 02/04/2016 || 03/16/2016 || align="left" | | |||
*None | |||
| align="left" | | |||
{{nerf|Doesn't lock on to targets that are certain distance away}} | |||
*02/22/2018 | |- | ||
| 12/01/2016 || - || colspan=2 align="left" | | |||
*Damage error fixed. | |||
|- | |||
| 04/27/2017 || - || align="left" | | |||
{{buff|Homing Bullet Explosion damage increased.}} | |||
{{nerf|Homing Bullet Attack damage decreased.}} | |||
| align="left" | | |||
{{nerf|Damage decreased.}} | |||
|- | |||
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" | | |||
*'''Awakened''' trait changed to '''Heavy'''. | |||
|- | |||
| rowspan=2 | 07/27/2017 || rowspan=2 | - || colspan=2 align="left" | | |||
{{buff|Explosion radius increased.}} | |||
{{buff|Mana Break cancel added.}} | |||
*'''Light''' trait changed to '''Evil'''. | |||
|- | |||
| align="left" | | |||
{{nerf|Damage decreased.}} | |||
| align="left" | | |||
*None | |||
|- | |||
| 02/22/2018 || - || colspan=2 align="left" | | |||
{{buff|Homing Bullet Attack damage increased.}} | |||
{{nerf|Mana Break cancel removed.}} | |||
{{nerf|Homing Bullet Attack Explosion damage decreased.}} | |||
{{nerf|Tracking radius decreased.}} | |||
|- | |||
| 04/05/2018 || 04/18/2018 || align="left" | | |||
{{buff|Damage increased.}} | |||
| align="left" | | |||
{{nerf|Damage decreased.}} | |||
|- | |||
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
|} | |||
<br> | <br> | ||
Revision as of 23:12, 7 February 2019
[Special Active: Bravery] Shoot multiple missiles, which tracks down enemies. | |
Cannonball Consumption
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Deadly Chaser | 35 |
Skill Information
PvE
Level Required | Damage | Number of Missiles | Ammo Usage | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Homing Bullet Attack (Physical) |
Homing Bullet Explosion (Magical) |
Normal | Awakening | ||||
35 | 70% | 502% | 12 | 15 | 3 | 300 MP | 22 Seconds |
[Enhanced] | 85% | 603% |
PvP
Level Required | Damage | |
---|---|---|
Homing Bullet Attack (Physical) |
Homing Bullet Explosion (Magical) | |
35 | 20% | 145% |
[Enhanced] | 23% | 174% |
Skill Traits
Evil Shooting Star | Heavy Shooting Star | |
---|---|---|
Attribute Effect | Attribute Effect | Details |
Cooldown | ||
Skill will burn 2 MP per hit | Damage increased to 144% Cooldown increased to 120% |
26.4 Seconds |
Tips and Details
- [Enhanced] Shooting Star can deal up to 7,236% (2,088% in PvP) Magical Damage. When awakened, it can deal up to 9,045% (2,610% in PvP) Magical Damage.
- If the passive Endless Chase is learned, three additional missiles will be fired, regardless of Awakening. The skill does an additional 1,809% (522% in PvP) Magical Damage.
- With Heavy, it can deal up to 10,419.84% (3,006.72% in PvP) Magical Damage. When awakened, it can deal up to 13,024.8% (3,006.72% in PvP) Magical Damage. Endless Chase will add an additional 2,604.96% (751.68% in PvP) Magical Damage.
- The shell's damage is separate from the user's combo/technique score.
- In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.
- However, more missiles will usually be directed to closer targets.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
06/30/2011 | - |
▲ Removed skill requirement Heavy Railgun. | |
07/28/2011 | - |
▲ Slightly increased MP regeneration rate. | |
07/10/2014 | - |
▲ Damage increased. | |
08/20/2015 | - |
| |
08/27/2015 | - |
| |
02/04/2016 | 03/16/2016 |
|
▼ Doesn't lock on to targets that are certain distance away |
12/01/2016 | - |
| |
04/27/2017 | - |
▲ Homing Bullet Explosion damage increased. ▼ Homing Bullet Attack damage decreased. |
▼ Damage decreased. |
07/13/2017 | 07/26/2017 |
| |
07/27/2017 | - |
▲ Explosion radius increased. ▲ Mana Break cancel added.
| |
▼ Damage decreased. |
| ||
02/22/2018 | - |
▲ Homing Bullet Attack damage increased. ▼ Mana Break cancel removed. ▼ Homing Bullet Attack Explosion damage decreased. ▼ Tracking radius decreased. | |
04/05/2018 | 04/18/2018 |
▲ Damage increased. |
▼ Damage decreased. |
06/14/2018 | 06/27/2018 |
▲ Damage increased. |
Alternative Names