Artillery Strike: Difference between revisions
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{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Aiming<br>Duration''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Aiming<br>Duration''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Ammo Usage''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown''' | ||
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{{!}} align=center rowspan=6 {{!}} 15 | {{!}} align=center rowspan=6 {{!}} 15 | ||
{{!}} align=center rowspan=6 {{!}} 15 | {{!}} align=center rowspan=6 {{!}} 15 | ||
{{!}} align=center rowspan=6 {{!}} 5 | |||
{{!}} align=center rowspan=6 {{!}} 175 MP | {{!}} align=center rowspan=6 {{!}} 175 MP | ||
{{!}} align=center rowspan=6 {{!}} 15 Seconds | {{!}} align=center rowspan=6 {{!}} 15 Seconds | ||
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== Tips and Details == | == Tips and Details == | ||
*To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair. | *To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair. | ||
**If the cross-hair is blue, you are free to release the skill key and fire; if it is an red cross-hair, releasing the skill key will cancel the skill (no cannonballs are consumed and 100 MP is recovered). | **If the cross-hair is blue, you are free to release the skill key and fire; if it is an red cross-hair, releasing the skill key will cancel the skill (no cannonballs are consumed and 100 MP is recovered). |
Revision as of 05:38, 17 February 2013
[Special Active] Chung sets the Destroyer on the ground and selects an area around the map using the cross-hair to be bombarded with missiles. |
Requirements
Deadly Chaser |
Skill Information
Skill Level |
Damage (Magical) |
Number of Missiles |
Aiming Duration |
Max Hits | Ammo Usage | MP Usage | Cooldown | |
Shell | Explosion | |||||||
1 | 326% | 15 | 11 Seconds | 15 | 15 | 5 | 175 MP | 15 Seconds |
2 | 391% | |||||||
3 | 456% | |||||||
4 | 521% | |||||||
5 (M) | 619% | |||||||
6 | 717% |
Tips and Details
- To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
- If the cross-hair is blue, you are free to release the skill key and fire; if it is an red cross-hair, releasing the skill key will cancel the skill (no cannonballs are consumed and 100 MP is recovered).
- Red cross-hair within Range of 400, usually appears if cross-hair is too close to you
- The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
- You can only direct the cross-hair in front of you, can't aim backwards.
- The cross-hair also tends to get stuck if used or directed into a sharp corner in the stage.
- The cross-hair is affected by lag in PvP and PvE - while directing the cross-hair will become fidgety and be delayed as opposed to smoothly running across its directed path.
- Everyone can see the cross-hair.
- If the cross-hair is blue, you are free to release the skill key and fire; if it is an red cross-hair, releasing the skill key will cancel the skill (no cannonballs are consumed and 100 MP is recovered).
- Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while firing the missiles.
Updates
- 7/28/2011 KR
- Increased cooldown time and duration time.
- Decreased push rate.
- 2/14/2013 KR
- Can be activated anywhere
- Removed short pause before being able to aim.
Trivia
- This is the second skill in Elsword to feature target shooting, the first being Void Princess' Hell Drop.