Sword Enchant: Difference between revisions
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Activation Chance !! ! colspan=2 | [[Status Effects/Sword Enchant|Fire Enchant]] !! colspan=2 | [[Status Effects/Sword Enchant|Freeze Enchant]] !! colspan=2 | [[Status Effects/Sword Enchant|Poison Enchant]] !! rowspan=2 | Duration | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Activation<br>Chance !! ! colspan=2 | [[Status Effects/Sword Enchant|Fire Enchant]] !! colspan=2 | [[Status Effects/Sword Enchant|Freeze Enchant]] !! colspan=2 | [[Status Effects/Sword Enchant|Poison Enchant]] !! rowspan=2 | Duration | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! Effect !! Fire Attribute Activation Chance !! Effect !! Water Attribute Activation Chance !! Effect !! Nature Attribute Activation Chance | ! Effect !! Fire Attribute<br>Activation Chance !! Effect !! Water Attribute<br>Activation Chance !! Effect !! Nature Attribute<br>Activation Chance | ||
|- | |- | ||
| align="left" | 1 || 35 || 10.5% || rowspan=4 | Inflicts Burned status on hit | | align="left" | 1 || 35 || 10.5% || rowspan=4 | Inflicts Burned<br>status on hit || rowspan=4 | +5% || rowspan=4 | Inflicts Frozen<br>status on hit || rowspan=4 | +5% || rowspan=4 | Inflicts Poisoned<br>status on hit || rowspan=4 | +5% || rowspan=4 | 20 Seconds | ||
|- | |- | ||
| align="left" | 2 || 51 || 12% | | align="left" | 2 || 51 || 12% |
Revision as of 20:45, 20 June 2019
- English
- Deutsch
- Bahasa Indonesia
- italiano
- 中文(简体)
[Passive] Add Fire, Water, or Nature element to your sword. |
Requirements
Class | Level Required |
---|---|
Rune Slayer | 35 |
Skill Information
Skill Level | Level Required | Activation Chance |
Fire Enchant | Freeze Enchant | Poison Enchant | Duration | |||
---|---|---|---|---|---|---|---|---|---|
Effect | Fire Attribute Activation Chance |
Effect | Water Attribute Activation Chance |
Effect | Nature Attribute Activation Chance | ||||
1 | 35 | 10.5% | Inflicts Burned status on hit |
+5% | Inflicts Frozen status on hit |
+5% | Inflicts Poisoned status on hit |
+5% | 20 Seconds |
2 | 51 | 12% | |||||||
3 | 59 | 13.5% | |||||||
4 | 92 | 15% |
Tips and Details
- When activated, your sword will emit either a Fire, Nature, or Water aura at random.
- A Fire Aura will allow you to inflict Scorch, a Nature Aura will allow you to inflict Venom, and a Water Aura will allow you to inflict Frostbite. These are PvE effects and cannot be resisted, reduced, or removed except with an item.
- The activation rate of the same element of your weapon will increase. For example, the Fire aura will increase the activation rate of the Fire element.
Old Version
- Sword Enchant used to be an Active skill.
- The skill's first incarnation used to function exactly as Critical Sword currently does.
- The second incarnation was still an Active but gave the user a sword enhancement much like the current version.
Updates
Date | Changes | |
---|---|---|
KR | NA | |
02/14/2013 | - |
▲ Sword Enchant will give a random element. |
06/27/2013 | - |
▼ Divided into Sword Enchant and Critical Sword. ▼ "Critical Hit Rate Increase" and "Critical Hit Damage Increase" effect deleted. |
02/05/2015 | - |
▼ Elemental Attribution Chance decreased. |
07/23/2015 | - |
|
08/11/2016 | - |
|
04/27/2017 | - |
▲ Activation Chance increased. ▼ Attribute Activation Chance Increase decreased. |
Alternative Names