Flexible Movement: Difference between revisions
From Elwiki
No edit summary |
|||
Line 1: | Line 1: | ||
<tabber> | |||
NA= | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
Line 4: | Line 6: | ||
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP. | | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP. | ||
|} | |} | ||
|-| | |||
KR= | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | |||
|- | |||
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:New Agility.png]]<br> | |||
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP. | |||
|} | |||
</tabber> | |||
<br> | |||
Revision as of 02:33, 11 July 2013
- NA
[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP. |
|-| KR=
File:New Agility.png |
[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP. |
Requirements
Combat Ranger |
Skill Information
Skill Lv | Chance of Activating | Cool Down |
1 | 20% |
|
2 | 40% | |
3 | 60% | |
4 | 80% | |
5 (M) | 100% |
Tips and Details
- Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
- Agility will not save you from Fire, Poison, or any other constant damage Status Effect that is capable of causing death.
- If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.
- Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
- |-| NA
Template:CRSkills
|-|
KR=
Template:CRSkillsKR