Chaos Cannon: Difference between revisions
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== Requirements == | == Requirements == | ||
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== Skill Information == | == Skill Information == | ||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
{{!}}- | {{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;" | ||
{{!}} '''Skill Level''' | |||
{{!}} '''Shell Damage<br>(Physical)''' | |||
{{!}} '''Explosion Damage<br>(Magical)''' | |||
{{!}} '''Number of Hits''' | |||
{{!}} '''Damage Reduction''' | |||
{{!}} '''Mp Usage''' | |||
{{!}} '''Cooldown''' | |||
{{!}}- | {{!}}- align="center" | ||
{{!}} | {{!}} align="left" {{!}} 1 | ||
{{!}} 91% | |||
{{!}} 819% | |||
{{!}} | {{!}} rowspan="7" {{!}} 36~72 | ||
{{!}} | {{!}} rowspan="7" {{!}} 80% | ||
{{!}} | {{!}} rowspan="7" {{!}} 250 MP | ||
{{!}} | {{!}} rowspan="7" {{!}} 45 Seconds | ||
{{!}}- | {{!}}- align="center" | ||
{{!}} | {{!}} align="left" {{!}} 2 | ||
{{!}} 109% | |||
{{!}} 983% | |||
{{!}}- | {{!}}- align="center" | ||
{{!}} | {{!}} align="left" {{!}} 3 | ||
{{!}} 127% | |||
{{!}} 1147% | |||
{{!}}- | {{!}}- align="center" | ||
{{!}} | {{!}} align="left" {{!}} 4 | ||
{{!}} 146% | |||
{{!}} 1310% | |||
{{!}}- | {{!}}- align="center" | ||
{{!}} | {{!}} align="left" {{!}} 5 (M) | ||
{{!}} 173% | |||
{{!}} 1556% | |||
{{!}}- | {{!}}- align="center" | ||
{{!}} | {{!}} align="left" {{!}} 6 | ||
{{!}} 200% | |||
{{!}} 1802% | |||
{{!}}- | {{!}}- align="center" | ||
{{!}} | {{!}} align="left" {{!}} 7 | ||
{{!}} 228% | |||
{{!}} 2048% | |||
{{!}}} | {{!}}} | ||
<br> | |||
== Tip and Details == | == Tip and Details == | ||
*While | *While in '''Chaos Cannon''' stance, Chung is able to slowly move around. | ||
* | **If Chung jumps around during '''Chaos Cannon''' stance, he is able to momentarily cancel the shooting. Meaning if Chung just keep jumping around, no shots will be fired. | ||
**Whenever | *He will be in heavy stance throughout the entire duration of this skill. | ||
**Whenever he gets hit during the skill, he will fire a shot. | |||
<br> | |||
== Trivia == | |||
*Without getting any extra shots it can be fired a total of nine times over its duration. | *Without getting any extra shots it can be fired a total of nine times over its duration. | ||
**It is possible to fire it up to 18 times. | **It is possible to fire it up to 18 times. | ||
**This is extremely effective on bosses that can be hit by both shots such as [[5-6#Boss:_Dark_Nephilim|Dark Nephilim]]. | **This is extremely effective on bosses that can be hit by both shots such as [[5-6#Boss:_Dark_Nephilim|Dark Nephilim]]. | ||
*Total outputted damage at level 5 is 31,122%~62,244% (37,346%~74,693% in Awakening). | *Total outputted damage at level 5 is 31,122%~62,244% (37,346%~74,693% in Awakening). | ||
**In that case; this skill is stronger than [[Carpet Bombing]] | **In that case; this skill is stronger than [[Carpet Bombing]] | ||
<br> | |||
{{ShgSkills}} | {{ShgSkills}} |
Revision as of 15:59, 12 April 2013
[Special Active] Chung puts a grenade into his Destroyer, and for a set time, he will fire strong cannon shots from both sides of the Destroyer. |
Requirements
Class | Master | SP Requirement |
Shelling Guardian |
Skill Information
Skill Level | Shell Damage (Physical) |
Explosion Damage (Magical) |
Number of Hits | Damage Reduction | Mp Usage | Cooldown |
1 | 91% | 819% | 36~72 | 80% | 250 MP | 45 Seconds |
2 | 109% | 983% | ||||
3 | 127% | 1147% | ||||
4 | 146% | 1310% | ||||
5 (M) | 173% | 1556% | ||||
6 | 200% | 1802% | ||||
7 | 228% | 2048% |
Tip and Details
- While in Chaos Cannon stance, Chung is able to slowly move around.
- If Chung jumps around during Chaos Cannon stance, he is able to momentarily cancel the shooting. Meaning if Chung just keep jumping around, no shots will be fired.
- He will be in heavy stance throughout the entire duration of this skill.
- Whenever he gets hit during the skill, he will fire a shot.
Trivia
- Without getting any extra shots it can be fired a total of nine times over its duration.
- It is possible to fire it up to 18 times.
- This is extremely effective on bosses that can be hit by both shots such as Dark Nephilim.
- Total outputted damage at level 5 is 31,122%~62,244% (37,346%~74,693% in Awakening).
- In that case; this skill is stronger than Carpet Bombing