Sword Enchant: Difference between revisions
From Elwiki
Gameboy224 (talk | contribs) |
m (Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1") |
||
Line 61: | Line 61: | ||
|- | |- | ||
| 02/14/2013 || - || align="left" | | | 02/14/2013 || - || align="left" | | ||
{{buff|Sword Enchant will give a random element.}} | *{{buff|Sword Enchant will give a random element.}} | ||
|- | |- | ||
| 06/27/2013 || - || align="left" | | | 06/27/2013 || - || align="left" | | ||
{{nerf|Divided into '''Sword Enchant''' and [[Critical Sword]].}} | *{{nerf|Divided into '''Sword Enchant''' and [[Critical Sword]].}} | ||
{{nerf|"Critical Hit Rate Increase" and "Critical Hit Damage Increase" effect deleted.}} | *{{nerf|"Critical Hit Rate Increase" and "Critical Hit Damage Increase" effect deleted.}} | ||
*Icon changed from [[File:ElSkill15i.png|30px]] to [[File:Sword_Enchant_New.png|30px]] | *Icon changed from [[File:ElSkill15i.png|30px]] to [[File:Sword_Enchant_New.png|30px]] | ||
|- | |- | ||
| 02/05/2015 || - || align="left" | | | 02/05/2015 || - || align="left" | | ||
{{nerf|Elemental Attribution Chance decreased.}} | *{{nerf|Elemental Attribution Chance decreased.}} | ||
|- | |- | ||
| 07/23/2015 || - || align="left" | | | 07/23/2015 || - || align="left" | | ||
Line 78: | Line 78: | ||
|- | |- | ||
| 04/27/2017 || - || align="left" | | | 04/27/2017 || - || align="left" | | ||
{{buff|Activation Chance increased.}} | *{{buff|Activation Chance increased.}} | ||
{{nerf|Attribute Activation Chance Increase decreased.}} | *{{nerf|Attribute Activation Chance Increase decreased.}} | ||
|} | |} | ||
<br> | <br> |
Revision as of 05:10, 20 February 2020
- English
- Deutsch
- Bahasa Indonesia
- italiano
- 中文(简体)
[Passive] Add Fire, Water, or Nature element to your sword. |
Requirements
Class | Level Required |
---|---|
Rune Slayer | 35 |
Skill Information
Skill Level | Level Required | Activation Chance |
Fire Enchant | Freeze Enchant | Poison Enchant | Duration | |||
---|---|---|---|---|---|---|---|---|---|
Effect | Fire Attribute Activation Chance |
Effect | Water Attribute Activation Chance |
Effect | Nature Attribute Activation Chance | ||||
1 | 35 | 10.5% | Inflicts Burned status on hit |
+5% | Inflicts Frozen status on hit |
+5% | Inflicts Poisoned status on hit |
+5% | 20 Seconds |
2 | 51 | 12% | |||||||
3 | 59 | 13.5% | |||||||
4 | 92 | 15% |
Tips and Details
- When activated, your sword will emit either a Fire, Nature, or Water aura at random.
- A Fire Aura will allow you to inflict Scorch, a Nature Aura will allow you to inflict Venom, and a Water Aura will allow you to inflict Frostbite. These are PvE effects and cannot be resisted, reduced, or removed except with an item.
- The activation rate of the same element of your weapon will increase. For example, the Fire aura will increase the activation rate of the Fire element.
- The buff cannot override or renew itself. The duration must run out before the buff can be applied again.
Old Version
- Sword Enchant used to be an Active skill.
- The skill's first incarnation used to function exactly as Critical Sword currently does.
- The second incarnation was still an Active but gave the user a sword enhancement much like the current version.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | ||
11/12/2009 | 07/06/2011 |
| |
02/14/2013 | - |
| |
06/27/2013 | - |
| |
02/05/2015 | - |
| |
07/23/2015 | - |
| |
08/11/2016 | - |
| |
04/27/2017 | - |
|
Alternative Names