Neil Sniping/ModA: Difference between revisions
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Rose|Neil Sniping|Gigantic, Heavy|130|cd=22}} | ||
| | |||
<br> | <br> | ||
== Extra Information == | == Extra Information == | ||
=== Total Damage === | === Total Damage === | ||
{| | {{Damage|true|Rose | ||
| | |dmg=627 | ||
|pvp_dmg=186 | |||
| | |hits=1 | ||
|count=10 | |||
|count_name=Reticle | |||
|heavy=true | |||
|passive1=ECP System | |||
| | |alias1=Over Strike | ||
| | }} | ||
| | <br> | ||
| | |||
=== Miscellaneous === | === Miscellaneous === | ||
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== Tips and Details == | == Tips and Details == | ||
*'''[Mod] Neil Sniping''' will target up to 10 enemies within a large targeting radius in front of Rose. This targeting area also has a large Z-axis so targets in the foreground and background will still be targeted. | *'''[Mod] Neil Sniping''' will target up to 10 enemies within a large targeting radius in front of Rose. This targeting area also has a large Z-axis so targets in the foreground and background will still be targeted. | ||
**If | **If there are fewer enemies are in range, the excess reticles will be placed on already targeted enemies, increasing the damage dealt to them. | ||
**Because the shots spread in a large area, it is not | **Because the shots spread in a large area, it is not difficult to target 10 enemies at once, heavily reducing the damage per target dealt by this skill. | ||
***This makes the skill | ***This makes the skill less than helpful when it comes to clearing most end-game dungeons, as 1 hit barely damages common mobs. | ||
*Unlike the large splash damage area of the shots from its non-Force counterpart, '''[Mod] Neil Sniping''''s shots will only hit the targeted enemy. | *Unlike the large splash damage area of the shots from its non-Force counterpart, '''[Mod] Neil Sniping''''s shots will only hit the targeted enemy. | ||
*Only Rose's start and recovery animations will be affected by Action Speed. | *Only Rose's start and recovery animations will be affected by Action Speed. The shots will always be cast at the same speed. | ||
<br> | <br> | ||
Revision as of 04:02, 7 July 2023
- English
[Special Active: Bravery] [Mod] Transfer coordinates through Zero and request to fire in sniper mode, sniping up to 10 enemies at once. | |
Over Strike
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Minerva | 99 | [Force] Neil Sniping (A) |
Skill Information
Mode | Neil Sniping (Magical) | Reticle Count | MP Usage | Cooldown |
---|---|---|---|---|
PvE | 627% | 10 | 300 MP | 22 Seconds |
PvP | 186% |
Skill Traits
Gigantic Neil Sniping | Heavy Neil Sniping | |
---|---|---|
Attribute Effect | Attribute Effect | Cooldown |
Skill size increased to 130% | Damage increased to 144% Cooldown increased to 120% | 26.4 Seconds |
Extra Information
Total Damage
Mode | Base | Over Strike | ||||||
---|---|---|---|---|---|---|---|---|
Normal | Heavy | Normal | Heavy | |||||
Per Reticle | Max | Per Reticle | Max | Per Reticle | Max | Per Reticle | Max | |
PvE | 627% | 6,270% | 902.88% | 9,028.8% | 752.4% | 7,524% | 1,083.46% | 10,834.56% |
PvP | 186% | 1,860% | 267.84% | 2,678.4% | 223.2% | 2,232% | 321.41% | 3,214.08% |
Miscellaneous
Affected By Action Speed |
---|
* (See Tips and Details) |
Tips and Details
- [Mod] Neil Sniping will target up to 10 enemies within a large targeting radius in front of Rose. This targeting area also has a large Z-axis so targets in the foreground and background will still be targeted.
- If there are fewer enemies are in range, the excess reticles will be placed on already targeted enemies, increasing the damage dealt to them.
- Because the shots spread in a large area, it is not difficult to target 10 enemies at once, heavily reducing the damage per target dealt by this skill.
- This makes the skill less than helpful when it comes to clearing most end-game dungeons, as 1 hit barely damages common mobs.
- Unlike the large splash damage area of the shots from its non-Force counterpart, [Mod] Neil Sniping's shots will only hit the targeted enemy.
- Only Rose's start and recovery animations will be affected by Action Speed. The shots will always be cast at the same speed.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
05/17/2018 | 06/14/2018 |
| |
06/14/2018 | 06/27/2018 |
| |
08/14/2019 | 08/28/2019 |
| |
09/11/2019 | 09/25/2019 |
| |
03/12/2020 | 04/08/2020 |
|
|
Alternative Names
Minerva - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Checkmate
- Checkmate
Force Active
Force Passive
Force Active
Force Passive