Wolf Stance 2: Wind Wedge: Difference between revisions
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Revision as of 15:45, 14 August 2013
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Requirements
Class | Master | SP Requirement | Skill Requirement For |
Skill Information
- |-| TW/HK
Skill Level | Initial Strikes (Physical) | Final Strike (Physical) | Mp Usage | Spirit Orbs | Cooldown |
1 | 185% (x3) | 139% | 60 MP | 2 | 5 Seconds |
2 | 222% (x3) | 166% | |||
3 | 259% (x3) | 194% | |||
4 | 296% (x3) | 222% | |||
5(M) | 351% (x3) | 263% |
|-|
KR=
Skill Level |
Required Level |
Damage (Physical) |
Max Hits | Spirit Orbs | Mp Cost | Cooldown | |||||
Normal | Noted | ||||||||||
Strikes | Final Strike | Strikes | Final Strike | Cancel | Cancel | ||||||
1 | - | - | 3 | 1 | -2 | +2 | -1 | +1 | 35 MP | 7 Seconds | |
2 | - | - | |||||||||
3 | - | - | |||||||||
4 | - | - | |||||||||
5 | - | - | |||||||||
6 | - | - | |||||||||
7 | - | - | |||||||||
8 | - | - | |||||||||
9 | - | - | |||||||||
10 | - | - | |||||||||
11 | - | - | |||||||||
12 | - | - | |||||||||
13 | - | - | |||||||||
14 | - | - | |||||||||
15 | - | - | |||||||||
16 | - | - | |||||||||
17 | - | - | |||||||||
18 | - | - | |||||||||
19 | - | - | |||||||||
20 (M) | - | - |
※ Stikes Damage = Final Strike Damage
Skill Note
Name: Flowing spearmanship (영혼 꿰기)
Description: Wind Wedge's spirt orb consumption decreased by 1. Both normal and spirit-conversion(cancel).
Tips and Details
- This skill is 2nd part of Secret Wolf Fang Art: Wolf Spirits Strike.
- Upon advancing to a Little Devil, pressing this skill again after the first stab will automatically link to Wolf Claw, even if Wolf Claw is not in your skill slots.
- Gives great damage regardless of skipping the last hit, however this skill does not have good vertical range, so it can be jumped out of or simply dodged by jumping before the skill hits (although the first escape needs higher attack speed than you, and high movement speed).
- |-| NA