Low Kick: Difference between revisions
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| {{SkillType|SA|S}} | | {{SkillType|SA|S}} Concentrate the power of the wind and kick enemy's lower area. If an enemy was hit, an additional explosion is caused in the area. The more enemies you hit, the more explosions will occur. | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Heavy Low Kick !! | ! colspan=2 | Heavy Low Kick !! colspan=2 | Critical Low Kick | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! Attribute Effect !! Cooldown !! Attribute Effect !! MP Usage | |||
|- | |- | ||
| {{SkillText|Heavy| | | {{SkillText|Heavy|144|120}} || 16.8 Seconds || {{SkillText|Critical|120}} || 240 MP | ||
|} | |} | ||
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***Since the addition of the Critical attribute during the 01/21/16 KR Patch, it has become even more useful than before, and is highly recommended for use in conjunction with Back Kick to deal high physical damage in a short time frame. | ***Since the addition of the Critical attribute during the 01/21/16 KR Patch, it has become even more useful than before, and is highly recommended for use in conjunction with Back Kick to deal high physical damage in a short time frame. | ||
*[[Low Kick]] is affected by [[Combat Ranger]]'s passive [[Swift Kicks]] | *[[Low Kick]] is affected by [[Combat Ranger]]'s passive [[Swift Kicks]] | ||
=== KR === | === KR === | ||
*'''[Enhanced] Low Kick''' will deal {{formatnum:{{#expr: 2480+2487}}}}% ({{formatnum:{{#expr: 2480+2487}}}}% in PvP) Physical Damage. | *'''[Enhanced] Low Kick''' will deal {{formatnum:{{#expr: 2480+2487}}}}% ({{formatnum:{{#expr: 2480+2487}}}}% in PvP) Physical Damage on a single target. | ||
**With '''Heavy''' it will deal {{formatnum:{{#expr: 1.44*(2480+2487)}}}}% ({{formatnum:{{#expr: 1.44*(801+805)}}}}% in PvP) Physical Damage. | **With '''Heavy''' it will deal {{formatnum:{{#expr: 1.44*(2480+2487)}}}}% ({{formatnum:{{#expr: 1.44*(801+805)}}}}% in PvP) Physical Damage on a single target. | ||
* | *The kick itself causes a powerful suction effect right before it hits, capable of pulling in enemies through platforms as well as enemies in Super Armor. | ||
*The shockwave will hit all enemies in the cross-shaped area and will be caused for every enemy hit, allowing the skill to deal high damage on grouped enemies. Thanks to its initial suction, grouping enemies for this is not necessarily required. | |||
*Even if an enemy was not pulled in by the skill and hit by the kick, the shockwaves caused from hitting other enemies can still do vast amounts of damage to it, allowing the skill to clear much of the screen in the right situations. | |||
<br> | <br> | ||
Revision as of 19:13, 23 June 2019
File:Low Kick.PNG | [Active] Kick the enemy's lower area. The attacked target won't be able to run for 7 seconds. |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Combat Ranger | 30 |
Skill Information
PvE
Level Required | Damage (Physical) | Leg Injury Duration | MP Usage | Cooldown |
---|---|---|---|---|
30 | 724% | 5 Seconds | 25 MP | 5 Seconds |
[Enhanced] | 869% |
PvP
Level Required | Damage (Physical) |
---|---|
30 | 231% |
[Enhanced] | 277% |
Skill Information (06/20/2019 KR Patch)
PvE
Level Required | Damage (Physical) | MP Usage | Cooldown | |
---|---|---|---|---|
Kick | Shockwave | |||
30 | 2067% | 2072% | 200 MP | 14 Seconds |
[Enhanced] | 2480% | 2487% |
PvP
Level Required | Damage (Physical) | |
---|---|---|
Kick | Shockwave | |
30 | 668% | 671% |
[Enhanced] | 801% | 805% |
Skill Traits
Killing Blow (1) Low Kick | Critical Low Kick | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
Duration | MP Usage | ||
Skill effect's duration increased to 130% | 6.5 Seconds | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
30 MP |
Skill Traits (06/20/2019 KR Patch)
Heavy Low Kick | Critical Low Kick | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | MP Usage |
Damage increased to 144% Cooldown increased to 120% |
16.8 Seconds | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
240 MP |
Tips and Details
NA
- Enemies under the effect of this debuff are marked with small dark spheres on their head or torso.
- Extremely useful for PvP. In PvE, this skill's main use is to slow down strong/fast mobs and bosses.
- Since its revamp, it is now useful as an attack in PvE as well, doing high damage for very little MP over a decent area.
- Since the addition of the Critical attribute during the 01/21/16 KR Patch, it has become even more useful than before, and is highly recommended for use in conjunction with Back Kick to deal high physical damage in a short time frame.
- Since its revamp, it is now useful as an attack in PvE as well, doing high damage for very little MP over a decent area.
- Low Kick is affected by Combat Ranger's passive Swift Kicks
KR
- [Enhanced] Low Kick will deal 4,967% (4,967% in PvP) Physical Damage on a single target.
- With Heavy it will deal 7,152.48% (2,312.64% in PvP) Physical Damage on a single target.
- The kick itself causes a powerful suction effect right before it hits, capable of pulling in enemies through platforms as well as enemies in Super Armor.
- The shockwave will hit all enemies in the cross-shaped area and will be caused for every enemy hit, allowing the skill to deal high damage on grouped enemies. Thanks to its initial suction, grouping enemies for this is not necessarily required.
- Even if an enemy was not pulled in by the skill and hit by the kick, the shockwaves caused from hitting other enemies can still do vast amounts of damage to it, allowing the skill to clear much of the screen in the right situations.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
06/27/2013 | - |
▲ Debuff changed. Broken Leg -> Wound | |
07/04/2013 | - |
▲ Range increased.
| |
11/07/2013 | - |
▲ Damage increased. ▲ Debuff Duration increased. ▲ MP usage decreased by 5.
| |
|
▼ Damage decreased. | ||
04/20/2015 | - |
▲ Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger. ▲ Wind blast changes to travel curved paths. ▼ Pushing distance increased. | |
07/30/2015 | - |
▲ Damage largely increased. ▲ Range increased. | |
01/21/2016 | - |
| |
02/04/2016 | 03/16/2016 |
▼ Debuff duration decreased. | |
03/10/2016 | - |
| |
03/24/2016 | - |
| |
05/19/2016 | - |
| |
09/29/2016 | - |
| |
10/20/2016 | - |
| |
01/12/2017 | - |
▼ Damage decreased. | |
04/27/2017 | - |
▲ Damage increased. |
|
07/20/2017 | - |
| |
07/27/2017 | - |
▲ Damage increased. | |
04/05/2018 | 04/18/2018 |
▼ Damage decreased. |
▲ Damage increased. |
06/20/2019 | - |
|
Alternative Names