Multi Head Shot: Difference between revisions
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(Actually, I need to examine this, since that is pre-Enhanced behavior) Tag: Undo |
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*Even if you do not use {{CZ}} at all, [[Rose]] will fire the rest of '''Shots''' in constant intervals while in Shooting Mode anyway. | *Even if you do not use {{CZ}} at all, [[Rose]] will fire the rest of '''Shots''' in constant intervals while in Shooting Mode anyway. | ||
**Though an extra shot's interval is reached by the end of the skill, it does not get fired, instead [[Rose]] only spins her revolvers and cancels Shooting Mode. | **Though an extra shot's interval is reached by the end of the skill, it does not get fired, instead [[Rose]] only spins her revolvers and cancels Shooting Mode. | ||
*After the 08/01/2019 Korean patch, | *After the 08/01/2019 Korean patch, there is no way to cancel out of this skill before its duration ends (other than having no MP and trying to fire '''Additional Shots'''), similarly to [[Chaos Cannon]]. | ||
*Although attempted to be fixed, no MP gets consumed in Standby Mode. | *Although attempted to be fixed, no MP gets consumed in Standby Mode. | ||
<br> | <br> |
Revision as of 12:41, 12 June 2022
[Special Active: Strength] Enter a shooting stance and fire consecutive head shots. During the shooting stance, grants Super Armor State and neutralizes immunity. | |
Shooting Mode | |
Weapon Switch
| |
Over Strike
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Crimson Rose | 45 | Advanced Training Skill Quest |
Skill Information
Skill Traits
Heavy Multi Head Shot | Critical Multi Head Shot | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
Cooldown | MP Usage | ||
Damage increased to 144% Cooldown increased to 120% |
19.2 Seconds | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
120 MP |
Total Damage
Mode | Base | Over Strike | ||||||
---|---|---|---|---|---|---|---|---|
Normal | Heavy | Normal | Heavy | |||||
Minimum | Maximum | Minimum | Maximum | Minimum | Maximum | Minimum | Maximum | |
PvE | 2,874% | 9,684% | 4,138.56% | 13,944.96% | 3,448.8% | 11,620.8% | 4,966.27% | 16,733.95% |
PvP | 489% | 1,659% | 704.16% | 2,388.96% | 586.8% | 1,990.8% | 844.99% | 2,866.75% |
- Excluding Double Damage effect.
Tips and Details
- You will fire the first Shot at the very beginning of the skill.
- Even if you do not use at all, Rose will fire the rest of Shots in constant intervals while in Shooting Mode anyway.
- Though an extra shot's interval is reached by the end of the skill, it does not get fired, instead Rose only spins her revolvers and cancels Shooting Mode.
- After the 08/01/2019 Korean patch, there is no way to cancel out of this skill before its duration ends (other than having no MP and trying to fire Additional Shots), similarly to Chaos Cannon.
- Although attempted to be fixed, no MP gets consumed in Standby Mode.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
01/28/2016 | 06/29/2016 |
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04/21/2016 |
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12/01/2016 | 01/11/2017 |
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04/27/2017 | 05/10/2017 |
| |
04/05/2018 | 04/18/2018 |
|
|
07/26/2018 | 08/08/2018 |
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08/01/2019 | 08/28/2019 |
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06/09/2022 | - |
|
Alternative Names