Pulse Cannon: Difference between revisions
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(→Tips and Details: That was a bug in that the skill did not show as available if you did not have both but could still be used, this has since been fixed.) |
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== Tips and Details == | == Tips and Details == | ||
*'''Pulse Cannon''' can be followed up by the [[Psychic Tracer]] DP Combos. | *'''Pulse Cannon''' can be followed up by the [[Psychic Tracer]] DP Combos. | ||
*Shots do not knockdown. | *Shots do not knockdown. |
Revision as of 17:14, 28 December 2013
File:AddSkill10.png | [Special Active] Add fires 4 electrical bullets that home in on the nearest target in front of him with his dynamos, dealing magical damage and piercing them. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 MP. When in DP mode, Pulse Cannon will cost 100 DP and cost 25 DP per extra shot instead. |
Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Psychic Tracer | Lv. 20 | 25 | 3 |
Skill Infomation
Skill Level | Level Required | Damage (Magical) Per Shot |
MP/DP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|
Normal Mode | DP Mode | ||||||
Normal | Extra Shots | Normal | Extra Shots | ||||
1 | 25 | 217% | 100 MP | 25 MP | 100 DP | 25 DP | 9 Seconds |
2 | 224% | ||||||
3 | 26 | 231% | |||||
4 | 29 | 238% | |||||
5 | 32 | 245% | |||||
6 | 35 | 252% | |||||
7 | 38 | 259% | |||||
8 | 41 | 266% | |||||
9 | 44 | 273% | |||||
10 | 47 | 280% | |||||
11 | 50 | 288% | |||||
12 | 53 | 295% | |||||
13 | 56 | 302% | |||||
14 | 59 | 309% | |||||
15 | 62 | 316% | |||||
16 | 65 | 323% | |||||
17 | 68 | 330% | |||||
18 | 71 | 337% |
Tips and Details
- Pulse Cannon can be followed up by the Psychic Tracer DP Combos.
- Shots do not knockdown.
- After the shots hit the targeted, they will just fly forward in the direction it hit the targeted.
Updates
- 12/26/2013 KR
- Lock-on range increased.