Rising Dance: Difference between revisions
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! {{PvP}} | ! {{PvP}} | ||
| {{formatnum:{{#expr: 188*14 + 1093}}}}% || {{formatnum:{{#expr: (188*14 + 1093)*1.44}}}}% | | {{formatnum:{{#expr: 188*14 + 1093}}}}% || {{formatnum:{{#expr: (188*14 + 1093)*1.44}}}}% | ||
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== Related Skills == | |||
{| style="border-collapse: collapse;" border="1" cellpadding="1" | |||
|- | |||
| width="40" | [[File:FBPassive2.png]] | |||
| align="center" width="150" | [[Blade Acceleration]] | |||
|} | |} | ||
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*The aerial rampage will not pull enemies into the air with it, making it hard to connect most of the skill's hits on very small enemies. | *The aerial rampage will not pull enemies into the air with it, making it hard to connect most of the skill's hits on very small enemies. | ||
**It is best used from a lower elevation than the enemy to ensure all hits as well as the final attack connect. | **It is best used from a lower elevation than the enemy to ensure all hits as well as the final attack connect. | ||
**Once you've obtained the [[Blade Acceleration]] passive, the skill becomes significantly more consistent as it not longer ascends as high. | |||
*The final attack hits everything the visual slash afterimage connects with, making it hit enemies very far below you, up to a bit over 3 platforms lower. | *The final attack hits everything the visual slash afterimage connects with, making it hit enemies very far below you, up to a bit over 3 platforms lower. | ||
<br> | <br> |
Revision as of 16:41, 15 August 2019
File:RisingDance.png | [Special Active: Bravery] Rise in the air and annihilate enemies with a sword dance. |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Blade Master | 50 |
Skill Information
PvE
Level Required | Damage (Physical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Aerial Rampage | Final Strike | Aerial Rampage | Final Strike | |||
50 | 489% | 2823% | 14 | 1 | 300 MP | 22 Seconds |
[Enhanced] | 587% | 3388% |
PvP
Level Required | Damage (Physical) | |
---|---|---|
Aerial Rampage | Final Strike | |
50 | 157% | 911% |
[Enhanced] | 188% | 1093% |
Skill Traits
Light Rising Dance | Heavy Rising Dance | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage decreased to 80% | 240 MP | Damage increased to 144% Cooldown increased to 120% |
26.4 Seconds |
Total Damage
Mode | Regular | |
---|---|---|
Normal | Heavy | |
PvE | 11,606% | 16,712.64% |
PvP | 3,725% | 5,364% |
Related Skills
File:FBPassive2.png | Blade Acceleration |
Tips and Details
- The aerial rampage will not pull enemies into the air with it, making it hard to connect most of the skill's hits on very small enemies.
- It is best used from a lower elevation than the enemy to ensure all hits as well as the final attack connect.
- Once you've obtained the Blade Acceleration passive, the skill becomes significantly more consistent as it not longer ascends as high.
- The final attack hits everything the visual slash afterimage connects with, making it hit enemies very far below you, up to a bit over 3 platforms lower.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/01/2019 | 08/14/2019 |
▼ Damage decreased. |
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 라이징 댄스 | Rising Dance |