Flexible Movement: Difference between revisions
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Revision as of 02:47, 11 July 2013
- NA
[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP. |
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File:New Agility.png |
[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP. |
Requirements
Combat Ranger |
Skill Information
- NA
Skill Lv | Chance of Activating | Cool Down |
1 | 20% |
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2 | 40% | |
3 | 60% | |
4 | 80% | |
5 (M) | 100% |
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Skill Level |
Required Level |
Evasion Increase |
Chance of Activating Cooldown |
1 | 35 | +4% | 51 Seconds |
2 | 35 | +4.7% | 48 Seconds |
3 | 36 | +5.5% | 45 Seconds |
4 | 39 | +6.2% | 42 Seconds |
5 | 42 | +7% | 39 Seconds |
6 | 45 | +7.7% | 36 Seconds |
7 | 48 | +8.5% | 33 Seconds |
8 | 51 | +9.2% | 30 Seconds |
9 | 54 | +10 | 27 Seconds |
10 | 57 | +10.7% | 25 Seconds |
11 | 60 | +11.5% | 22 Seconds |
12 | 63 | +12.2% | 19 Seconds |
13 | 66 | +13% | - |
14 | - | - | - |
15 | - | - | - |
16 | - | - | - |
17 | - | - | - |
18 | - | - | - |
19 | - | - | - |
20 (M) | - | - | - |
Tips and Details
- Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
- Agility will not save you from Fire, Poison, or any other constant damage Status Effect that is capable of causing death.
- If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.
- Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
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