Frenzy: Difference between revisions
From Elwiki
Shironsaki (talk | contribs) m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}") |
mNo edit summary |
||
Line 3: | Line 3: | ||
|- | |- | ||
| [[File:CrRTrans5.png]] | | [[File:CrRTrans5.png]] | ||
| {{SkillType|P}} When [[Bloody Action| | | {{SkillType|P}} When [[Bloody Action|Blood Carnival]] is at max stack, receive a {{se|332|Frenzy}} buff.<br>Entering {{se|332|Frenzy}} will activate [Over Strike] mode and Active skills can be used without any ECP consumption.<br>Also increases the damage of Special Active skills and damage reduction, while successful active skill hits will decrease the cooldown of all Special Active skills.<br>{{se|332|Frenzy}} buff is removed when [Over Strike] mode is deactivated. | ||
|} | |} | ||
<br> | <br> | ||
Line 20: | Line 20: | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | {{se|332|Frenzy}}<br>(At Full Stacks of [[Bloody Action| | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | {{se|332|Frenzy}}<br>(At Full Stacks of [[Bloody Action|Bloody Carnival]]) | ||
|- | |- | ||
! Special Active Skill Damage Increase !! | ! Special Active Skill Damage Increase {{stat|m}} !! Damage Reduction Increase {{stat|m}} !! Special Active Total Cooldown Decrease<br>(Upon Successful Active Skill Hit) !! Enemy Critical Damage Received Increase {{stat|a}} !! Reactivation Cooldown | ||
|- | |- | ||
| colspan="7" | {{PvE}} | | colspan="7" | {{PvE}} | ||
Line 42: | Line 42: | ||
*The effect can be prolonged by using [[Gun Dance/ModA|[Mod] Gun Dance]]. | *The effect can be prolonged by using [[Gun Dance/ModA|[Mod] Gun Dance]]. | ||
*The Special Active cooldown reduction is affected by pet attacks with multiple hits such as [[Mellow - Yellow]]. | *The Special Active cooldown reduction is affected by pet attacks with multiple hits such as [[Mellow - Yellow]]. | ||
*Skill Damage Increase and | *Skill Damage Increase and Damage Reduction Increase are multiplicative, while Enemy Critical Damage Received Increase is additive. | ||
<br> | <br> | ||
Revision as of 18:09, 5 July 2023
[Passive] When Blood Carnival is at max stack, receive a Self BuffFrenzySelf BuffFrenzy buff. Entering Self BuffFrenzySelf BuffFrenzy will activate [Over Strike] mode and Active skills can be used without any ECP consumption. Also increases the damage of Special Active skills and damage reduction, while successful active skill hits will decrease the cooldown of all Special Active skills. Self BuffFrenzySelf BuffFrenzy buff is removed when [Over Strike] mode is deactivated. |
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Crimson Rose: Transcendent | 90 | Power of Transcendence Skill Quest |
Skill Information
Skill Level | Level Required | Self BuffFrenzySelf BuffFrenzy (At Full Stacks of Bloody Carnival) | ||||
---|---|---|---|---|---|---|
Special Active Skill Damage Increase This effect is multiplicative to your current stats. M |
Damage Reduction Increase This effect is multiplicative to your current stats. M |
Special Active Total Cooldown Decrease (Upon Successful Active Skill Hit) |
Enemy Critical Damage Received Increase This effect is additive to your current stats. A |
Reactivation Cooldown | ||
PvE | ||||||
1 | 90 | 25% | 30% | 30% | 10% | 5 Seconds |
PvP | ||||||
1 | 90 | 12.5% | 12% | 30% | 10% | 30 Seconds |
Tips and Details
- The Special Active Cooldown effect is based on the remaining cooldown and not the total cooldown of skills. Thus, the amount of time reduced from a cooldown decreases the closer it gets to 0.
- Frenzy's cooldown begins upon the end of the buff (when Over Strike ends).
- Frenzy's cooldown time is affected by Saw Blade.
- Using Bloody Chain or Head Shot during Over Strike is optimal to reduce cooldown for Special Actives.
- The effect can be prolonged by using [Mod] Gun Dance.
- The Special Active cooldown reduction is affected by pet attacks with multiple hits such as Mellow - Yellow.
- Skill Damage Increase and Damage Reduction Increase are multiplicative, while Enemy Critical Damage Received Increase is additive.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/25/2016 | 09/28/2016 |
| |
09/20/2018 | 10/11/2018 |
| |
08/01/2019 | 08/28/2019 |
| |
08/27/2020 | 09/23/2020 |
|
|
01/28/2021 | 02/24/2021 |
| |
08/19/2021 | 09/15/2021 |
| |
06/09/2022 | 07/06/2022 |
|
Alternative Names
Crimson Rose - Skills