Delayed Fire: Difference between revisions
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*If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it. | *If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it. | ||
**Any twigs fired into the ground with >>^X with [[Delayed Fire]] activated will act like [[Explosion Trap]]s and will stay on the ground, which can be remote detonated by using the Active again. | **Any twigs fired into the ground with >>^X with [[Delayed Fire]] activated will act like [[Explosion Trap]]s and will stay on the ground, which can be remote detonated by using the Active again. | ||
**Furthermore, when active(Glowing hand), any 'Twig' shots from combo will stack up on targets even if you missed the | **Furthermore, when active(Glowing hand), any 'Twig' shots from [[Night Watcher]]'s combo will stack up on targets even if you missed the first shot. | ||
***'''HOWEVER''', total number of stack on multiple targets will always be 5. | ***'''HOWEVER''', total number of stack on multiple targets will always be 5. | ||
*Though the active only allows 5 stacks, there are image files for up to 10 stacks. | *Though the active only allows 5 stacks, there are image files for up to 10 stacks. | ||
**Only you will be able to see the amount of stacks; however, the victim can tell if they're still tagged with [[Delayed Fire]] from the leaves that occasionally pop out from themselves. | **Only you will be able to see the amount of stacks; however, the victim can tell if they're still tagged with [[Delayed Fire]] from the leaves that occasionally pop out from themselves. | ||
*The percentage increase of the damage of each individual trap is a certain percent multiplied by the number of traps on a target AND on the ground. For example if there are 3 stacks on a target and 5 traps on the ground, the percent multiplier will be 8. | |||
**This includes [[Explosion Trap]]s. | |||
**The maximum percentage multiplier possible is 10. | |||
{{NWSkills}} | {{NWSkills}} |
Revision as of 23:15, 31 March 2013
Requirements
Night Watcher |
Skill Information
Skill Level | Damage(Physical) | Stack Limit |
MP Usage | Cooldown | ||
Initial Shot | 'Twigs' Amplifier | Stack | ||||
1 | 33% | 100% | 5% | 5 | 30 MP | 4 seconds |
2 | 50% | 150% | 10% | |||
3 | 67% | 200% | 15% | |||
4 | 83% | 250% | 20% | |||
5 (M) | 100% | 300% | 25% | |||
6 | 117% | 350% | 28% |
Tips and Details
- While active, Rena hands will glow, and you cannot recharge MP by standing still.
- Explosion Traps will not explode on impact with Delayed Fire activated.
- If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it.
- Any twigs fired into the ground with >>^X with Delayed Fire activated will act like Explosion Traps and will stay on the ground, which can be remote detonated by using the Active again.
- Furthermore, when active(Glowing hand), any 'Twig' shots from Night Watcher's combo will stack up on targets even if you missed the first shot.
- HOWEVER, total number of stack on multiple targets will always be 5.
- Though the active only allows 5 stacks, there are image files for up to 10 stacks.
- Only you will be able to see the amount of stacks; however, the victim can tell if they're still tagged with Delayed Fire from the leaves that occasionally pop out from themselves.
- The percentage increase of the damage of each individual trap is a certain percent multiplied by the number of traps on a target AND on the ground. For example if there are 3 stacks on a target and 5 traps on the ground, the percent multiplier will be 8.
- This includes Explosion Traps.
- The maximum percentage multiplier possible is 10.