Sharp Fall: Difference between revisions
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== Requirements == | == Requirements == | ||
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== Skill Information == | == Skill Information == | ||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
{{!}}- | {{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" | ||
{{!}} rowspan=2 {{!}} '''Skill Level''' | |||
{{!}} | {{!}} colspan=2 {{!}} '''Damage<br>(Physical)''' | ||
{{!}} | {{!}} rowspan=2 {{!}} '''MP Usage''' | ||
{{!}} rowspan=2 {{!}} '''Cooldown''' | |||
{{!}} | {{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" | ||
{{!}}- | {{!}} '''Fall''' | ||
{{!}} '''Shockwave''' | |||
{{!}}- align="center" | |||
{{!}} align=center | {{!}} align="left" {{!}} 1 | ||
{{!}} | {{!}} 70% | ||
{{!}} 1180% | |||
{{!}} 1 | {{!}} rowspan=7 {{!}} 175 MP | ||
{{!}} rowspan=7 {{!}} 10 seconds | |||
{{!}}- align="center" | |||
{{!}} | {{!}} align="left" {{!}} 2 | ||
{{!}} | {{!}} 84% | ||
{{!}} align=center | {{!}} 1415% | ||
{{!}} align= | {{!}}- align="center" | ||
{{!}} | {{!}} align="left" {{!}} 3 | ||
{{!}} | {{!}} 98% | ||
{{!}} align=center | {{!}} 1651% | ||
{{!}} align= | {{!}}- align="center" | ||
{{!}} | {{!}} align="left" {{!}} 4 | ||
{{!}} | {{!}} 112% | ||
{{!}} align=center | {{!}} 1887% | ||
{{!}} align= | {{!}}- align="center" | ||
{{!}} | {{!}} align="left" {{!}} 5 (M) | ||
{{!}} | {{!}} 133% | ||
{{!}} align=center | {{!}} 2241% | ||
{{!}} align= | {{!}}- align="center" | ||
{{!}} align="left" {{!}} 6 | |||
{{!}} 5 (M) | {{!}} 154% | ||
{{!}} | {{!}} 2595% | ||
{{!}} align=center | {{!}}- align="center" | ||
{{!}} | {{!}} align="left" {{!}} 7 | ||
{{!}} 6 | {{!}} 175% | ||
{{!}} | {{!}} % | ||
{{!}} align=center | |||
{{!}} | |||
{{!}} 7 | |||
{{!}}} | {{!}}} | ||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
* | *'''Sharp Fall''' is unlocked through the [[SQ_guide|Intermediate Branch Skill Quest]]. | ||
**The quest can be obtained at Lv30 from Camilla, the PvP NPC. | **The quest can be obtained at Lv30 from Camilla, the PvP NPC. | ||
* | *'''Sharp Fall''' can '''only''' be activated in mid-air. | ||
*The '''Fall''' part of the skill is best practical when fighting a vertical long target because the '''Fall''' will do DPS damage as she travel down the target. | |||
*Shockwave part has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately one second after impact. | *Shockwave part has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately one second after impact. | ||
<br> | |||
== Trivia == | |||
*Useful in PvP, but is generally dropping in favor of [[Crescent Kick]] in PvE. | *Useful in PvP, but is generally dropping in favor of [[Crescent Kick]] in PvE. | ||
*Extremely useful as a method of disabling stoic targets in both PvP and PvE. | *Extremely useful as a method of disabling stoic targets in both PvP and PvE. | ||
*Extremely useful in the dungeon Sunken Resiam against the Coral Serpents due to the slow jump effect of the dungeon. | *Extremely useful in the dungeon Sunken Resiam against the Coral Serpents due to the slow jump effect of the dungeon. | ||
<br> | |||
{{CRSkills}} | {{CRSkills}} |
Revision as of 06:48, 1 May 2013
File:SHOCK HO.png |
[Special Active] Rena plummets downwards and stomp on the ground, causing a large radial shock field that Stuns opponents. |
Requirements
Combat Ranger |
Skill Information
Skill Level | Damage (Physical) |
MP Usage | Cooldown | |
Fall | Shockwave | |||
1 | 70% | 1180% | 175 MP | 10 seconds |
2 | 84% | 1415% | ||
3 | 98% | 1651% | ||
4 | 112% | 1887% | ||
5 (M) | 133% | 2241% | ||
6 | 154% | 2595% | ||
7 | 175% | % |
Tips and Details
- Sharp Fall is unlocked through the Intermediate Branch Skill Quest.
- The quest can be obtained at Lv30 from Camilla, the PvP NPC.
- Sharp Fall can only be activated in mid-air.
- The Fall part of the skill is best practical when fighting a vertical long target because the Fall will do DPS damage as she travel down the target.
- Shockwave part has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately one second after impact.
Trivia
- Useful in PvP, but is generally dropping in favor of Crescent Kick in PvE.
- Extremely useful as a method of disabling stoic targets in both PvP and PvE.
- Extremely useful in the dungeon Sunken Resiam against the Coral Serpents due to the slow jump effect of the dungeon.