Lunatic Blow: Difference between revisions
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{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=4 {{!}} '''Damage''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=4 {{!}} '''Damage''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=4 {{!}} '''Max Hits''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=4 {{!}} '''Max Hits''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Ammo Usage''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''MP Usage''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''MP Usage''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Cooldown''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Cooldown''' | ||
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{{!}} align=center rowspan=7 {{!}} 1 | {{!}} align=center rowspan=7 {{!}} 1 | ||
{{!}} align=center rowspan=7 {{!}} 1 | {{!}} align=center rowspan=7 {{!}} 1 | ||
{{!}} align=center rowspan=7 {{!}} 1~6 | |||
{{!}} align=center rowspan=7 {{!}} 200 MP | {{!}} align=center rowspan=7 {{!}} 200 MP | ||
{{!}} align=center rowspan=7 {{!}} 10 Seconds | {{!}} align=center rowspan=7 {{!}} 10 Seconds | ||
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== Tips and Details == | == Tips and Details == | ||
*Cannonballs are consumed with each strike, as opposed to them being used all at once like other skills. | *Cannonballs are consumed with each strike, as opposed to them being used all at once like other skills. | ||
*It is possible to catch opponents after the final strike. | *It is possible to catch opponents after the final strike. |
Revision as of 05:21, 17 February 2013
[Special Active] Chung repeatedly pummels and blasts opponents with the Destroyer. |
Requirements
Class | Master | SP Requirement |
Chung |
Skill Information
Skill Level |
Damage | Max Hits | Ammo Usage | MP Usage | Cooldown | ||||||
Preliminary Strikes | Final Strike | Preliminaries | Final | ||||||||
Slam | Blast | Slam | Blast | Slam | Blast | Slam | Blast | ||||
1 | 148% | 160% | 295% | 319% | 1~5 | 1~5 | 1 | 1 | 1~6 | 200 MP | 10 Seconds |
2 | 177% | 192% | 354% | 383% | |||||||
3 | 207% | 223% | 414% | 447% | |||||||
4 | 236% | 255% | 473% | 511% | |||||||
5 (M) | 281% | 303% | 561% | 606% | |||||||
6 | 325% | 351% | 650% | 702% | |||||||
7 | 369% | 399% | 739% | 798% |
- Slams deal Physical damage while Blasts deal Magical damage.
Tips and Details
- Cannonballs are consumed with each strike, as opposed to them being used all at once like other skills.
- It is possible to catch opponents after the final strike.