Call of the Wind: Difference between revisions
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| 06/20/2019 || 07/17/2019 || colspan=2 align="left" | | | 06/20/2019 || 07/17/2019 || colspan=2 align="left" | | ||
*Added [[Rising Falcon]] and [[Low Kick]] to Wind Skills. | *Added [[Rising Falcon]] and [[Low Kick]] to Wind Skills. | ||
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| 02/29/2024 || <!-- Approx 03/28/2024--> || colspan=2 align="left" | | |||
*{{nerf|{{se|384|Call of the Wind}} '''100% Critical Increase''' removed.}} | |||
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<br> | <br> |
Revision as of 03:06, 23 February 2024
[Passive] Can summon an even stronger wind. After using 3 Special Active skills, [Call of the Wind] buff will be activated, increasing damage for wind skills.
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Requirements
Class | Level Required |
---|---|
Anemos | 99 |
Skill Information
Skill Level | Level Required | Self BuffCall of the WindSelf BuffCall of the Wind (Upon using 3 Special Actives) | |||
---|---|---|---|---|---|
Wind Skill Critical Rate | Wind Skill Critical Damage Increase This effect is additive to your current stats. A |
Movement Speed Increase This effect is multiplicative to your current stats. M |
Duration | ||
PvE | |||||
1 | 99 | 100% | 20% | 20% | 30 Seconds |
PvP | |||||
1 | 99 | 100% | 5% | 10% | 15 Seconds |
Tips and Details
- This is best used with the passive Immersed in Nature to increase your damage when using Wind Skills.
- Due to this passive providing maximum Critical Hit Rate, it is recommended to avoid building high amounts of that stat in your equipment if your playstyle revolves around Wind Skills.
- It is recommended to have a moderate Critical in statistics for players that have trouble with meeting the Combat Power entry requirement of dungeons.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
11/30/2017 | 12/20/2017 |
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08/23/2018 | 09/06/2018 |
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04/25/2019 | 05/22/2019 |
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- |
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06/20/2019 | 07/17/2019 |
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02/29/2024 |
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Alternative Names
Anemos - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Rhythmical Quake
- Rhythmical Quake
Force Active
Force Passive
Force Active
Force Passive