Pulse Cannon/ModA: Difference between revisions
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== Skill Information == | == Skill Information == | ||
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! rowspan="2" | Mode !! colspan="2" | Damage (Magical) !! colspan="2" | MP/DP Usage !! rowspan="2" | DP Recovery !! rowspan="2" | Cooldown | ! rowspan="2" | Mode !! colspan="2" | Damage (Magical) !! colspan="2" | MP/DP Usage !! rowspan="2" | DP Recovery !! rowspan="2" | Cooldown | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
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! Empowered Pulse Cannon !! colspan=2 | Light Pulse Cannon | ! Empowered Pulse Cannon !! colspan=2 | Light Pulse Cannon | ||
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== Extra Information == | == Extra Information == | ||
=== Total Damage === | === Total Damage === | ||
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== Updates == | == Updates == | ||
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Revision as of 14:34, 29 August 2022
[Special Active: Tenacity] [Mod] Fire 2 pulse cannons. Press the skill key again within 2 sec. to fire once more without additional MP cost. | |
DP Skill Use/Recovery
| |
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Doom Bringer | 99 | [Force] Pulse Cannon (A) |
Skill Information
Mode | Damage (Magical) | MP/DP Usage | DP Recovery | Cooldown | ||
---|---|---|---|---|---|---|
Pulse Cannon | Additional Pulse Cannon |
Normal | DP Mode | |||
PvE | 2435% | 1624% | 120 MP | 120 DP | 24 DP | 9 Seconds |
PvP | 927% | 618% |
Skill Traits
Empowered Pulse Cannon | Light Pulse Cannon | |
---|---|---|
Attribute Effect | Attribute Effect | Details |
MP Usage | ||
Damage increased to 120% | MP Usage decreased to 80% | 96 MP |
Extra Information
Total Damage
Mode | Base | |
---|---|---|
Normal | Empowered | |
PvE | 2,435% ~ 4,059% | 2,922% ~ 4,870.8% |
PvP | 927% ~ 1,545% | 1,112.4% ~ 1,854% |
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
05/17/2018 | 06/14/2018 |
| |
06/14/2018 | 06/27/2018 |
| |
07/26/2018 | 08/08/2018 |
|
Alternative Names
Doom Bringer - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Symmetric Identity
- Symmetric Identity
Force Active
Force Passive
Force Active
Force Passive