Mercenary Behavior: Difference between revisions
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|align=center style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Class''' | |align=center style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Class''' | ||
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master''' | |style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master''' | ||
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| ''' | |style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Level Required''' | ||
|- | |- | ||
| [[Weapon Taker]] | | [[Weapon Taker]] | ||
| align=center | Lv. | | align=center | Lv.20 | ||
| align=center | | | align=center | 30 | ||
|} | |} | ||
<br> | <br> |
Revision as of 08:05, 18 December 2013
Requirements
Class | Master | Level Required |
Weapon Taker | Lv.20 | 30 |
Skill Information
Skill Level | Level Required |
Debuff Time Reduction |
Overheat Damage Reduction |
1 | 30 | 25% | 25% |
2 | 30 | ||
3 | 31 | ||
4 | 34 | ||
5 | 37 | ||
6 | 40 | ||
7 | 43 | ||
8 | 46 | ||
9 | 49 | ||
10 | 52 | ||
11 | 55 | ||
12 | 58 | ||
13 | 61 | ||
14 | 64 | ||
15 | 67 | ||
16 | 70 | ||
17 | 73 | ||
18 | 76 | ||
19 | 79 | ||
20(M) | 82 |
Trivia
Many of the status effects that Weapon Taker gains resistance to through Mercenary Behavior are effects commonly used by other players(wounds, movement reduction, attack speed reduction, stun, panic, etc.), meaning this passive is exceptionally useful in PVP.
- NA
Template:WTSkills |-| KR= Template:WTSkillsKR