Template:RitsuTest: Difference between revisions

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</includeonly>
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{{Languages|Trosh's Nest}}
{{Development}}
{{Languages|Plegas's Reflection}}
{{User:Ritsu/test
{{User:Ritsu/test
| Orient=3
| Orient=3
| Color={{ColorSel|Village|14}}
| Color={{ColorSel|Village|17}}
| DunButton=13-3Button.png
| DunButton=17-2Button.png
| SmallPic=13-3.png
| SmallPic=17-2.png
| BigPic=14-3new2.png
| BigPic=17-2new2.png
| DunName=Trosh's Nest
| DunName=Plegas's Reflection
| Quotation=Trouble Maker Trosh's Nest. The barren bottom of the sea where the deep sea creatures nest is rolling with scraps of metal.
| Quotation=Deep underground, there was sky turning red with sunset, and warm greenery. The condensed demonic energy was distorting the area.
| Description=You must take back the submarine's energy core from the troublemaking Trosh.
| Description=Head to the right door of the ruins to find hints on the location of the ancient beast.
| LvNeed=99
| LvNeed=99
| LvFit=550000
| LvFit=3000000
| Detail=<dfn>{{</dfn>
| Detail=<dfn>{{</dfn>
====Environmental Debuff - Demon Realm====
====Demon Realm====
*The El's power does not reach into this realm, Attack and HP will be reduced by 60%.
*The El's power does not reach into this realm, Attack and HP will be reduced by 80%.
<dfn>}}</dfn>
<dfn>}}</dfn>
| DunMap=[[File:13-3map.png]]
| DunMap=[[File:16-2map.png]]
| Mob=<dfn>{{</dfn>
| Mob=<dfn>{{</dfn>
|[[File:13-3 Mob 1.png|60px]]
|[[ File:17-2 Mob 1.png|60px]]
| '''Armadulla''' - A large mollusk hiding inside a reinforced shell.
| '''Waita''' - An autonomous statue comprised of three segments.
|
|
*'''Charge:''' Retreat into its shell, drastically raising its defense before rushing forwards, dealing damage to whatever is in its way.
*'''Barrier:''' Arrange its pieces vertically and create a dome barrier around itself.
*'''Shell Sprout:''' Flip itself, causing a field of shells to sprout of the ground in front of it.
*'''Self-Destruct:''' When defeated, they will overload and explode.
 
'''Note:'''
*Can be instantly defeated with command attacks.
|-
|-
|[[File:13-3 Mob 2.png|60px]]
|[[ File:17-2 Mob 2.png|60px]]
| '''Seren''' - A flying electrical jellyfish.
| '''Tutumata''' - A statue of some frog-like creature perched atop a podium.
|
|
*'''Teleport:''' Disappear and reappear next to a target.
*'''Energy Ball:''' Fire a large ball of energy straight forwards that drags players with it.
*'''Zap:''' Raise up and release an electric discharge from its tentacles.
 
*'''Whirlpool Shock:''' Suck in players into a whirlpool in front of it, dealing continuous damage. The attack prevents skill usage while being sucked in and inflicts no hitstun.
'''Note:'''
'''Note:'''
*The jellyfish has an electrical aura which will passively do damage to nearby players.
*Will take reduced damage from the front.
|-
|-
|[[File:13-3 Mob 3.png|60px]]
|[[ File:17-2 Mob 3.png|60px]]
| '''Homon''' - A flying seahorse.
| '''Javta''' - A ceremonial mask and a spear.
|
|
*'''Tackle:''' Wind back and lunge itself, it is able to aim this attack, adjusting its angle based on what it is aiming at.
*'''Slash:''' Attack players at close range by using its spear.
*'''Bubble Attack:''' Charge up and fire a large bubble straight forwards.
*'''Teleport Traps:''' They can teleport around the map, primarily to get close to targets, at will. They will leave behind a disk of light that explodes on contact.
<dfn>}}</dfn>
<dfn>}}</dfn>
| Obstacle=<dfn>{{</dfn>
| Obstacle=<dfn>{{</dfn>
|[[File:Water.png|60px]]
|'''Water''' - While submerged in water movements and attacks will be slowed down exponentially as well as jump height being increased significantly. While underwater an oxygen meter will appear above the player and once depleted will cause the character to drown.
|-
|-
|[[File:Pitfall Trosh'sNest.png|60px]]
|
|'''Pitfalls''' - Segments of the map drop off into a pit, typically where the water flows, falling down one of these will result in a percent loss in HP.
|'''Pitfall''' - A gaping hole in the ground, falling down one of these will result in a percent loss in HP.
|-
|-
|[[File:13-3 Obstacle 2.png|60px]]
|[[File:17-2 Osbtical .png|60px]]
|'''Water Flow''' - Irrigation pipes line the area with water flowing through them. Standing on these pipes will cause you to be dragged along with the water.
|'''Spike Trap''' - A trap where fires spikes out of the ground or the wall.
|-
|-
|[[File:13-3 Obstacle 3.png|60px]]
|[[File:Dunno.png|60px]]
|'''Geysers''' - Geysers will be spread throughout the map, these pillars of water will gradually lift whoever it standing within them. Note that being within a geyser will cancel any other animation, including skills.
|'''Stone Pillar''' - Old pillars, they must be destroyed to move forward, but while collapsing, they can deal some damage to players nearby.
|-
|[[File:17-2 Gear.png|60px]]
|'''Gear''' - A large gear which protrude from the background. Jump through the gaps to not get hit.
<dfn>}}</dfn>
<dfn>}}</dfn>
| Boss=<dfn>{{</dfn>
| Boss=<dfn>{{</dfn>
|-
|[[File:17-2 Boss.png |60px]]
|[[File:13-3 Boss.png|60px]]
| '''Kusharta''' - Guardian of the temple, a fish person wielding a spear.
| '''Trosh (3x)''' - A winged insectoid creature carrying some type of clockwork device.
|
|
*'''Teleport:''' The Troshes can sometimes teleport to different spots on the map.
*'''Teleport:''' Teleport around the map at will.
*'''Bubble Circle:''' Generate 5 bubbles which circle around it an outward fashion before bursting.
*'''Slash:''' Slash with its spear.
*'''Bubble Blower:''' Raise its device into the air and generate three large bubbles which descent at a downward angle before popping.
*'''Cube Drop:''' Drops cubes across the map. These cubes will regularly radiate shockwaves doing corresponding elemental damage. The frequency and number of cubes dropped increases as the battle progresses.
*'''Bubble Bomb:''' Create a giant bubble which pops with a vortex explosion.
*'''Reroll:''' Spin the cubes, changing their properties.
*'''Reflector Aura:''' Encase itself in a red bubble, enemies within a certain range will inflicted with Damage Reflect.
*'''<font color=red>Cube Detonation:</font>''' Drop three layers of cubes across the arena, leaving one safe zone on either the left or right. These cubes will explode and deal extremely high damage, killing most players in one hit.
*'''Absorbing Aura:''' Encase itself in a blue bubble, converting all damage taken into health.
 
*'''Time Jam:''' Create a field at the bottom of the map which will force skills into cooldown.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
 
'''Note:'''
'''Note:'''
*All bubble attacks will inflict Movement Slowdown.
*The cubes can be damaged and destroyed. They can also be used as platforms you can stand on.
*'''Time Jam''' will only be used if a player is at the bottom rather than either of the 3 elevated areas.
<dfn>}}</dfn>
<dfn>}}</dfn>
| BDrop={{:13-3Bdrop1}}
| BDrop={{:16-2Bdrop1}}
| SBGM=[http://www.youtube.com/watch?v=A63HK1PUVh8 '''''li_devildom3_residence_01''''']
| SBGM=[http://www.youtube.com/watch?v=Jz_doVHaR2I '''''music083_stage''''']


[http://www.youtube.com/watch?v=lU6OKnmbMog '''''li_devildom3_residence_boss_01''''']
[http://www.youtube.com/watch?v=iZJh5rfgq1E '''''music084_boss''''']
|Gallery=
|Gallery=
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
File:Troshs_Nest_1.png
File:Plegas Likeness Teaser 1.png
File:Troshs_Nest_2.png
File:Plegas Likeness Teaser 2.png
File:Troshs_Nest_3.png
File:Plegas Likeness Teaser 3.png
File:Troshs_Nest_4.png
File:Plegas Likeness Teaser 4.png
File:Troshs_Nest_5.jpg
File:Plegas Likeness Teaser 5.png
File:13-3new.png|Old loading image.
File:Plegas Likeness Teaser 6.png
</gallery>
</gallery>
| Dialogue=
| Dialogue=
{{tabs
{{tabs
|name=Dialog
|name=Dialog
|tab1=Mid Dungeon Cutscene
|tab4=Dungeon Victory Quote
|contents1=
|contents4=
*{{StoryIcon|Haivan}} '''Haivan:''' ''Where is it? Why does it have to be now... Who's there! Who... Intruders?''
*'''Elsword:''' ''This guy is super fast! And these suspicious looking boxes keep appearing. Ack! Whatever! I bet it will eventually turn out if I just destroy them all!''
|tab2=Mid Dungeon Dialogue
*'''Aisha:''' ''This aura feels familiar. It's like that spell Hadron used. I guess it's an ancient spell of the Demon Realm?''
|contents2=
*'''Rena:''' ''This one's pretty sturdy! Most arrows would have just bounced off without a scratch. Huhu, but my arrows are not just any arrows!''
*{{StoryIcon|Haivan}} '''Haivan:''' ''Father asked you to be here? Hm... Alright, I have an idea where they might have taken the energy core. Follow me.''
*'''Raven:''' ''The shock from the totem's explosion can be big, so we should target their weakness from afar. Charging in is not always the best method.''
|tab3=Dungeon Victory Quote
*'''Eve:''' ''-''
|contents3=
*'''Chung:''' ''The spirit, totems... It's a bit much. I will handle the totems for now! I will make sure to protect you from the explosion!''
*'''Elsword:''' ''Phew, seems like dealing with Aisha's magic trained me for this situation. W, why are you looking at me like that?''
*'''Ara:''' ''I thought we went underground... But I see the sky! And warm air...! I wonder what's happening in here?''
*'''Aisha:''' ''Using magic? Not bad! But that's nothing for a genius girl magician like me!''
*'''Elesis:''' ''Perhaps because they share similar weapons, but I can see movements that resemble Ara's spearmanship. Hm... Alright! I think I know how to deal with it now."
*'''Rena:''' ''I've traveled to many places, but I didn't think I'd see the ocean up on the sky. It's somewhat romantic.''
*'''Add:''' ''Oho! Is that stone over there the remaining fragment? I will retrieve it. Dynamo! Take that... Ugh, do your jobs properly! The explosions are getting in my way!
*'''Raven:''' ''Stealing... It's only right to give them a chance as well.''
*'''Lu:''' ''Tied here for the sole purpose of protecting the ruins... It's a lonely existence. Though I don't know if you feel any emotion.''
*'''Eve:''' ''The scrap metal here are similar to the machines we've found at the tunnel. It seems like they've regularly stole different machine parts.''
*'''Ciel:''' ''A life bound to the ruins forever... Even I think it's unfortunate. Let's set them free, Lu.''
*'''Chung:''' ''There's sea current here and there. If we use it well, we might be able to move quickly like in Hamel's waterway.''
*'''Rose:''' ''The totems summoned by the spirit are quite irritating. Zero, if you take care of the totems... Alright, 'please'. Now be useful!
*'''Ara:''' ''Large fish swimming in the sky! It's beautiful! ... Achoo! Uuh, it's very cold though.''
*'''Ain:''' ''The distorted demonic energy is controlling this space. Let's avoid any traps as we head forward. Like that arrow... ...Oh, should I have told you sooner?''
*'''Elesis:''' ''Alright? You can't steal from the villagers again!''
*'''Laby:''' ''-''
*'''Add:''' ''I don't understand why they'd collect bunch of junk.''
*'''Noah:''' ''...! I finally found the El Search Party! Excuse me, I am... Kugh, what? I thought that mask and frog were just decorations?!''
*'''Lu:''' ''I will go easy since I promised... But it would be best not to try my patience.''
*'''Ciel:''' ''It's cumbersome trying to subdue them without hurting them.''
*'''Rose:''' ''Multiple mobile enemies... We need a strategic approach.''
*'''Ain:''' ''Hm? This looks more like a garbage dump than a nest.''
*'''Laby:''' ''Wow! So you pile all your treasure here? Laby used to collect shiny acorns!''
}}
}}
|Trivia=
|Trivia=<dfn>{{</dfn>
 
<dfn>}}</dfn>
|Updates=<dfn>{{</dfn>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|14}}" class="textfloat"
|- style="background:{{ColorSel|Village|17}}" class="textfloat"
! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Village|14}}" class="textfloat"
|- style="background:{{ColorSel|Village|17}}" class="textfloat"
! KR !! NA
! KR !! NA
|-
|-
| 08/01/2019 || 08/28/2019 || align="left" |  
| 07/22/2021 || 08/18/2021 || align="left" |  
*'''Trosh's Nest''' added.
*'''Plegas's Reflection''' added.
|-
| 10/10/2019 || - || align="left" |
*CP Requirement increased from 450000 to 470000.
|-
| 11/21/2019 || - || align="left" |
*CP Requirement decreased from 470000 to 400000.
|-
| 03/12/2020 || 04/08/2020 || align="left" |
*CP Requirement increased from 400000 to 550000.
|}
|}
<dfn>}}</dfn>
<dfn>}}</dfn>
|AltLang=
|AltLang=
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|Village|14}}
|Color={{ColorSel|Village|17}}
|KR=트로쉬의 둥지|KRName=Trosh's Nest
|KR=플레가스의 초상|KRName=Plegas's Portrait
|BR=Ninho de Trosh |BRName=Trosh's Nest
|CN=普雷加斯的肖像|CNName=Plegas's Portrait
|CN=特洛施的巢穴 |CNName=Trosh's Nest
|JP=プレガスの肖像 |JPName=Plegas's Portrait
|DE=Troschs Nest |DEName=Trosh's Nest
|DE=Flegas' Porträt |DEName=Flegas' Portrait
|ES=Nido del Trosh |ESName=Trosh's Nest
|ES=Retrato de Flegas |ESName=Flegas' Portrait
|FR=Nid de Troche |FRName=Trosh's Nest
|FR=Portrait de Flégas |FRName=Flegas' Portrait
|IT=Tana di Trox |ITName=Trox's Lair
|IT=Ritratto di Flegas |ITName=Flegas' Portrait
|PL=Gniazdo Trosha |PLName=Trosh's Nest
|PL=Portret Flegas |PLName=Flegas' Portrait
|UK=Flegas' Portrait
}}
}}
}}
}}
</noinclude>

Revision as of 19:43, 28 May 2022


Information: This article is currently under development. Please be patient while we're adding the finishing touches!
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