Doom Strike: Difference between revisions
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*8/8/2013 KR | *8/8/2013 KR | ||
**After chung stomps the first time and stuns targets, there will be a delay from the moment he jumps up and after he crashes down. | **After chung stomps the first time and stuns targets, there will be a delay from the moment he jumps up and after he crashes down. | ||
*11/7/2013 KR | |||
**Power stun is added to the skill. When Chung shout 'Doom Strike', all targets around him will be stun and Chung will start to strike. | |||
<br> | <br> | ||
{{IPSkillsKR}} | {{IPSkillsKR}} |
Revision as of 11:25, 12 November 2013
Requirements
Class | Master | Level Required | SP Used Per Level | Skill Requirement |
---|---|---|---|---|
Iron Paladin | Lv. 20 | 65 | 10 | Hyper Skill Quest |
Skill Information
Skill Level | Required Level | Smash Impact(Physical) | Eruption | MP Usage | Cooldown | Item Usage |
---|---|---|---|---|---|---|
1 | 65 | 1789% | 559% | 300 MP | 180 seconds | x1 |
2 | 70 | 1901% | 594% | |||
3 | 75 | 2013% | 629% |
Tips and Details
- Best used on a super armored target to get max hits.
- The eruption is not defined as physical or magical.
Updates
- 8/8/2013 KR
- After chung stomps the first time and stuns targets, there will be a delay from the moment he jumps up and after he crashes down.
- 11/7/2013 KR
- Power stun is added to the skill. When Chung shout 'Doom Strike', all targets around him will be stun and Chung will start to strike.