Commander's Mark: Difference between revisions
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(Skill info+, explained rocket damage (unclear before)) |
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|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;" | |- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;" | ||
| '''Skill Level''' | | '''Skill Level''' | ||
| ''' | | '''Max number of<br>marked targets''' | ||
| ''' | | '''Impact damage<br>(Physical)''' | ||
| ''' | | '''Rocket damage<br>(Magic)''' | ||
| ''' | | '''Number of rockets''' | ||
| '''Rocket cooldown''' | |||
| '''Mark duration''' | |||
| '''MP Usage''' | | '''MP Usage''' | ||
| '''Cooldown''' | | '''Cooldown''' | ||
|- align="center" | |- align="center" | ||
| align="left" | 1 | | align="left" | 1 | ||
| rowspan="8" | 3 | |||
| 100% | | 100% | ||
| rowspan="8" | 20% of the trigger* | |||
| rowspan="8" | 20% | |||
| rowspan="2" | 1 | | rowspan="2" | 1 | ||
| rowspan="8" | 2 seconds | |||
| rowspan="8" | 15 seconds | |||
| 24 MP | | 24 MP | ||
| rowspan="8" | 10 seconds | | rowspan="8" | 10 seconds | ||
Line 68: | Line 72: | ||
| 52 MP | | 52 MP | ||
|} | |} | ||
*The trigger is the hit that procs the rockets. E.g., if triggered by [[Gigantic Impact]]'s slam (3624% physical), each rocket does 724.8% magic damage. | |||
<br> | <br> | ||
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*The missiles will not stack on a single target, and one wave of missiles must complete before the next wave can be launched. | *The missiles will not stack on a single target, and one wave of missiles must complete before the next wave can be launched. | ||
*In PvP, a target can easily escape due to the small hitstun. | *In PvP, a target can easily escape due to the small hitstun. | ||
*Allies in your party can trigger bombardment waves on the marked foe. These waves are independent from your own. | |||
*Seems unable to proc any special effects, including [[Elements|elements.]] | |||
*The skill note's 20% chance applies to each rocket, so it is possible to have a wave of super rockets. | |||
<br> | <br> | ||
Revision as of 02:12, 19 July 2013
[Active] Chung plants a targeting beacon on the enemies. When a targeted enemy is hit by Chung or any teammates, several missiles will fall from the sky targeting the hit enemy. |
Requirements
Class | Master | SP Requirement |
Shelling Guardian |
Skill Information
Skill Level | Max number of marked targets |
Impact damage (Physical) |
Rocket damage (Magic) |
Number of rockets | Rocket cooldown | Mark duration | MP Usage | Cooldown |
1 | 3 | 100% | 20% of the trigger* | 1 | 2 seconds | 15 seconds | 24 MP | 10 seconds |
2 | 150% | 28 MP | ||||||
3 | 2 | 32 MP | ||||||
4 | 200% | 36 MP | ||||||
5 (M) | 3 | 40 MP | ||||||
6 | 250% | 44 MP | ||||||
7 | 4 | 48 MP | ||||||
8 | 300% | 52 MP |
- The trigger is the hit that procs the rockets. E.g., if triggered by Gigantic Impact's slam (3624% physical), each rocket does 724.8% magic damage.
Skill Note
Name: Special Bombing Ceremony (특제 폭격 세러모니)
Description: There will be a 20% chance when firing to produce a red missile that does 1.65 times more damage and has a larger explosion.
Tips and Details
- The missiles will not stack on a single target, and one wave of missiles must complete before the next wave can be launched.
- In PvP, a target can easily escape due to the small hitstun.
- Allies in your party can trigger bombardment waves on the marked foe. These waves are independent from your own.
- Seems unable to proc any special effects, including elements.
- The skill note's 20% chance applies to each rocket, so it is possible to have a wave of super rockets.
Trivia
- Mark of Commander was intended to be thrown, similar to Elastic Bomb.
- This was later implemented as a new skill, Assist Shelling, after the 6/27/2013 skill tree reorganzition.
- |-| NA