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| == Total Damage == | | == Total Damage == |
| <!--{{Damage|true|Chung
| | {{Damage|true|Chung |
| |dmg=728 | | |dmg=728 |
| |pvp_dmg=235 | | |pvp_dmg=235 |
Line 67: |
Line 67: |
| |heavy=true | | |heavy=true |
| |passive1=Modified Warhead | | |passive1=Modified Warhead |
| }}--> | | }} |
| | | *Average assumes 4 '''Submunition''' hits per wave. |
| {{:Modified Warhead}}
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| {{:Mobile Shelling}}
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| {{#vardefine: damage |728}}
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| {{#vardefine: damage_pvp|235}}
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| {{#vardefine: average_hits| 4}}
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| {{#vardefine: hits | 27}}
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| {{#vardefine: wave_count | 3}}
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| {{#vardefine: wave_count_modified | 2}}
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| | |
| <!--Base damage-->
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| {{#vardefine: average_damage_per_wave |{{#expr: {{#var:damage }} * {{#var:average_hits}} }} }}
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| {{#vardefine: average_damage_per_wave_pvp|{{#expr: {{#var:damage_pvp}} * {{#var:average_hits}} }} }}
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| {{#vardefine: total_damage_per_wave |{{#expr: {{#var:damage }} * {{#var:hits}} }} }}
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| {{#vardefine: total_damage_per_wave_pvp |{{#expr: {{#var:damage_pvp}} * {{#var:hits}} }} }}
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| | |
| {{#vardefine: average_damage |{{#expr: {{#var:average_damage_per_wave}} * {{#var:wave_count}} }} }}
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| {{#vardefine: average_damage_pvp|{{#expr: {{#var:average_damage_per_wave_pvp}} * {{#var:wave_count}} }} }}
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| {{#vardefine: total_damage |{{#expr: {{#var:total_damage_per_wave }} * {{#var:wave_count}} }} }}
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| {{#vardefine: total_damage_pvp |{{#expr: {{#var:total_damage_per_wave_pvp}} * {{#var:wave_count}} }} }}
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| | |
| {{#vardefine: average_damage_per_wave_heavy |{{#expr: {{#var:average_damage_per_wave }} * 1.44 }} }}
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| {{#vardefine: average_damage_per_wave_heavy_pvp|{{#expr: {{#var:average_damage_per_wave_pvp}} * 1.44 }} }}
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| {{#vardefine: total_damage_per_wave_heavy |{{#expr: {{#var:total_damage_per_wave }} * 1.44 }} }}
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| {{#vardefine: total_damage_per_wave_heavy_pvp |{{#expr: {{#var:total_damage_per_wave_pvp}} * 1.44 }} }}
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| | |
| {{#vardefine: average_damage_heavy |{{#expr: {{#var:average_damage }} * 1.44 }} }}
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| {{#vardefine: average_damage_heavy_pvp|{{#expr: {{#var:average_damage_pvp}} * 1.44 }} }}
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| {{#vardefine: total_damage_heavy |{{#expr: {{#var:total_damage }} * 1.44 }} }}
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| {{#vardefine: total_damage_heavy_pvp |{{#expr: {{#var:total_damage_pvp}} * 1.44 }} }}
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| | |
| <!--Modified damage-->
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| {{#vardefine: average_damage_per_wave_modified |{{#expr: {{#var:damage }} * {{#arrayindex:Modified Warhead|0}} * {{#var:average_hits}} }} }}
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| {{#vardefine: average_damage_per_wave_modified_pvp|{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * {{#var:average_hits}} }} }}
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| {{#vardefine: total_damage_per_wave_modified |{{#expr: {{#var:damage }} * {{#arrayindex:Modified Warhead|0}} * {{#var:hits}} }} }}
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| {{#vardefine: total_damage_per_wave_modified_pvp |{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * {{#var:hits}} }} }}
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| | |
| {{#vardefine: average_damage_additional_wave_modified |{{#expr: {{#var:damage }} * {{#arrayindex:Modified Warhead|0}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:average_hits}} round2}} }}
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| {{#vardefine: average_damage_additional_wave_modified_pvp|{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:average_hits}} round2}} }}
| |
| {{#vardefine: total_damage_additional_wave_modified |{{#expr: {{#var:damage }} * {{#arrayindex:Modified Warhead|0}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:hits}} round2}} }}
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| {{#vardefine: total_damage_additional_wave_modified_pvp |{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:hits}} round2}} }}
| |
| | |
| {{#vardefine: average_damage_modified_low |{{#expr: {{#var:average_damage_per_wave_modified}} * {{#var:wave_count}} round2}} }}
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| {{#vardefine: average_damage_modified_low_pvp|{{#expr: {{#var:average_damage_per_wave_modified_pvp}} * {{#var:wave_count}} round2}} }}
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| {{#vardefine: total_damage_modified_low |{{#expr: {{#var:total_damage_per_wave_modified}} * {{#var:wave_count}} round2}} }}
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| {{#vardefine: total_damage_modified_low_pvp |{{#expr: {{#var:total_damage_per_wave_modified_pvp}} * {{#var:wave_count_modified}} round2}} }}
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| | |
| {{#vardefine: average_damage_modified_high |{{#expr: ({{#var:average_damage_per_wave_modified}} * {{#var:wave_count_modified}}) + {{#var:average_damage_additional_wave_modified}} round2}} }}
| |
| {{#vardefine: average_damage_modified_high_pvp|{{#expr: ({{#var:average_damage_per_wave_modified_pvp}} * {{#var:wave_count_modified}}) + {{#var:average_damage_additional_wave_modified_pvp}} round2}} }}
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| {{#vardefine: total_damage_modified_high |{{#expr: ({{#var:total_damage_per_wave_modified}} * {{#var:wave_count_modified}}) + {{#var:total_damage_additional_wave_modified}} round2}} }}
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| {{#vardefine: total_damage_modified_high_pvp |{{#expr: ({{#var:total_damage_per_wave_modified_pvp}} * {{#var:wave_count_modified}}) + {{#var:total_damage_additional_wave_modified_pvp}} round2}} }}
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| | |
| {{#vardefine: average_damage_per_wave_modified_heavy |{{#expr: {{#var:damage }} * {{#arrayindex:Modified Warhead|0}} * {{#var:average_hits}} * 1.44 round2}} }}
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| {{#vardefine: average_damage_per_wave_modified_heavy_pvp|{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * {{#var:average_hits}} * 1.44 round2}} }}
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| {{#vardefine: total_damage_per_wave_modified_heavy |{{#expr: {{#var:damage }} * {{#arrayindex:Modified Warhead|0}} * {{#var:hits}} * 1.44 round2}} }}
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| {{#vardefine: total_damage_per_wave_modified_heavy_pvp |{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * {{#var:hits}} * 1.44 round2}} }}
| |
| | |
| {{#vardefine: average_damage_additional_wave_modified_heavy |{{#expr: {{#var:damage }} * {{#arrayindex:Modified Warhead|0}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:average_hits}} * 1.44 round2}} }}
| |
| {{#vardefine: average_damage_additional_wave_modified_heavy_pvp|{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:average_hits}} * 1.44 round2}} }}
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| {{#vardefine: total_damage_additional_wave_modified_heavy |{{#expr: {{#var:damage }} * {{#arrayindex:Modified Warhead|0}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:hits}} * 1.44 round2}} }}
| |
| {{#vardefine: total_damage_additional_wave_modified_heavy_pvp |{{#expr: {{#var:damage_pvp}} * {{#arrayindex:Modified Warhead|1}} * (1+({{#arrayindex:Mobile Shelling|1}}*6)) * {{#var:hits}} * 1.44 round2}} }}
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| | |
| {{#vardefine: average_damage_modified_low_heavy |{{#expr: {{#var:average_damage_per_wave_modified}} * {{#var:wave_count}} * 1.44 round2}} }}
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| {{#vardefine: average_damage_modified_low_heavy_pvp|{{#expr: {{#var:average_damage_per_wave_modified_pvp}} * {{#var:wave_count}} * 1.44 round2}} }}
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| {{#vardefine: total_damage_modified_low_heavy |{{#expr: {{#var:total_damage_per_wave_modified}} * {{#var:wave_count}} * 1.44 round2}} }}
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| {{#vardefine: total_damage_modified_low_heavy_pvp |{{#expr: {{#var:total_damage_per_wave_modified_pvp}} * {{#var:wave_count}} * 1.44 round2}} }}
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| | |
| {{#vardefine: average_damage_modified_high_heavy |{{#expr: (({{#var:average_damage_per_wave_modified}} * {{#var:wave_count_modified}}) + {{#var:average_damage_additional_wave_modified}}) * 1.44 round2}} }}
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| {{#vardefine: average_damage_modified_high_heavy_pvp|{{#expr: (({{#var:average_damage_per_wave_modified_pvp}} * {{#var:wave_count_modified}}) + {{#var:average_damage_additional_wave_modified_pvp}}) * 1.44 round2}} }}
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| {{#vardefine: total_damage_modified_high_heavy |{{#expr: (({{#var:total_damage_per_wave_modified}} * {{#var:wave_count_modified}}) + {{#var:total_damage_additional_wave_modified}}) * 1.44 round2}} }}
| |
| {{#vardefine: total_damage_modified_high_heavy_pvp |{{#expr: (({{#var:total_damage_per_wave_modified_pvp}} * {{#var:wave_count_modified}}) + {{#var:total_damage_additional_wave_modified_pvp}}) * 1.44 round2}} }}
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| | |
| <div class="long-table tooltip-up">
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| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
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| |-
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| ! rowspan=4 | Mode !! colspan=8 | Base !! colspan=8 | [[Modified Warhead]]/[[Mobile Shelling]]
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| |-
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| ! colspan=4 | Normal !! colspan=4 | Heavy !! colspan=4 | Normal !! colspan=4 | Heavy
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| |-
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| ! colspan=2 | Per Wave !! colspan=2 | Total !! colspan=2 | Per Wave !! colspan=2 | Total !! colspan=2 | Per Wave !! colspan=2 | Total !! colspan=2 | Per Wave !! colspan=2 | Total
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| |-
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| ! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
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| |-
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| | {{PvE}}
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| | {{formatnum:{{#var: average_damage_per_wave}}}}% || {{formatnum:{{#var: total_damage_per_wave}}}}%
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| | {{formatnum:{{#var: average_damage}}}}% || {{formatnum:{{#var: total_damage}}}}%
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| | {{formatnum:{{#var: average_damage_per_wave_heavy}}}}% || {{formatnum:{{#var: total_damage_per_wave_heavy}}}}%
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| | {{formatnum:{{#var: average_damage_heavy}}}}% || {{formatnum:{{#var: total_damage_heavy}}}}%
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| | {{formatnum:{{#var: average_damage_per_wave_modified}}}}% {{tt|(~{{formatnum:{{#var: average_damage_additional_wave_modified}}}}%)|Additional Wave Only}} || {{formatnum:{{#var: total_damage_per_wave_modified}}}}% {{tt|(~{{formatnum:{{#var: total_damage_additional_wave_modified}}}}%)|Additional Wave Only}}
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| | {{formatnum:{{#var: average_damage_modified_low}}}}% ~{{formatnum:{{#var: average_damage_modified_high}}}}% || {{formatnum:{{#var: total_damage_modified_low}}}}% ~{{formatnum:{{#var: total_damage_modified_high}}}}%
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| | {{formatnum:{{#var: average_damage_per_wave_modified_heavy}}}}% {{tt|(~{{formatnum:{{#var: average_damage_additional_wave_modified_heavy}}}}%)|Additional Wave Only}} || {{formatnum:{{#var: total_damage_per_wave_modified_heavy}}}}% {{tt|(~{{formatnum:{{#var: total_damage_additional_wave_modified_heavy}}}}%)|Additional Wave Only}}
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| | {{formatnum:{{#var: average_damage_modified_low_heavy}}}}% ~{{formatnum:{{#var: average_damage_modified_high_heavy}}}}% || {{formatnum:{{#var: total_damage_modified_low_heavy}}}}% ~{{formatnum:{{#var: total_damage_modified_high_heavy}}}}%
| |
| |-
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| | {{PvP}}
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| | {{formatnum:{{#var: average_damage_per_wave_pvp}}}}% || {{formatnum:{{#var: total_damage_per_wave_pvp}}}}%
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| | {{formatnum:{{#var: average_damage_pvp}}}}% || {{formatnum:{{#var: total_damage_pvp}}}}%
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| | {{formatnum:{{#var: average_damage_per_wave_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_per_wave_heavy_pvp}}}}%
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| | {{formatnum:{{#var: average_damage_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_heavy_pvp}}}}%
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| | {{formatnum:{{#var: average_damage_per_wave_modified_pvp}}}}% {{tt|(~{{formatnum:{{#var: average_damage_additional_wave_modified_pvp}}}}%)|Additional Wave Only}} || {{formatnum:{{#var: total_damage_per_wave_modified_pvp}}}}% {{tt|(~{{formatnum:{{#var: total_damage_additional_wave_modified_pvp}}}}%)|Additional Wave Only}}
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| | {{formatnum:{{#var: average_damage_modified_low_pvp}}}}% ~{{formatnum:{{#var: average_damage_modified_high_pvp}}}}% || {{formatnum:{{#var: total_damage_modified_low_pvp}}}}% ~{{formatnum:{{#var: total_damage_modified_high_pvp}}}}%
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| | {{formatnum:{{#var: average_damage_per_wave_modified_heavy_pvp}}}}% {{tt|(~{{formatnum:{{#var: average_damage_additional_wave_modified_heavy_pvp}}}}%)|Additional Wave Only}} || {{formatnum:{{#var: total_damage_per_wave_modified_heavy_pvp}}}}% {{tt|(~{{formatnum:{{#var: total_damage_additional_wave_modified_heavy_pvp}}}}%)|Additional Wave Only}}
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| | {{formatnum:{{#var: average_damage_modified_low_heavy_pvp}}}}% ~{{formatnum:{{#var: average_damage_modified_high_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_modified_low_heavy_pvp}}}}% ~{{formatnum:{{#var: total_damage_modified_high_heavy_pvp}}}}%
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| |}
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| </div>
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| *Average assumes 4 '''Submunition''' hits per wave. | |
| *Does not account for '''Explosion''' damage. | | *Does not account for '''Explosion''' damage. |
| *Assumes 6 cannonballs are consumed to trigger the additional wave. | | **'''Explosion''' and '''Submunition''' are mutually exclusive. |
| **Modified damage ranges from 0 to 6 enhanced cannonballs used.
| | *Damage ranges from 0~6 Enhanced Cannonballs consumed. |
| *'''Explosion''' and '''Submunition''' are mutually exclusive. | |
| <br> | | <br> |
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