Aiming Shot: Difference between revisions
mNo edit summary |
(Update KR Detail) |
||
Line 9: | Line 9: | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
<tabber> | |||
NA= | |||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
|- | |- | ||
Line 16: | Line 18: | ||
|- | |- | ||
| [[Fury Guardian]] | | [[Fury Guardian]] | ||
| style="border-style: solid; border-width: 1px;" rowspan="3" | <center> | | style="border-style: solid; border-width: 1px;" rowspan="3" | <center>Lv. 5</center> | ||
| style="border-style: solid; border-width: 1px;" rowspan="3" | <center>35 SP</center> | | style="border-style: solid; border-width: 1px;" rowspan="3" | <center>35 SP</center> | ||
|- | |||
| style="border-style: solid; border-width: 1px;" | [[Shooting Guardian]] | |||
|- | |||
| style="border-style: solid; border-width: 1px;" | [[Shelling Guardian]] | |||
|-| | |||
KR= | |||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
|- | |||
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Class''' | |||
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Master''' | |||
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Level Required''' | |||
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''SP Cost per Level''' | |||
|- | |||
| [[Fury Guardian]] | |||
| style="border-style: solid; border-width: 1px;" rowspan="3" | <center>Lv. 20</center> | |||
| style="border-style: solid; border-width: 1px;" rowspan="3" | <center>40</center> | |||
| style="border-style: solid; border-width: 1px;" rowspan="3" | <center>3</center> | |||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | [[Shooting Guardian]] | | style="border-style: solid; border-width: 1px;" | [[Shooting Guardian]] | ||
Line 23: | Line 42: | ||
| style="border-style: solid; border-width: 1px;" | [[Shelling Guardian]] | | style="border-style: solid; border-width: 1px;" | [[Shelling Guardian]] | ||
|} | |} | ||
</tabber> | |||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
<tabber> | |||
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;" | {{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;" | ||
{{!}}- | {{!}}- | ||
Line 32: | Line 53: | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Damage(Magical)''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Damage(Magical)''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Range''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Range''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cooldown''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cooldown''' | ||
Line 39: | Line 59: | ||
{{!}} align=center {{!}} 200% | {{!}} align=center {{!}} 200% | ||
{{!}} align=center rowspan=8 {{!}} 1000 | {{!}} align=center rowspan=8 {{!}} 1000 | ||
{{!}} align=center rowspan=8 {{!}} 40 MP | {{!}} align=center rowspan=8 {{!}} 40 MP | ||
{{!}} align=center rowspan=8 {{!}} 6 Seconds | {{!}} align=center rowspan=8 {{!}} 6 Seconds | ||
Line 63: | Line 82: | ||
{{!}} 8 | {{!}} 8 | ||
{{!}} align=center {{!}} 550% | {{!}} align=center {{!}} 550% | ||
{{!}}} | |-| | ||
KR= | |||
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Leve Required''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Damage(Magical)''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Range''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cooldown''' | |||
|- | |||
| align="left" | 1 || rowspan="2"| 40 || 583% || rowspan="20"| 1000 || rowspan="20"| 20 || rowspan="20"| 5 Seconds | |||
|- | |||
| align="left" | 2 || 581% | |||
|- | |||
| align="left" | 3 || 41 || 600% | |||
|- | |||
| align="left" | 4 || 44 || 618% | |||
|- | |||
| align="left" | 5 || 47 || 636% | |||
|- | |||
| align="left" | 6 || 50 || 654% | |||
|- | |||
| align="left" | 7 || 53 ||673% | |||
|- | |||
| align="left" | 8 || 56 || 691% | |||
|- | |||
| align="left" | 9 || 59 || 709% | |||
|- | |||
| align="left" | 10 || 62 || 728% | |||
|- | |||
| align="left" | 11 || 65|| 746% | |||
|- | |||
| align="left" | 12 || 68|| 764% | |||
|- | |||
| align="left" | 13 || 71|| 783% | |||
|} | |||
</tabber> | |||
<br> | <br> |
Revision as of 22:33, 16 September 2013
[Active] Chung takes quick aim and fires a cannon ball at the closest opponent in front of him. |
Requirements
- NA
Class | Master | SP Requirement |
Fury Guardian | ||
Shooting Guardian | ||
Shelling Guardian |
Class | Master | Level Required | SP Cost per Level |
Fury Guardian | |||
Shooting Guardian | |||
Shelling Guardian |
Skill Information
|- | style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Skill Level | style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Damage(Magical) | style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Range | style="border-style: solid; border-width: 1px; background-color:#99CCFF" | MP Usage | style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Cooldown |- | 1 | align=center | 200% | align=center rowspan=8 | 1000 | align=center rowspan=8 | 40 MP | align=center rowspan=8 | 6 Seconds |- | 2 | align=center | 250% |- | 3 | align=center | 300% |- | 4 | align=center | 350% |- | 5 (M) | align=center | 400% |- | 6 | align=center | 450% |- | 7 | align=center | 500% |- | 8 | align=center | 550% |-| KR=
Skill Level | Leve Required | Damage(Magical) | Range | MP Usage | Cooldown |
1 | 40 | 583% | 1000 | 20 | 5 Seconds |
2 | 581% | ||||
3 | 41 | 600% | |||
4 | 44 | 618% | |||
5 | 47 | 636% | |||
6 | 50 | 654% | |||
7 | 53 | 673% | |||
8 | 56 | 691% | |||
9 | 59 | 709% | |||
10 | 62 | 728% | |||
11 | 65 | 746% | |||
12 | 68 | 764% | |||
13 | 71 | 783% |
Skill Note
Name: Property Bullet (속성 탄환)
Description: Triples the chances of your elemental attribute activating when using Aiming Shot.
Tips and Details
- Consumes 1 cannonball.
- However, cannonballs will not be consumed if there are no enemies within range when the skill is used.
- Aiming Shot does knockdown.
- It will not knock down if enemy is trapped in Rumble Shot. In some cases, it may reset the KD.
Updates
- 3/29/2012 KR
- Decreased height range by 45 degrees.
Template:FGSkillsKR
Template:SGSkillsKR
Template:ShgSkillsKR