Bullet Blitz: Difference between revisions
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI BULLETBLITZ.png]]<br> | | rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI BULLETBLITZ.png]]<br> | ||
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' | | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung fires a bullet from one of his Silver Shooters that homes in on any nearby enemies. | ||
|} | |} | ||
<br> | <br> | ||
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|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center> | |style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center> | ||
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center> | |style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center> | ||
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP | |style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center> | ||
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Skill | |style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Skill Requirement'''</center> | ||
|- | |- | ||
| [[Deadly Chaser]] | | [[Deadly Chaser]] | ||
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | |- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | ||
| ''' | | '''Skill Level''' | ||
| '''Magical Damage''' | | '''Magical Damage''' | ||
| ''' | | '''Max Hits''' | ||
| ''' | | '''Duration''' | ||
| '''MP | | '''MP Usage''' | ||
| '''Cooldown''' | | '''Cooldown''' | ||
|- align="center" | |- align="center" | ||
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{{!}}- | {{!}}- | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Level<br> | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Level<br>Required''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} ''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Damage<br>(Magical)''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} ''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} ''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Duration''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown''' | ||
{{!}}- | {{!}}- | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} ''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Normal''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} ''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Awakening''' | ||
|- | |- | ||
| align="center" | 1 || rowspan="2" | 55 || 283% || rowspan="2" | 9 || rowspan="2" | 14 || rowspan="20" | 1.75 | | align="center" | 1 || rowspan="2" | 55 || 283% || rowspan="2" | 9 || rowspan="2" | 14 || rowspan="20" | 1.75 seconds || rowspan="20" | 100 || rowspan="20" | 10 Seconds | ||
|- | |- | ||
| align="center" | 2 || 304% | | align="center" | 2 || 304% | ||
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</tabber> | </tabber> | ||
== | == Tips and Details == | ||
* | *The homing aspect of this skill is similar to that of [[Magic Missile]]. | ||
* | *The bullet will always try to ricochet whenever possible, if not, it will continue to hit it's current target. | ||
* | *Very useful for combos in PvP, as the homing insures that it will hit at close range and it does not knockdown, allowing you to combo afterward - note that Bullet Blitz's PvE range is drastically larger compared to PvP. | ||
<br> | <br> | ||
== Updates == | == Updates == | ||
* 3/29/2012 KR | * 3/29/2012 KR | ||
** | **Damage increased | ||
** | **MP recovery decreased. | ||
* 2/14/2013 KR | * 2/14/2013 KR | ||
** | **Targeting system improved. | ||
** | **Fixed a glitch where skill would hit less than it was supposed to during Awaken. | ||
<br> | <br> |
Revision as of 16:20, 25 November 2013
[Special Active] Chung fires a bullet from one of his Silver Shooters that homes in on any nearby enemies. |
Requirements
Deadly Chaser |
Skill Information
- NA
Skill Level | Magical Damage | Max Hits | Duration | MP Usage | Cooldown |
1 | 200% | 6 | 1.75 Seconds | 120 MP | 8 Seconds |
2 | 240% | 7 | |||
3 | 280% | 8 | |||
4 | 320% | 9 | |||
5 (M) | 380% | 10 | |||
6 | 440% | 11 |
|-| KR=
Skill Level |
Level Required |
Damage (Magical) |
Max Hits | Duration | MP Usage | Cooldown | |
Normal | Awakening | ||||||
1 | 55 | 283% | 9 | 14 | 1.75 seconds | 100 | 10 Seconds |
2 | 304% | ||||||
3 | 58 | 325% | 10 | 15 | |||
4 | 62 | 347% | |||||
5 | 66 | 368% | 11 | 16 | |||
6 | 70 | 389% | |||||
7 | 74 | 410% | 12 | 17 |
Tips and Details
- The homing aspect of this skill is similar to that of Magic Missile.
- The bullet will always try to ricochet whenever possible, if not, it will continue to hit it's current target.
- Very useful for combos in PvP, as the homing insures that it will hit at close range and it does not knockdown, allowing you to combo afterward - note that Bullet Blitz's PvE range is drastically larger compared to PvP.
Updates
- 3/29/2012 KR
- Damage increased
- MP recovery decreased.
- 2/14/2013 KR
- Targeting system improved.
- Fixed a glitch where skill would hit less than it was supposed to during Awaken.
- |-| NA
Template:DCSkills
|-|
KR=
Template:DCSkillsKR