Siege Shelling: Difference between revisions
From Elwiki
Shironsaki (talk | contribs) |
Shironsaki (talk | contribs) No edit summary |
||
Line 75: | Line 75: | ||
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="4" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range Increase<br>(From 800) !! rowspan="3" | Not consume<br>ammo chance !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown | ! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="4" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range Increase<br>(From 800) !! rowspan="3" | Not consume<br>ammo chance !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! colspan="2" | Physical !! colspan="2" | Magical !! rowspan="2" | Upwards !! rowspan="2" | Downwards !! rowspan="2" | Widewards | ! colspan="2" | Startup (Physical) !! colspan="2" | Shots (Magical) !! rowspan="2" | Upwards !! rowspan="2" | Downwards !! rowspan="2" | Widewards | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! | ! Smash !! Swing !! Initial Shots !! Final Shot | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 15 || rowspan="21" | 70% || 100% || 147% || 294% || rowspan="21" | 70° || rowspan="21" | 10° || rowspan="21" | 45° || +0% || 1% || rowspan="21" | 20 MP || rowspan="21" | 5 Seconds | | align="left" | 1 || rowspan="2" | 15 || rowspan="21" | 70% || 100% || 147% || 294% || rowspan="21" | 70° || rowspan="21" | 10° || rowspan="21" | 45° || +0% || 1% || rowspan="21" | 20 MP || rowspan="21" | 5 Seconds | ||
Line 130: | Line 130: | ||
*Can shoot up to 7 cannonballs, though this is not normally possible unless you have [[Advanced Siege Shelling]] or [[Remodel Magazine]], or are in Berserk Mode.(If you have the passive you may be able to hit 7 times) | *Can shoot up to 7 cannonballs, though this is not normally possible unless you have [[Advanced Siege Shelling]] or [[Remodel Magazine]], or are in Berserk Mode.(If you have the passive you may be able to hit 7 times) | ||
*[[Deadly Chaser]] can catch with his dual pistols even after the 7th shot. | *[[Deadly Chaser]] can catch with his dual pistols even after the 7th shot. | ||
*After the skill tree revamp, [[Advanced Siege Shelling]] combined with this skill, giving the passive effects to '''Siege Shelling'''. | |||
<br> | <br> | ||
Revision as of 08:55, 4 October 2013
[Active] Chung readies himself in siege mode. Pressing Z will make Chung strike with his cannon and pressing X will make Chung shoot with his cannon. |
Requirements
- NA
Class | Master | SP Requirement | Requirement For |
Chung |
|-| KR=
Class | Master | Level Required | SP Used Per Level |
---|---|---|---|
Chung | Lv. 20 | 15 | 2 |
Skill Information
- NA
KR=
Skill Level | Damage | Aim Range | Range | MP Usage | Cooldown | |||||
Physical | Magical | Upwards | Downwards | Range Upwards | ||||||
Inital Stance | Swing | Regular Shots | Final Shot | |||||||
1 (M) | 70% | 100% | 172% | 344% | 70° | 10° | 45° | 800 Units | 0 MP | 10 Seconds |
Skill Level | Level Required | Damage | Aim Range | Range Increase (From 800) |
Not consume ammo chance |
MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Startup (Physical) | Shots (Magical) | Upwards | Downwards | Widewards | ||||||||
Smash | Swing | Initial Shots | Final Shot | |||||||||
1 | 15 | 70% | 100% | 147% | 294% | 70° | 10° | 45° | +0% | 1% | 20 MP | 5 Seconds |
2 | 102% | 150% | 300% | +1.2% | 2% | |||||||
3 | 16 | 105% | 154% | 308% | +2.4% | 3% | ||||||
4 | 18 | 107% | 157% | 314% | +3.6% | 4% | ||||||
5 | 20 | 109% | 160% | 320% | +4.8% | 5% | ||||||
6 | 22 | 111% | 164% | 328% | +6% | 6% | ||||||
7 | 24 | 114% | 167% | 334% | +7.2% | 7% | ||||||
8 | 26 | 116% | 170% | 340% | +8.4% | 8% | ||||||
9 | 28 | 118% | 173% | 346% | +9.6% | 9% | ||||||
10 | 30 | 120% | 177% | 354% | +10.8% | 10% | ||||||
11 | 32 | 123% | 180% | 360% | +12% | 11% | ||||||
12 | 34 | 125% | 183% | 366% | +13.2% | 12% | ||||||
13 | 36 | 127% | 187% | 374% | +14.4% | 13% | ||||||
14 | 38 | 129% | 190% | 380% | +15.6% | 14% | ||||||
15 | 40 | 132% | 193% | 386% | +16.8% | 15% | ||||||
16 | 42 | 134% | 197% | 394% | +18% | 16% | ||||||
17 | 44 | 136% | 200% | 400% | +19.2% | 17% | ||||||
28 | 46 | 138% | 203% | 406% | +20.4% | 18% | ||||||
19 | 48 | 141% | 207% | 414% | +21.6% | 19% | ||||||
20(M) | 50 | 143% | 210% | 420% | +22.8% | 20% | ||||||
21 | 52 | 145% | 213% | 426% | +24% | 21% |
Tips and Details
- The initial hit reloads 1 ammo.
- Shelling Guardian/Tactical Trooper siege shelling combos are also affected by Siege Shelling.
- While you are in Siege Shelling mode, MP is continuously being consumed.
- Can shoot up to 7 cannonballs, though this is not normally possible unless you have Advanced Siege Shelling or Remodel Magazine, or are in Berserk Mode.(If you have the passive you may be able to hit 7 times)
- Deadly Chaser can catch with his dual pistols even after the 7th shot.
- After the skill tree revamp, Advanced Siege Shelling combined with this skill, giving the passive effects to Siege Shelling.
Updates
- 3/29/2012 KR
- Decreased height range by 45°.
- 7/4/2013 KR
- Chance to not consume ammo effect added.
- NA