Flexible Movement: Difference between revisions
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== Skill Information == | == Skill Information == | ||
<tabber> | |||
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| rowspan="1" | 100% | | rowspan="1" | 100% | ||
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
|- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" | |||
|'''Skill<br>Level''' | |||
|'''Required<br>Level''' | |||
|'''Evasion<br>Increase''' | |||
|- align=center | |||
| align=left | 1 <!----- Skill Level -----> | |||
| 35 | |||
| +4% | |||
|- align=center | |||
| align=left | 2 <!----- Skill Level -----> | |||
| 35 | |||
| +4.7% | |||
|- align=center | |||
| align=left | 3 <!----- Skill Level -----> | |||
| 36 | |||
| +5.5% | |||
|- align=center | |||
| align=left | 4 <!----- Skill Level -----> | |||
| 39 | |||
| +6.2% | |||
|- align=center | |||
| align=left | 5 <!----- Skill Level -----> | |||
| 42 | |||
| +7% | |||
|- align=center | |||
| align=left | 6 <!----- Skill Level -----> | |||
| 45 | |||
| +7.7% | |||
|- align=center | |||
| align=left | 7 <!----- Skill Level -----> | |||
| 48 | |||
| +8.5% | |||
|- align=center | |||
| align=left | 8 <!----- Skill Level -----> | |||
| 51 | |||
| +9.2% | |||
|- align=center | |||
| align=left | 9 <!----- Skill Level -----> | |||
| 54 | |||
| +10 | |||
|- align=center | |||
| align=left | 10 <!----- Skill Level -----> | |||
| 57 | |||
| +10.7% | |||
|- align=center | |||
| align=left | 11 <!----- Skill Level -----> | |||
| 60 | |||
| +11.5% | |||
|- align=center | |||
| align=left | 12 <!----- Skill Level -----> | |||
| 63 | |||
| +12.2% | |||
|- align=center | |||
| align=left | 13 <!----- Skill Level -----> | |||
| 66 | |||
| +13% | |||
|- align=center | |||
| align=left | 14 <!----- Skill Level -----> | |||
| - | |||
| - | |||
|- align=center | |||
| align=left | 15 <!----- Skill Level -----> | |||
| - | |||
| - | |||
|- align=center | |||
| align=left | 16 <!----- Skill Level -----> | |||
| - | |||
| - | |||
|- align=center | |||
| align=left | 17 <!----- Skill Level -----> | |||
| - | |||
| - | |||
|- align=center | |||
| align=left | 18 <!----- Skill Level -----> | |||
| - | |||
| - | |||
|- align=center | |||
| align=left | 19 <!----- Skill Level -----> | |||
| - | |||
| - | |||
|- align=center | |||
| align=left | 20 (M)<!----- Skill Level -----> | |||
| - | |||
| - | |||
|} | |||
</tabber> | |||
<br> | |||
== Tips and Details == | == Tips and Details == |
Revision as of 02:42, 11 July 2013
- NA
[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP. |
|-| KR=
File:New Agility.png |
[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP. |
Requirements
Combat Ranger |
Skill Information
- NA
Skill Lv | Chance of Activating | Cool Down |
1 | 20% |
|
2 | 40% | |
3 | 60% | |
4 | 80% | |
5 (M) | 100% |
|-| KR=
Skill Level |
Required Level |
Evasion Increase |
1 | 35 | +4% |
2 | 35 | +4.7% |
3 | 36 | +5.5% |
4 | 39 | +6.2% |
5 | 42 | +7% |
6 | 45 | +7.7% |
7 | 48 | +8.5% |
8 | 51 | +9.2% |
9 | 54 | +10 |
10 | 57 | +10.7% |
11 | 60 | +11.5% |
12 | 63 | +12.2% |
13 | 66 | +13% |
14 | - | - |
15 | - | - |
16 | - | - |
17 | - | - |
18 | - | - |
19 | - | - |
20 (M) | - | - |
Tips and Details
- Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
- Agility will not save you from Fire, Poison, or any other constant damage Status Effect that is capable of causing death.
- If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.
- Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
- |-| NA
Template:CRSkills
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KR=
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