Velder's Hallucination: Difference between revisions
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=Velder's Hallucination= | =Velder's Hallucination= | ||
<center>{{quotation|Joaquin's trap is elaborately prepared. '''Velder's Hallucination''' is a place where you cannot wake up from your dream.}}</center> | |||
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|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #FFFFFF; color:#FFFFFF;" colspan="12"| [[File:5-xnew.jpg|800px]] | |||
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|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" colspan="12"| '''Description:''' | |||
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Sullen Joaquin has been found studying forbidden alchemy. Elsword and his friends returned to Velder in order to investigate him. As they encounter Joaquin, he throws a potion at them, trapping them in an illusion known as '''Velder's Hallucination'''. | |||
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|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" colspan="12"| '''Recommended Level:''' | |||
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|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"| | |||
55-60 | |||
|- | |||
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" width="50%" colspan="6"| '''Appropriate Item Level (Normal):''' | |||
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" width="50%" colspan="6"| '''Appropriate Item Level (Hell):''' | |||
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| colspan="6" style="border:1px solid; border-color:#000000;" align="center" width="60%" | | |||
70 | |||
| colspan="6" style="border:1px solid; border-color:#000000;" align="center" width="60%" | | |||
85 | |||
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|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" colspan="12"| '''Entry Requirements:''' | |||
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|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"| | |||
<tabber> | <tabber> | ||
NA= | NA= | ||
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*Must be Level 60 or higher. | *Must be Level 60 or higher. | ||
</tabber> | </tabber> | ||
|- | |||
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" width="50%" colspan="6"| '''Mobs:''' | |||
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" width="50%" colspan="6"| '''Mini Boss:''' | |||
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| colspan="6" style="border:1px solid; border-color:#000000;" valign="top" width="60%" | | |||
== | *[[File:Arc_Glitter_Guard.jpg|60px]] '''Arc Glitter Guard''' - Same as the '''Glitter Guards''' that you have encountered throughout Velder. Only Appear in First Stage only. | ||
*[[File:Arc_Glitter_Panzer.jpg|60px]] '''Arc Glitter Panzer''' - Same as the '''Glitter Panzer''' that you have encountered throughout Velder. Only Appear in First Stage only. | |||
* | *[[File:Arc_Glitter_Sniper.jpg|60px]] '''Arc Glitter Sniper''' - Same as the '''Glitter Sniper''' that you have encountered throughout Velder. Only Appear in First Stage only. | ||
*[[File:Bloody_Glitter_Spearman.jpg|60px]] '''Bloody Glitter Spearman''' - This is a stronger variant of the '''Glitter Guard''' that you have encountered throughout Velder. | |||
*[[File:Dunno.png|60px]] '''Bloody Glitter Sniper''' - This is a stronger variant of the '''Glitter Sniper''' that you have encountered throughout Velder. They're now capable to use [[Back Tumbling Shot]] after a shot. | |||
*'''Arc Glitter Panzer | *[[File:Bloody_Glitter_Defender.jpg|60px]] '''Bloody Glitter Defender''' - This is a stronger variant of the '''Glitter Defender''' that you have encountered throughout Velder. When they attack with their shields, spikes will appear from them. They are now capable of reflecting projectiles with their shields whenever they are defending. | ||
*'''Arc Glitter Sniper | *[[File:Bloody_Glitter_Dasher.jpg|60px]] '''Bloody Glitter Dasher''' - This is a stronger variant of the '''Glitter Dasher''' that you have encountered throughout Velder. | ||
* | *[[File:Bloody_Wyvern.jpg|60px]] '''Bloody Wyvern''' - This is a stronger variant of the '''Wyverns''' that you have encountered throughout Velder. | ||
*[[File:Bloody_Uno_Hound.jpg|60px]] '''Bloody Uno Hound''' - This is a smaller variant of '''[[5-1|Uno Hound]]'''. It will use the same moves that the regular '''Uno Hound''' will and possesses much more attack speed. | |||
*[[File:Dunno.png|60px]] '''Puppet Stone''' - These are the red puppets that you have encountered when you fought against [[5-4|Crazy Puppet]]. These puppets will move around and try to get close to you. When they are close, they will dance a little and explode, damaging players close to it and killing itself. | |||
*[[File:Dunno.png|60px]] '''Bloody Glitter Bomber''' - This is a stronger variant of the '''Glitter Rock Thrower'''. But instead of rocks, this Glitter holds a case full of bombs on their back and is no longer immobile. | |||
*'''Bloody Glitter Sniper | *[[File:Dunno.png|60px]] '''Joaquin's Hallucination (Crazy Puppet)''' - During this stage, you will encounter Crazy Puppet as a hallucination. It will attack only with its staff by swinging it in front or behind it, leaving a field of fire behind after swinging. | ||
*'''Bloody Glitter Defender | |||
* | |||
*'''Bloody Wyvern | |||
*'''Bloody Uno Hound | |||
*'''Puppet Stone | |||
*'''Bloody Glitter Bomber | |||
*'''Joaquin's Hallucination (Crazy Puppet) | |||
**'''Puppet Stones''' will be summoned in large numbers by these and if these puppets dance near it, it will regain HP. | **'''Puppet Stones''' will be summoned in large numbers by these and if these puppets dance near it, it will regain HP. | ||
*[[File:Dunno.png|60px]] '''Bloody Elite Glitter: Taker''' - This is one of the Elite Glitter that you will encounter. These Elite Glitters are now stronger and use [[Raven]]'s combo that you have encountered in Altera. In addition to being able to pull off Raven's sword combos, they can also use [[Power Assault]] and [[Charged Bolt]] in the same style whenever they have the appropriate amount of mana. | |||
*'''Bloody Elite Glitter : Taker | *[[File:Dunno.png|60px]] '''Bloody Elite Glitter: Ranger''' - This is the second Elite Glitter that you will encounter. Unlike the '''Bloody Glitter Sniper''', these archers will be wearing green armor. These archers are now stronger and are able to use [[Rena]]'s pre-rebalance combos of firing arrows. In addition to being able to shoot arrows like Rena, they can also use [[Assault Kick]] and [[Perfect Storm]] in the same style whenever they have the appropriate amount of mana. | ||
*[[File:Dunno.png|60px]] '''Bloody Elite Glitter: Magician''' - This is the third Elite Glitter that you will encounter. Instead of shooting ghosts from their wands, they can shoot fireballs in the same method as [[Aisha]]. In addition to being able to shoot fireballs like Aisha, they can also use [[Chain Fireball]] and [[Gust Screw]] in the same style whenever they have the appropriate amount of mana. | |||
*'''Bloody Elite Glitter : Ranger | *[[File:Dunno.png|60px]] '''Bloody Glitter Assassin''' - *'''Bloody Glitter Assassin:''' This is a stronger variant of the '''Arc Glitter Assassins''' that you have encountered throughout Velder. They are now capable of using [[Shadow Step]] with [[Shadow Piercing]] along with their regular attacks. | ||
*[[File:Dunno.png|60px]] '''Zombie Glitter''' - As the name would suggest, this is a reanimated Glitter corpse. They will slowly move towards any player and attack by biting them. | |||
*'''Bloody Elite Glitter : Magician | *[[File:Dunno.png|60px]] '''Zombie Glitter Grave''' - Produces one '''Zombie Glitter''' at a time until destroyed, has an extremely large amount of HP. | ||
*''' | |||
*'''Bloody Glitter Assassin:''' This is a stronger variant of the '''Arc Glitter Assassins''' that you have encountered throughout Velder. They are now capable of using [[Shadow Step]] with [[Shadow Piercing]] along with their regular attacks. | |||
*'''Zombie Glitter Grave | |||
**For each '''Zombie Glitter''' it produces it will lose a bit of HP. | **For each '''Zombie Glitter''' it produces it will lose a bit of HP. | ||
==General== | |||
== General == | *[[File:Dunno.png|60px]] '''Red Glitter Taker''' - This mob's attack virtually similar to regular elite glitters. | ||
*'''Red Glitter Taker''' | *[[File:Dunno.png|60px]] '''Red Glitter Ranger''' - This mob's attack virtually similar to regular elite glitters. | ||
*'''Red Glitter Ranger''' | *[[File:Dunno.png|60px]] '''Red Glitter Magician''' - This mob's attack virtually similar to regular elite glitters. | ||
*'''Red Glitter Magician''' | | colspan="6" style="border:1px solid; border-color:#000000;" valign="top" width="60%" | | ||
*'''none''' | |||
|- | |||
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" width="50%" colspan="6"| '''Potions (Player):''' | |||
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" width="50%" colspan="6"| '''Potions (Mobs):''' | |||
|- | |||
== | | colspan="6" style="border:1px solid; border-color:#000000;" valign="top" width="60%" | | ||
As you progress through the dungeon, you will encounter various cauldrons filled with potions. If you destroy them, you will receive the effects based off of what potion you just destroyed. | As you progress through the dungeon, you will encounter various cauldrons filled with potions. If you destroy them, you will receive the effects based off of what potion you just destroyed. | ||
*'''Berserk:''' Your character size will increase substantially (and so do your attacks) and you will receive a 100% critical hit buff for its duration. <br/> | *'''Berserk:''' Your character size will increase substantially (and so do your attacks) and you will receive a 100% critical hit buff for its duration. <br/> | ||
*'''Optical:''' Your character will have the ability to instantly kill enemies, when you touch them or hit them (except for Crazy Puppet/Joaquin's Hallucination) for its duration. <br/> | *'''Optical:''' Your character will have the ability to instantly kill enemies, when you touch them or hit them (except for Crazy Puppet/Joaquin's Hallucination) for its duration. <br/> | ||
*'''Mana:''' Your character will gain massive mana regeneration for its duration. <br | *'''Mana:''' Your character will gain massive mana regeneration for its duration. | ||
| colspan="6" style="border:1px solid; border-color:#000000;" valign="top" width="60%" | | |||
Most '''Bloody Glitter''' monsters (Except Bloody Glitter Bomber) are capable of drinking potions whenever their health reaches about 30%. In Hell mode, they will drink their potions at 60% HP, but in Luto Mode, they will drink their potions at 70% HP. After drinking their potions, they will receive various effects. | |||
<br> | |||
-'''Red Smoke''' - Increasing their size and 100% critical chance. | |||
<br> | |||
-'''Yellow Smoke''' - Granting them super-armored status. | |||
<br> | |||
-'''Blue Smoke''' - Increasing their mana regeneration rate. | |||
<br> | <br> | ||
== Obstacles == | *''They will have 90% damage reduction and super armor when they are drinking a potion but this can be prevented by using a launching attack or skill (getting Freeze or Petrified can work too to prevent drinking a Potion) just as they would normally drink a potion. Sometimes they will gain the effect of the potion anyways when launched, though the animation for drinking the potion will still be skipped. | ||
|- | |||
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" colspan="12"| '''Obstacles:''' | |||
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|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"| | |||
As you progress through the dungeon, you will re-encounter previous opponents that will try to stop you. They only appear in the background, meaning you cannot attack them or stop them from attacking. | As you progress through the dungeon, you will re-encounter previous opponents that will try to stop you. They only appear in the background, meaning you cannot attack them or stop them from attacking. | ||
*'''Crazy Puppet''' | *[[File:Dunno.png|60px]] '''Crazy Puppet''' - Will ignite a small fire on the field that burns anyone within. | ||
*'''Spriggan''' | *[[File:Dunno.png|60px]] '''Spriggan''' - Will occasionally execute a Dark Energy Splash from underneath, which does substantial damage. | ||
*'''Uno Hound''' | *[[File:Dunno.png|60px]] '''Uno Hound''' - Will shoot lasers with its eyes across the field and back, potentially dragging your character across the field while dealing substantial damage. | ||
*'''Joaquin''' | *[[File:Joaquin.jpg|60px]] '''Joaquin''' - Will create obstacles that do damage and block your path. He can throw '''Puppet Stones''' onto the field and create portals to uplift buildings from the ground or drop them from the air. | ||
*[[File:Dunno.png|60px]] '''Faraway Archers''' - These archers fire up to 3 arrows per archer from a distance at you. These archers cannot be killed. Can be killed with skills such as [[Guide Arrow]] and [[Shooting Star]]. | |||
*[[File:Dunno.png|60px]] '''Demoniac Cannon''' - This is a same variant of the '''Demoniac Cannon''' that you have encountered throughout Velder. Only Appear in First Stage only. | |||
*[[File:Dunno.png|60px]] '''Barricades''' - These barricades merely block you way. | |||
|- | |||
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" colspan="12"| '''Boss:''' | |||
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|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"| | |||
*[[File:Sullen_Joaquin.jpg|120px]] '''Joaquin's Hallucination''' | |||
=== Moves === | === Moves === | ||
*'''Magic Shield''': Joaquin will set up a shield that will drastically reduce all damage taken while drinking his potion to recover his health at an alarming rate. | *'''Magic Shield''': Joaquin will set up a shield that will drastically reduce all damage taken while drinking his potion to recover his health at an alarming rate. | ||
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**Joaquin has roughly 6M HP on Normal Mode and 8M HP on Hell Mode (31 Life-bars in both modes). | **Joaquin has roughly 6M HP on Normal Mode and 8M HP on Hell Mode (31 Life-bars in both modes). | ||
**He has about ~29.5% damage reduction on Normal Mode and ~52% damage reduction on Hell Mode. (needs more testing) | **He has about ~29.5% damage reduction on Normal Mode and ~52% damage reduction on Hell Mode. (needs more testing) | ||
|- | |||
===Drops=== | |valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" colspan="12"| '''Drops:''' | ||
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|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"| | |||
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" | {| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" | ||
|- | |- | ||
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1% chance to release a Curse Cloud | 1% chance to release a Curse Cloud | ||
|} | |} | ||
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|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" colspan="12"| '''BGMs:''' | |||
== | |- | ||
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"| | |||
=== Dungeon === | === Dungeon === | ||
[https://www.youtube.com/watch?v=XucrX3TtU5A '''''music053_stage'''''] | [https://www.youtube.com/watch?v=XucrX3TtU5A '''''music053_stage'''''] | ||
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=== Boss === | === Boss === | ||
[https://www.youtube.com/watch?v=SHxPyQu4b8A '''''music054_boss'''''] | [https://www.youtube.com/watch?v=SHxPyQu4b8A '''''music054_boss'''''] | ||
|} | |||
|} | |||
<br> | |||
{{Dungeons}} | {{Dungeons}} |
Revision as of 05:44, 18 January 2014
Velder's Hallucination
“ | Joaquin's trap is elaborately prepared. Velder's Hallucination is a place where you cannot wake up from your dream.
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” |
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