Dual Buster: Difference between revisions
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Shironsaki (talk | contribs) m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}") |
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Chung | |Character=Chung | ||
}} | }} | ||
<div style="float: right;"> | <div style="float: right;"> | ||
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[File:SI_DUALBUSTER.png]] | | [[File:SI_DUALBUSTER.png]] | ||
| {{SkillType|SA|T}} Leap forward and fire 2 shots backwards. Reload 1 cannonball while leaping. | | {{SkillType|SA|T}} Leap forward and fire 2 shots backwards. Reload 1 cannonball while leaping. | ||
|- | |- | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
! rowspan=2 | Mode !! rowspan=2 | Magic Damage<br>(Magical) !! colspan=2 | | ! rowspan=2 | Mode !! rowspan=2 | Magic Damage<br>(Magical) !! colspan=2 | Number of<br>Penetrations!! rowspan=2 | Max Hits !! rowspan=2 | Cannonball<br>Gain !! colspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Normal !! Awakening !! Initial !! Recast | ! Normal !! Awakening !! Initial !! Recast | ||
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| colspan="9" | '''Normal''' | | colspan="9" | '''Normal''' | ||
|- | |- | ||
| {{PvE}} || 1297% || rowspan="2" | 1 || rowspan="2" | | | {{PvE}} || 1297% || rowspan="2" | 1 || rowspan="2" | Indefinite || rowspan="2"| 2 || rowspan="2"| 1 || rowspan="2"| 100 MP || rowspan="2" | N/A || rowspan="2"| 7 Seconds | ||
|- | |- | ||
| {{PvP}} || 494% | | {{PvP}} || 494% | ||
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| colspan="9" | '''[Enhanced]''' | | colspan="9" | '''[Enhanced]''' | ||
|- | |- | ||
| {{PvE}} || 1297% || rowspan="2" | 1 || rowspan="2" | | | {{PvE}} || 1297% || rowspan="2" | 1 || rowspan="2" | Indefinite || rowspan="2"| 2 || rowspan="2"| 1 || rowspan="2"| 100 MP || rowspan="2" | 50 MP || rowspan="2"| 7 Seconds | ||
|- | |- | ||
| {{PvP}} || 494% | | {{PvP}} || 494% | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
<!--{{Traits|Chung|Dual Buster|Light, Absorbing|mp=100||200}}--> | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
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== Total Damage == | == Total Damage == | ||
{| | {{Damage|true|Chung | ||
| | |dmg=1297 | ||
|pvp_dmg=494 | |||
| | |hits=2 | ||
| | }} | ||
*Damage calculations exclude the '''[Enhanced]''' double cast. | |||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
| | | | ||
SI_RemodelMag.PNG; Remodel Magazine; | |||
DCTrans4.png; Awakened Will: Deadly Chaser; | |||
FPPhantom_Shooter.png; Phantom Shooter; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*Dual Buster may put you behind enemies, but when used against shield mobs that are blocking, it results in frontal hit (a blocked attack), so they will remain guarding even though you are technically behind the enemy. | *'''Dual Buster''' may put you behind enemies, but when used against shield mobs that are blocking, it results in frontal hit (a blocked attack), so they will remain guarding even though you are technically behind the enemy. | ||
**If used backwards (bullets against shield) the attack will count as a back hit. | **If used backwards (bullets against shield) the attack will count as a back hit. | ||
*The skill's iframes last until Chung rolls on the ground, meaning they will last longer when the skill is used from a higher platform. The additional cast from [Enhanced] can also only be used after the roll finishes. | *The skill's iframes last until '''Chung''' rolls on the ground, meaning they will last longer when the skill is used from a higher platform. The additional cast from [Enhanced] can also only be used after the roll finishes. | ||
*As '''Chung''' lands on the ground and rolls over, the player can cut the end lag of the skill by initiating a dash in the direction Chung came from, allowing for quicker movement. | |||
*This skill can be used while in Heavy Stance. | *This skill can be used while in Heavy Stance. | ||
*'''Dual Buster''' shots do not have ricocheting properties. | *'''Dual Buster''' shots do not have ricocheting properties. | ||
*'''[Enhanced] Dual Buster''' in conjunction with with [[Intense Showtime]] and [[Awakened Will: Deadly Chaser]]'s cooldown decrease | *'''[Enhanced] Dual Buster''' in conjunction with with [[Intense Showtime]] and [[Awakened Will: Deadly Chaser]]'s cooldown decrease allows the skill to be looped indefinitely on itself as long as you have the MP. | ||
<br> | <br> | ||
Revision as of 03:11, 20 August 2023
Requirements
Class | Level Required |
---|---|
Shooting Guardian | 15 |
Skill Information
Mode | Magic Damage (Magical) |
Number of Penetrations |
Max Hits | Cannonball Gain |
MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|---|
Normal | Awakening | Initial | Recast | |||||
Normal | ||||||||
PvE | 1297% | 1 | Indefinite | 2 | 1 | 100 MP | N/A | 7 Seconds |
PvP | 494% | |||||||
[Enhanced] | ||||||||
PvE | 1297% | 1 | Indefinite | 2 | 1 | 100 MP | 50 MP | 7 Seconds |
PvP | 494% |
Skill Traits
Stage | Light Dual Buster | Absorbing Dual Buster | ||
---|---|---|---|---|
Attribute Effect | Details | Attribute Effect | ||
MP Usage | ||||
Normal | MP Usage decreased to 80% | 80 MP | N/A | MP Gain of the skill increased to 200% |
[Enhanced] | 40 MP |
Total Damage
Mode | Base |
---|---|
PvE | 2,594% |
PvP | 988% |
- Damage calculations exclude the [Enhanced] double cast.
Related Skills
Tips and Details
- Dual Buster may put you behind enemies, but when used against shield mobs that are blocking, it results in frontal hit (a blocked attack), so they will remain guarding even though you are technically behind the enemy.
- If used backwards (bullets against shield) the attack will count as a back hit.
- The skill's iframes last until Chung rolls on the ground, meaning they will last longer when the skill is used from a higher platform. The additional cast from [Enhanced] can also only be used after the roll finishes.
- As Chung lands on the ground and rolls over, the player can cut the end lag of the skill by initiating a dash in the direction Chung came from, allowing for quicker movement.
- This skill can be used while in Heavy Stance.
- Dual Buster shots do not have ricocheting properties.
- [Enhanced] Dual Buster in conjunction with with Intense Showtime and Awakened Will: Deadly Chaser's cooldown decrease allows the skill to be looped indefinitely on itself as long as you have the MP.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
01/27/2011 | 06/27/2012 |
| |
03/29/2012 | - |
| |
06/27/2013 | 11/06/2013 |
| |
08/20/2015 | 01/27/2016 |
| |
01/12/2017 | 01/24/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
04/05/2018 | 04/18/2018 |
|
Alternative Names
Shooting Guardian - Skills