Crimson Cradle of Flames: Difference between revisions
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| '''Recluse''' - A corrupted Rosso, half dark, half light, wielding his scythe. | | '''Recluse''' - A corrupted Rosso, half dark, half light, wielding his scythe. | ||
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*'''Vertical Swing:''' The Lonely will swing itself vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion | *'''Vertical Swing:''' The Lonely will swing itself vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion debuff. | ||
*'''Horizontal Swing:''' The Lonely will swing itself horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion | *'''Horizontal Swing:''' The Lonely will swing itself horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion debuff. | ||
*'''Reaper:''' Slash a purple scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time. | *'''Reaper:''' Slash a purple scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time. | ||
*'''Land Breaker:''' Swing a red scythe into the ground with a wide area of effect. Upon pulling his scythe back, spikes will be left behind to act as an obstacle. | *'''Land Breaker:''' Swing a red scythe into the ground with a wide area of effect. Upon pulling his scythe back, spikes will be left behind to act as an obstacle. | ||
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*'''<font color=red>Fire Pillars:</font>''' The screen will focus onto The Lonely in a cutscene, he'll then cause fire pillars to shoot out of the ground underneath certain players that last 3 seconds. These fire pillars will also destroy parts of the map, making battling increasingly difficult. He is completely invincible during this attack. | *'''<font color=red>Fire Pillars:</font>''' The screen will focus onto The Lonely in a cutscene, he'll then cause fire pillars to shoot out of the ground underneath certain players that last 3 seconds. These fire pillars will also destroy parts of the map, making battling increasingly difficult. He is completely invincible during this attack. | ||
*'''<font color=red>Horizon Beams</font>:''' A cutscene will player where The Lonely's eye will glow. Six rows of eye will appear, a black line will indicate which rows will have a laser fire, only one row is safe during this. The attack will fire four sets of lasers. | *'''<font color=red>Horizon Beams</font>:''' A cutscene will player where The Lonely's eye will glow. Six rows of eye will appear, a black line will indicate which rows will have a laser fire, only one row is safe during this. The attack will fire four sets of lasers. | ||
**All parts that destroyed from '''Land Breaker''' will be restored during this move's cutscene. | |||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | '''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | ||
'''Note:''' | '''Note:''' | ||
*The Ember of Combustion | *The Ember of Combustion debuff will burn 5% MP per second. | ||
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|[[File:12-7-3_boss.png|60px]] | |[[File:12-7-3_boss.png|60px]] | ||
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**These spikes will self-destruct after a certain amount of time has passed. | **These spikes will self-destruct after a certain amount of time has passed. | ||
*'''<font color=red>Death Prison:</font>''' The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed. | *'''<font color=red>Death Prison:</font>''' The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed. | ||
**The shells are color coated much like the spikes, | **The shells are color coated much like the spikes, grey shells only take combo/active damage while red shells only take special active damage. | ||
**The prison will be healed if you attack them with the Ember of Retribution debuff. | **The prison will be healed if you attack them with the Ember of Retribution debuff. | ||
*'''<font color=red>Thorn Pillars:</font>''' The boss will move around the map before making Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder. | *'''<font color=red>Thorn Pillars:</font>''' The boss will move around the map before making Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder. | ||
**'''The central platform however is immune to being destroyed. So stay in center as you can.''' | **'''The central platform however is immune to being destroyed. So stay in center as you can.''' | ||
**This move have exactly 60 seconds cooldown. Boss will tend to use this move when it is ready. | |||
**Do note that if party leader quit from search party (from disconnected or whatever) will make 60 seconds cooldown become unknown. Making boss move harder to predict. | |||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | '''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | ||
Revision as of 16:48, 15 May 2019
Crimson Cradle of Flames
“ | Crimson Cradle of Flames. An area opened up at the center of the tower, blood red, and hollow.
|
” |
180,000
- Up to 8 players can enter, requiring a minimum of at least 3 people.
- Only three Resurrection Stones can be used to revive.
- Players are given a 15 second penalty before they can resurrect themselves.
Demon Realm
- The El's power does not reach into this realm, Attack and HP will be reduced by 50%.
Phase 1: Malice
The initial shell housing the corrupted Master of Fire. A colossal boss in a similar bane to Eltrion, with equally powerful attack that take full advantage of the stage. Large shells will travel across the map and act as obstacles. Most notably, Rosso in later portions of the fight is capable of destroying portions of the stage itself.
Phase 2: Recluse
Out of the ruble of his shell, a half corrupted Rosso will appear, brandishing his scythe, he enters battle in much a similar style to his weapon in previous dungeons.
Phase 3: Dark Recluse
The corruption afflicted on Rosso has taken complete control over the Master of Fire. This form, at his absolute peak of power, takes advantage of nearly all the gimmicks leading up to this fight. The boss will regenerate HP if it is able to defeat a player or if players are too far away from it.
- Add: Oi, what do we do now?
- Elsword: I'm certain he's still in there. It's just that his cage became that monstrous body instead of the orb!
Icon | Name | Stats | Enhancement Bonuses |
---|---|---|---|
Flames of Judgement - Demonic Weapon |
Lv99 Weapon: [Unidentified Stats] [Unidentified Stats] [Unidentified Stats] Resistance to Fire Attributes +50 +1% chance of inflicting burning effect (Applies only to fire element) Adaptation +5% (Dungeon) When attacking, 2% chance of firing Black Titan's Beam (Cooldown: 60 secs) (Dungeon) |
Enhancement +9: Special Mystic Stone Slot opens, MP Cost -5% (Dungeon)(Max 35%) |
Image | Name | Boss | Character | Stats | Set Effects |
---|---|---|---|---|---|
Lv99 Accessory (Weapon): All Skill Damage +10% (Hyper Active/Wedding Skills excluded) When attacking, All Resistances decrease by -15 for 10 seconds (Max 10 Stacks) (Dungeon) When attacking, All Resistances decrease by -5 for 10 seconds (Max 10 Stacks) (Match) |
2 Pieces:
3 Pieces:
|
- The characters featured on the loading screen are Comet Crusader, Daybreaker, Knight Emperor, Rage Hearts, and Bluhen.