Sharp Fall: Difference between revisions
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| {{SkillText|Empowered|120}} || {{SkillText|Light|80}} || 160 MP | | {{SkillText|Empowered|120}} || {{SkillText|Light|80}} || 160 MP | ||
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<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! rowspan=3 | Mode !! colspan=4 | Regular | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! colspan=2 | Normal !! colspan=2 | Awakened | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! Normal !! Empowered !! Normal !! Empowered | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 650 + 2559}}}}% → {{formatnum:{{#expr: 650 + 4514}}}}% || {{formatnum:{{#expr: (650 + 2559)*1.2}}}}% → {{formatnum:{{#expr: (650 + 4514)*1.2}}}}% || {{formatnum:{{#expr: 650 + 2559*1.35}}}}% → {{formatnum:{{#expr: 650 + 4514*1.35}}}}% || {{formatnum:{{#expr: (650 + 2559*1.35)*1.2}}}}% → {{formatnum:{{#expr: (650 + 4514*1.35)*1.2}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 230 + 905}}}}% → {{formatnum:{{#expr: 230 + 1597}}}}% || {{formatnum:{{#expr: (230 + 905)*1.2}}}}% → {{formatnum:{{#expr: (230 + 1597)*1.2}}}}% || {{formatnum:{{#expr: 230 + 905*1.35}}}}% → {{formatnum:{{#expr: 230 + 1597*1.35}}}}% || {{formatnum:{{#expr: (230 + 905*1.35)*1.2}}}}% → {{formatnum:{{#expr: (230 + 1597*1.35)*1.2}}}}% | |||
|} | |} | ||
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*The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%. | *The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%. | ||
*With '''[Enhanced]''', the height required to do maximum damage is equal to just under the apex of your standard double jump, and thus attainable in every situation. | *With '''[Enhanced]''', the height required to do maximum damage is equal to just under the apex of your standard double jump, and thus attainable in every situation. | ||
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact. | *The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact. | ||
*This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP. | *This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP. |
Revision as of 22:16, 28 July 2019
File:SHOCK HO.png | [Special Active: Strength] Quickly fall down from the air to create a shockwave. The target inflicted with shockwave is stunned for 2 sec. Damage of shockwave increased and duration of stun increased by 1 sec. while awakened. (Can only be activated in midair) |
NF Consumption Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Wind Sneaker | 45 | Advanced Training Skill Quest |
Skill Information
PvE
Level Required | Damage (Physical) | Shockwave Damage Increase (During awakening) |
Faint Duration | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Fall | Shock Wave | Normal | Awaken | ||||
45 | 650% | 2559% | +35% (Est.) | 2 Seconds | 3 Seconds | 200 MP | 13 Seconds |
[Enhanced] | 2559% → 4514% |
PvP
Level Required | Damage (Physical) | |
---|---|---|
Fall | Shock Wave | |
45 | 230% | 905% |
[Enhanced] | 905% → 1597% |
Skill Traits
Empowered Sharp Fall | Light Sharp Fall | |
---|---|---|
Attribute Effect | Attribute Effect | Details |
MP Usage | ||
Damage increased to 120% | MP Usage decreased to 80% | 160 MP |
Total Damage
Mode | Regular | |||
---|---|---|---|---|
Normal | Awakened | |||
Normal | Empowered | Normal | Empowered | |
PvE | 3,209% → 5,164% | 3,850.8% → 6,196.8% | 4,104.65% → 6,743.9% | 4,925.58% → 8,092.68% |
PvP | 1,135% → 1,827% | 1,362% → 2,192.4% | 1,451.75% → 2,385.95% | 1,742.1% → 2,863.14% |
Tips and Details
- The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%.
- With [Enhanced], the height required to do maximum damage is equal to just under the apex of your standard double jump, and thus attainable in every situation.
- The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
- This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
04/20/2015 | - |
▲ Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger. ▼ Unable to hit the enemies above or below the platform. | |
07/23/2015 | - |
▲ X-axis Range increased. | |
07/30/2015 | - |
▲ Damage increased. ▲ Shockwave range increased. ▲ Falling speed increased. ▲ Invincible while falling.
| |
01/14/2016 | - |
| |
04/27/2017 | - |
▲ Damage increased. | |
02/22/2018 | - |
▲ [Enhanced] damage increase limit removed. ▲ Fall damage increased. ▼ Shock Wave damage decreased. | |
02/23/2018 | - |
▲ Fall damage increased. ▲ Shock Wave damage increased. | |
04/05/2018 | 04/18/2018 |
|
▲ Damage increased. |
Alternative Names