Violent Attack: Difference between revisions
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== Skill Information == | == Skill Information == | ||
<tabber> | |||
NA= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''Skill<br>Level''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''Skill<br>Level''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan=3 {{!}} '''Damage(Physical)''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan=3 {{!}} '''Damage(Physical)''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan=3 {{!}} '''Max Hits''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan=3 {{!}} '''Max Hits''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''MP Usage''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''MP Usage''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''Cooldown''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''Cooldown''' | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Launch''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Launch''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Somersault Kick''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Somersault Kick''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Descending Drill''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Descending Drill''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Launch''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Launch''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Kick''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Kick''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Drill''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Drill''' | ||
{{!}}- | {{!}}- | ||
{{!}} 1 | {{!}} 1 | ||
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{{!}} align=center {{!}} 173% | {{!}} align=center {{!}} 173% | ||
{{!}}} | {{!}}} | ||
|-| | |||
KR= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''Skill<br>Level''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''Required<br>Level''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan=3 {{!}} '''Damage(Physical)''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan=3 {{!}} '''Max Hits''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''MP Usage''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''Cooldown''' | |||
{{!}}- | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Launch''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Somersault Kick''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Descending Drill''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Launch''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Kick''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Drill''' | |||
{{!}}- | |||
{{!}} 1 | |||
{{!}} align=center rowspan=2 {{!}} 40 | |||
{{!}} align=center {{!}} 702% | |||
{{!}} align=center {{!}} 263% | |||
{{!}} align=center {{!}} 127% | |||
{{!}} align=center rowspan=20 {{!}} 1 | |||
{{!}} align=center rowspan=20 {{!}} 12 | |||
{{!}} align=center rowspan=20 {{!}} Indefinite | |||
{{!}} align=center rowspan=20 {{!}} 300 MP | |||
{{!}} align=center rowspan=20 {{!}} 21 Seconds | |||
{{!}}- | |||
{{!}} 2 | |||
{{!}} align=center {{!}} 725% | |||
{{!}} align=center {{!}} 272% | |||
{{!}} align=center {{!}} 131% | |||
{{!}}- | |||
{{!}} 3 | |||
{{!}} align=center {{!}} 41 | |||
{{!}} align=center {{!}} 748% | |||
{{!}} align=center {{!}} 280% | |||
{{!}} align=center {{!}} 135% | |||
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{{!}} 4 | |||
{{!}} align=center {{!}} 44 | |||
{{!}} align=center {{!}} 770% | |||
{{!}} align=center {{!}} 289% | |||
{{!}} align=center {{!}} 139% | |||
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{{!}} 5 | |||
{{!}} align=center {{!}} 47 | |||
{{!}} align=center {{!}} 793% | |||
{{!}} align=center {{!}} 297% | |||
{{!}} align=center {{!}} 144% | |||
{{!}}- | |||
{{!}} 6 | |||
{{!}} align=center {{!}} 50 | |||
{{!}} align=center {{!}} 816% | |||
{{!}} align=center {{!}} 306% | |||
{{!}} align=center {{!}} 148% | |||
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{{!}} 7 | |||
{{!}} align=center {{!}} 53 | |||
{{!}} align=center {{!}} 839% | |||
{{!}} align=center {{!}} 314% | |||
{{!}} align=center {{!}} 152% | |||
{{!}}- | |||
{{!}} 8 | |||
{{!}} align=center {{!}} 56 | |||
{{!}} align=center {{!}} 862% | |||
{{!}} align=center {{!}} 323% | |||
{{!}} align=center {{!}} 156% | |||
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{{!}} 9 | |||
{{!}} align=center {{!}} 59 | |||
{{!}} align=center {{!}} 885% | |||
{{!}} align=center {{!}} 331% | |||
{{!}} align=center {{!}} 160% | |||
{{!}}- | |||
{{!}} 10 | |||
{{!}} align=center {{!}} 62 | |||
{{!}} align=center {{!}} 907% | |||
{{!}} align=center {{!}} 340% | |||
{{!}} align=center {{!}} 164% | |||
{{!}}- | |||
{{!}} 11 | |||
{{!}} align=center {{!}} 65 | |||
{{!}} align=center {{!}} 930% | |||
{{!}} align=center {{!}} 348% | |||
{{!}} align=center {{!}} 168% | |||
{{!}}- | |||
{{!}} 12 | |||
{{!}} align=center {{!}} 68 | |||
{{!}} align=center {{!}} 953% | |||
{{!}} align=center {{!}} 357% | |||
{{!}} align=center {{!}} 172% | |||
{{!}}- | |||
{{!}} 13 | |||
{{!}} align=center {{!}} - | |||
{{!}} align=center {{!}} - | |||
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{{!}} 14 | |||
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{{!}} 15 | |||
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{{!}} 16 | |||
{{!}} align=center {{!}} - | |||
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{{!}} 17 | |||
{{!}} align=center {{!}} - | |||
{{!}} align=center {{!}} - | |||
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{{!}} 18 | |||
{{!}} align=center {{!}} - | |||
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{{!}} 19 | |||
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{{!}} 20 (M) | |||
{{!}} align=center {{!}} - | |||
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</tabber> | |||
<br> | |||
== Tips and Details == | == Tips and Details == |
Revision as of 06:49, 14 July 2013
File:Copy of SC 2010 9 17 12 43 54 .PNG |
[Special Active] Rena launches opponents into the air with a series of somersault kicks, then drills into them diagonally towards the ground. |
Requirements
Combat Ranger |
Skill Information
- NA
Skill Level |
Damage(Physical) | Max Hits | MP Usage | Cooldown | ||||
Launch | Somersault Kick | Descending Drill | Launch | Kick | Drill | |||
1 | 490% | 184% | 91% | 1 | 12 | Indefinite | 300 MP | 30 Seconds |
2 | 588% | 221% | 109% | |||||
3 | 686 % | 258% | 127% | |||||
4 | 784% | 295% | 146% | |||||
5 (M) | 931% | 350% | 173% |
|-| KR=
Skill Level |
Required Level |
Damage(Physical) | Max Hits | MP Usage | Cooldown | ||||
Launch | Somersault Kick | Descending Drill | Launch | Kick | Drill | ||||
1 | 40 | 702% | 263% | 127% | 1 | 12 | Indefinite | 300 MP | 21 Seconds |
2 | 725% | 272% | 131% | ||||||
3 | 41 | 748% | 280% | 135% | |||||
4 | 44 | 770% | 289% | 139% | |||||
5 | 47 | 793% | 297% | 144% | |||||
6 | 50 | 816% | 306% | 148% | |||||
7 | 53 | 839% | 314% | 152% | |||||
8 | 56 | 862% | 323% | 156% | |||||
9 | 59 | 885% | 331% | 160% | |||||
10 | 62 | 907% | 340% | 164% | |||||
11 | 65 | 930% | 348% | 168% | |||||
12 | 68 | 953% | 357% | 172% | |||||
13 | - | - | - | - | |||||
14 | - | - | - | - | |||||
15 | - | - | - | - | |||||
16 | - | - | - | - | |||||
17 | - | - | - | - | |||||
18 | - | - | - | - | |||||
19 | - | - | - | - | |||||
20 (M) | - | - | - | - |
Tips and Details
- Violent Attack is unlocked through the High Branch Skill Quest (Intermediate Branch Skill Quest in KR).
- The quest can be obtained at Lv32 (Lv 40 in KR) from Camilla, the PvP NPC.
- The initial attack hits all opponents in front of the user.
- The descent of the skill continues until you reach a platform, making it possible to increase the overall damage output when used from higher ground.
- Enemies cannot mana break out of this skill except for the first hit.
- Rena herself and the descent are separated from each other. The descent will continue to go through platform/ground even after Rena herself is stopped.
- When used at ground level it will do on average 24 hits, totaling 7,034% physical damage at level 5.
- This is equivalent to about ~5,800% of her magical attack damage with Fighter Spirit.
Updates
- 7/4/2013 KR
- Pulling effect added to Last tornado attack.
- Tornado stays on character until landing.
- Fires tornado attack when landing.
- |-| NA
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KR=
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