Qu'est ce que la valeur de K.O. (Knockdown) ?
La Valeur de K.O. ou Knockdown (abrégé KD) est un compteur invisible qui augmente à chaque coup subit par un joueur/monstre et qui, lorsqu'il atteint une certaine valeur, fais tomber au sol le joueur/monstre. Cette mécanique de jeu à pour objectif d'éviter les combos infinis. Il est plus intéressant d'éviter de faire tomber un joueur/monstre puisque cela amène une réduction de dégâts pendant que le monstre est au sol (JcE) et une immunité totale du joueur adverse au sol (JcJ).
Conditions
- La cible tombera automatiquement quand:
- Une attaque qui met au sol directement a été utilisée.
- N'importe quel coup après que la valeur de K.O. ait été atteinte:
- JcJ = 100 Max KD
- JcE = 130 Max KD
- La valeur de K.O. est réinitialisée après avoir fais tomber la cible pour cause de valeur de K.O. max atteinte.
- Si la valeur de K.O. maximum est atteinte en l'air, la cible retombera plus vite au sol.
Réduire la valeur de K.O.
- Certains personnages possèdent des compétences qui peuvent réduire la valeur de K.O.
- La plupart des attaques qui mettent normalement au sol réduisent la valeur de K.O. si elle sont utilisées sur une cible en l'air (à condition de la rattraper avant sa chute).
Legend
Name
|
Description
|
Launch Attack
|
LA
|
Lance verticalement la cible dans les airs (grande chance de continuer le combo)
|
LA1
|
Lance la cible vers la gauche/droite
|
LA2
|
Lance la cible en l'air vers la gauche/droite.
|
LA3
|
Lance la cible en l'air diagonalement dans les airs ou au sol
|
Pass
|
P
|
Une attaque qui fait passer à travers la cible
|
Knockdown
|
KD
|
Fais tomber la cible au sol
|
Knockdown Values
Input
|
Knockdown Value
|
Type
|
Z
|
6.6
|
-
|
ZZ
|
6.6
|
-
|
ZZZ
|
7.3
|
-
|
ZZZZ
|
R
|
KD
|
ZZZX
|
+34% Counter extension
|
LA1
|
X
|
7.4
|
-
|
XX
|
7.4
|
-
|
XXX
|
R
|
KD
|
XXZ
|
+34% Counter extension
|
LA
|
→→Z
|
9.2
|
-
|
→→ZZ
|
6.6
|
-
|
→→ZZZ
|
9.2
|
P
|
→→X
|
+34% Counter extension
|
-
|
↑Z
|
6.6
|
-
|
↑X
|
-34~42
|
KD
|
→→↑Z
|
7.2
|
-
|
→→↑ZZ
|
7.2
|
-
|
→→↑ZZZ
|
0
|
KD
|
→→↑X
|
8
|
-
|
→→↑XX
|
R
|
KD
|
Persistent Roll
|
-20
|
P
|
|
Input
|
Knockdown Value
|
Type
|
→→ZX
|
|
-
|
→→ZXX
|
|
LA
|
XXX
|
|
-
|
XXXX
|
|
-
|
XXXXX
|
|
-
|
→→↑ZZZ
|
|
-
|
Kick
|
-50
|
-
|
|
Input
|
Knockdown Value
|
Type
|
ZZZ→Z
|
|
-
|
→→↑XX
|
|
-
|
→→↑XXX
|
|
LA
|
→→XHoldX
|
|
-
|
→→XHoldXX
|
|
LA
|
Rolling Smash
|
0
|
LA
|
|
Input
|
Knockdown Value
|
Type
|
→→↑ZX
|
|
-
|
→→↑XZ
|
|
-
|
→→↑XZZ
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
→→ZZX
|
|
P
|
→→ZZ
|
|
-
|
→→ZZZ
|
|
-
|
→→↑XZ
|
|
-
|
XZ
|
|
-
|
XZZ
|
|
LA
|
→→↑ZX
|
|
-
|
→→↑ZXX
|
|
-
|
Persistent Explosive Fist
|
(-2.5) * 8
|
-
|
Enhanced (lv81): (-2.5) * 10
|
-
|
|
Input
|
Knockdown Value
|
Type
|
→→ZZX
|
|
P
|
→→↑XZ
|
|
-
|
→→↑XZZ
|
|
-
|
ZZZ
|
|
-
|
ZZZZ
|
|
-
|
→→XHoldZ
|
|
-
|
Fire Rune
|
0
|
R
|
|
Input
|
Knockdown Value
|
Type
|
→→XX
|
|
-
|
→→XXZ
|
|
-
|
→→↑XXZ
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
XX
|
|
-
|
XX~X
|
|
-
|
XX~XX
|
|
KD
|
XX~XZ
|
|
LA
|
→→ZZ
|
|
-
|
→→↑ZZZ
|
|
-
|
Persistent Sword Shield
|
-3 * 15
|
-
|
|
Input
|
Knockdown Value
|
Type
|
ZZZ
|
|
-
|
ZZZZ
|
|
LA
|
ZZZZZ
|
|
LA1
|
→→↑XX
|
|
-
|
→→↑XXX
|
|
-
|
→→XX
|
|
LA
|
→→XXX
|
|
LA3
|
Compact Counter
|
(assumed 0?)
|
LA
|
[Persistent]: -7.5 * 2
|
-
|
|
Input
|
Knockdown Value
|
Type
|
→→XZ
|
|
P
|
→→XZX
|
|
-
|
→→↑ZX
|
|
-
|
→→↑ZXZ
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
Z
|
9
|
-
|
ZZ
|
9
|
-
|
ZZZ
|
9
|
KD
|
ZZ↑Z
|
-18
|
LA
|
ZZ↑ZZ
|
|
LA1
|
X
|
7
|
-
|
XX
|
7
|
-
|
XXX
|
10
|
-
|
XXXX
|
|
KD
|
XX↓X
|
|
LA
|
XX→X
|
-63
|
LA2
|
↑Z
|
9
|
-
|
↑X
|
0
|
-
|
→→Z
|
9
|
-
|
→→ZZ
|
-18
|
LA3
|
→→ZX
|
|
KD
|
→→X
|
7
|
P
|
→→↑Z
|
-18
|
LA
|
→→↑X
|
7
|
-
|
→→↑XX
|
0 (?)
|
-
|
|
Input
|
Knockdown Value
|
Type
|
XX↓X
|
5 * 3
|
-
|
XX↓XX
|
7
|
LA
|
→→XX
|
0
|
-
|
ZZX
|
2,2 per hit
|
-
|
ZZXX
|
|
-
|
→→↑ZX
|
-15 * 3
|
-
|
→→↑ZXX
|
-15 * 4~10
|
-
|
Flame Wave
|
0
|
-
|
|
Input
|
Knockdown Value
|
Type
|
XZZ XXZZ
|
3 * 1~6
|
-
|
ZZ↑ZZ
|
?
|
LA1
|
XZ XXZ
|
2 * 3~4
|
-
|
→→ZX
|
13
|
-
|
→→ZXX
|
5 * 3
|
-
|
→→ZXXX
|
7
|
LA
|
→→↑X
|
7
|
-
|
→→↑XX
|
0
|
-
|
→→↑XXX
|
0
|
-
|
XX←X
|
10
|
P
|
Circle Flame
|
0
|
-
|
|
Input
|
Knockdown Value
|
Type
|
→→XZ
|
* 3
|
-
|
→→ZZX
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
XX←X
|
1,3 per hit
|
-
|
ZZ↑ZZ
|
1 per hit (?)
|
-
|
→→ZX
|
13
|
-
|
→→ZXX
|
1,3 per hit
|
-
|
→→↑ZX
|
2 per hit
|
-
|
XX↓X
|
7
|
LA
|
XX↓XZ
|
-80
|
LA2
|
XXXHoldX
|
-18
|
LA
|
↑X
|
-9
|
LA
|
Dark Wave
|
0 / -5 per hit (skill trait)
|
-
|
Mana Steal
|
0 / -10
|
-
|
|
|
Input
|
Knockdown Value
|
Type
|
→→↑ZZ
|
|
-
|
XX↑X
|
|
-
|
XX↑XX
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
|
Lv. 4
|
Z
|
|
7
|
-
|
ZZ
|
|
6
|
-
|
ZZZ
|
|
9
|
-
|
ZZZZ
|
|
?
|
KD
|
→→Z
|
|
7
|
-
|
→→ZZ
|
|
-18
|
LA3
|
→→ZX
|
|
10
|
-
|
→→ZXX
|
|
8
|
-
|
→→ZXXX
|
0 (bugged)
|
-
|
LA
|
→→↑ZX
|
0
|
-
|
-
|
→→↑ZXX
|
2 * per hit (?)
|
-
|
-
|
Energy Wave
|
0
|
-
|
-
|
Energy Drain
|
0 / -10 per hit (skill trait)
|
-
|
-
|
|
Input
|
Knockdown value
|
Type
|
|
Lv. 4
|
XX↓XX →→ZXXXX
|
15+15+0 (?)
|
-
|
-
|
→→X
|
2,4 per hit
|
-
|
-
|
→→XX
|
22 in total
|
-
|
-
|
→→↑X
|
2,4 per hit
|
-
|
-
|
→→↑XZ
|
0
|
-
|
-
|
→→↑XZZ
|
22 in total
|
-
|
-
|
X
|
1,2 per hit
|
-
|
-
|
XX
|
1,2 per hit
|
-
|
-
|
XXX
|
?
|
-
|
-
|
XXXHoldX
|
?
|
-
|
-
|
↑X
|
1,65 per hit
|
-
|
-
|
Worm Hole
|
0 / -3 per hit (skill trait)
|
-
|
-
|
|
Input
|
Knockdown Value
|
Type
|
ZZZX
|
|
-
|
→→XZ
|
* 7
|
-
|
|
Input
|
Knockdown Value
|
Type
|
Z
|
|
-
|
ZZ
|
|
-
|
ZZZ
|
|
-
|
ZZZZ
|
|
KD
|
ZZZ↑Z
|
|
LA3
|
ZZZX
|
|
P, KD
|
X
|
|
-
|
XX
|
|
-
|
XXX
|
? + ?
|
-
|
XXXX
|
|
KD
|
XXX↑X
|
* 3
|
KD
|
XXX↓X
|
* 3
|
KD
|
↑Z
|
(assumed same as Z)
|
-
|
↑X
|
|
-
|
↑↑Z
|
|
-
|
↑↑X
|
* 3
|
-
|
→→Z
|
(assumed same as Z)
|
-
|
→→ZZ
|
|
LA
|
→→X
|
|
P, KD
|
→→↑Z
|
|
-
|
→→↑X
|
|
-
|
→→↑XX
|
|
-
|
→→↑XXX
|
(seems this is 0 now?) * 3
|
KD
|
Siege Mode Ready
|
|
-
|
Siege Mode Z
|
* 2
|
-
|
Siege Mode X
|
* 5
|
-
|
|
Input
|
Knockdown Value
|
Type
|
X
|
|
-
|
XX
|
? + ?
|
-
|
XXX
|
? + ?
|
-
|
XXXX
|
|
-
|
↑↑X
|
|
-
|
↑↑XX
|
|
-
|
→→X
|
|
P
|
→→XX
|
|
-
|
→→ZX
|
? * 3
|
P
|
Arc Shot
|
(assumed 0)
|
R
|
|
Input
|
Knockdown Value
|
Type
|
ZZX ZZZX
|
|
P
|
ZZXX ZZZXX
|
? * 3
|
KD
|
→→↑ZX →→↑XZ →→↑XXZ
|
|
LA
|
→→↑ZXX →→↑XZZ →→↑XXZZ
|
? * 3
|
KD
|
|
Input
|
Knockdown Value
|
Type
|
XZ XXZ
|
|
-
|
ZX
|
|
-
|
ZXX
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
Z
|
|
|
-
|
ZZ
|
|
|
-
|
ZZZ
|
|
|
-
|
ZZZZ
|
|
|
-
|
ZZZ↑Z
|
|
|
LA3
|
↑↑Z
|
|
|
-
|
↑↑ZZ
|
* 4
|
* 4
|
LA
|
→→Z
|
|
|
-
|
→→ZZ
|
|
|
-
|
→→ZZZ
|
|
|
LA
|
→→↑Z
|
|
|
-
|
→→↑ZZ
|
|
|
-
|
→→↑ZZZ
|
|
|
KD
|
XZ XXZ
|
|
|
-
|
XZZ XXZZ
|
|
|
|
XZZZ XXZZZ
|
|
|
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZZ→Z
|
|
|
-
|
ZZ→ZZ
|
|
|
-
|
ZZ→ZZZ
|
|
|
LA1
|
→→XZ
|
|
|
-
|
→→XZZ
|
|
|
LA1
|
→→↑XZ →→↑XXZ
|
? + ?
|
? + ?
|
-
|
|
Input
|
Knockdown value
|
Type
|
Lv.4
|
→→ZX →→ZZX
|
? + ?
|
-
|
→→↑XZX →→↑XXZX
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZZZ
|
15
|
8.25
|
-
|
ZZZZ
|
10
|
5.5
|
-
|
ZZZZZ
|
|
|
-
|
|
|
KD
|
↑Z
|
|
|
-
|
→→ZX
|
|
|
P
|
→→↑Z
|
|
|
-
|
→→↑ZZ
|
|
|
P
|
↑↑XX ↑↑ZX
|
|
|
P
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZX
|
|
|
-
|
ZXX
|
|
|
-
|
ZXXX
|
|
|
LA1
|
XXX
|
(? + ?) * 2
|
-
|
-
|
ZZZX →→X →→↑X
|
? + ?
|
-
|
-
|
→→ →↑Z
|
|
-
|
-
|
→→ →↑ZZ
|
|
-
|
LA
|
→→↑XZ
|
? + ?
|
? + ?
|
-
|
→→XZ
|
|
|
-
|
→→XZHold Z
|
|
|
-
|
→→XZHold Z(Cancel)
|
|
|
P
|
|
Input
|
Knockdown value
|
Type
|
Lv.4
|
→→ZXX
|
|
-
|
→→ZXXX
|
|
-
|
→→↑ZX
|
? + ?
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
Z
|
(assumed 9~9.5)
|
|
-
|
ZZ
|
|
|
-
|
ZZZ
|
|
|
-
|
ZZZZ
|
|
|
LA1
|
ZZZX
|
* 7
|
* 7
|
-
|
|
|
LA1
|
ZZX
|
|
|
-
|
ZZXX
|
|
|
LA
|
X
|
|
|
-
|
XX
|
|
|
-
|
XXX
|
|
|
KD
|
↑Z
|
(assumed same as Z)
|
|
-
|
↑X
|
(assumed -50)
|
|
KD
|
→→Z
|
|
|
-
|
→→ZZ
|
|
|
KD
|
→→X
|
|
|
-
|
→→↑Z
|
(assumed same as Z)
|
|
-
|
→→↑ZZ
|
|
|
KD
|
→→↑X
|
|
|
KD
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
XXZ
|
|
|
-
|
XXZ~Z
|
* 10
|
* 10
|
-
|
XXZ~ZZ
|
|
|
LA1
|
→→ZZ
|
|
|
-
|
→→ZZZ
|
|
|
LA3
|
XZ
|
|
|
-
|
XZZ
|
|
|
LA3
|
XZZZ
|
|
|
LA3
|
→→↑ZZ
|
|
|
-
|
→→↑ZZZ
|
? + ?
|
? + ?
|
-
|
→→↑ZZZZ
|
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZZZX
|
|
|
LA
|
|
|
LA3
|
ZZZX~Z
|
|
|
LA2
|
ZZZ↑Z
|
|
|
LA
|
|
Input
|
Knockdown value
|
Type
|
Lv.4
|
→→ZZ
|
|
-
|
→→ZZZ
|
|
LA3
|
→→↑ZX
|
|
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
XX→X
|
|
|
-
|
|
|
KD
|
XX→X~X
|
* 4
|
* 4
|
-
|
|
|
KD
|
XX↓X
|
|
|
LA
|
→→↑ZX
|
|
|
-
|
→→↑ZXX
|
* 5
|
* 5
|
-
|
→→ZX
|
|
|
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZZX→X
|
|
|
P
|
ZZX→XX
|
|
|
LA1
|
→→↑X
|
* 6
|
* 6
|
-
|
→→↑XX
|
|
|
LA
|
ZZZX
|
*
|
*
|
-
|
|
Input
|
Knockdown value
|
Type
|
Lv.4
|
→→ZX
|
|
-
|
→→ZXX
|
|
P
|
→→↑XX
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
X
|
|
|
-
|
XX
|
|
|
-
|
XXX
|
? + ?
|
? + ?
|
-
|
|
|
LA3
|
XXX~X
|
|
|
-
|
|
|
LA3
|
→→↑ZX
|
|
|
-
|
→→↑ZXX
|
|
|
LA
|
→→ZZ
|
|
|
-
|
→→ZZZ
|
|
|
-
|
→→ZZZ HOLD Z
|
* 10
|
* 10
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
→→↑X
|
|
|
LA
|
→→↑XX
|
|
|
LA
|
→→↑XX~X
|
* 8
|
* 8
|
-
|
|
|
LA
|
→→↑XXX Flame Trail
|
|
|
-
|
Napalm Grenade
|
* 3
|
* 3
|
-
|
ZZZX
|
|
|
-
|
ZZZXX
|
|
|
LA3
|
ZZZ→X
|
|
|
P
|
ZZZ→XX
|
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
Lv.4
|
X↓X
|
* 3
|
-
|
X↓XX
|
|
|
→→↑XZ
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
Z
|
9
|
-
|
ZZ
|
9
|
-
|
ZZZ
|
11
|
-
|
ZZZZ
|
? x2
|
LA3
|
ZZZX
|
0
|
-
|
ZZZ↓Z
|
?
|
LA
|
X
|
0 + 7
|
-
|
XX
|
0 + 7
|
-
|
XXX
|
?
|
LA3
|
XX→X
|
10
|
-
|
XX→XX
|
?
|
LA3
|
XX↓X
|
?
|
-
|
XX↓XX
|
?
|
LA3
|
↑Z
|
9
|
-
|
↑X
|
? x2
|
KD
|
→→Z
|
?
|
-
|
→→X
|
0 + Possibly (-10)
|
LA
|
→→↑Z
|
9
|
-
|
→→↑ZZ
|
9
|
-
|
→→↑ZZZ
|
?
|
LA2
|
→→↑X
|
0 + 7
|
-
|
Photon Flash
|
0
|
P, likely R with True/Enhanced
|
|
Input
|
Knockdown value
|
Type
|
ZZZ↓Z
|
12
|
-
|
ZZZ↓ZZ
|
14
|
LA
|
→→Z
|
13
|
-
|
→→ZZ
|
13
|
-
|
→→ZZZ
|
?
|
LA1
|
→→X
|
13
|
LA
|
→→XZ
|
0 x3 + 5
|
LA
|
→→↑ZX →→↑ZZX
|
10 + 4 x3
|
-
|
Metal Dust Aura
|
(assumed negative)
|
-
|
(assumed negative) * ticks
|
-
|
|
|
Input
|
Knockdown value
|
Type
|
ZX
|
8.5
|
-
|
ZXX
|
|
LA1
|
→→ZZX
|
?
|
-
|
→→ZZXX
|
?
|
-
|
→→ZZXXX
|
?
|
LA1
|
|
|
Input
|
Knockdown value
|
Type
|
→→ZZ
|
|
-
|
→→ZZZ
|
|
-
|
→→↑ZX, →→↑ZZX
|
|
LA, R
|
XX↓X
|
|
LA3, LA
|
ZZX
|
|
|
ZZXX
|
|
|
Tesla Shock: Swing
|
-15 + -15
|
-
|
→→XX
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
ZX
|
|
-
|
ZXX
|
|
|
→→↑XX
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
|
|
|
|
X
|
-
|
|
|
|
-
|
→→X
|
|
|
|
|
LA
|
|
|
|
|
-
|
ZZZ→Z
|
|
|
|
|
LA2
|
XXZ
|
|
|
|
|
LA2
|
→→Z
|
|
-
|
-
|
-
|
-
|
→→ZZ
|
|
-
|
-
|
-
|
-
|
→→ZZZ
|
|
-
|
-
|
-
|
P
|
|
|
Input
|
Knockdown value
|
Type
|
|
|
|
|
ZZX
|
|
|
|
|
-
|
→→↑ZXZ
|
|
|
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
Lv.4
|
Z
|
(assumed 9~9.5???)
|
|
|
-
|
ZZ
|
|
|
|
-
|
ZZZ
|
|
|
|
-
|
ZZZZ
|
|
|
|
LA2
|
ZZZX
|
|
-
|
|
-
|
* 5
|
-
|
* 5
|
-
|
|
-
|
|
LA3
|
ZZ↓Z
|
|
|
|
LA
|
ZZ↓ZZ
|
|
|
|
LA3
|
X
|
|
|
|
-
|
XX
|
? + ?
|
? + ?
|
? + ?
|
-
|
XXX
|
|
-
|
|
LA3
|
XXZ
|
* 4
|
* 4
|
* 4
|
-
|
XXZX
|
* 5
|
-
|
* 5
|
-
|
|
-
|
|
LA3
|
↑↓
|
|
|
|
LA
|
↑Z
|
(assumed same as Z)
|
|
|
-
|
↑X
|
(probably not -50. hopefully)
|
|
|
LA2
|
→→Z
|
(probably negative)
|
-
|
-
|
LA
|
→→X
|
|
|
|
LA3, P
|
|
-
|
|
LA1
|
→→↑Z
|
(assumed same as Z)
|
|
|
-
|
→→↑ZZ
|
|
|
|
LA
|
|
-
|
|
LA
|
→→↑X
|
|
-
|
|
LA3
|
Siege Shelling Ready
|
(assumed 0)
|
|
|
-
|
Siege Shelling Z
|
(assumed positive)
|
|
|
-
|
Siege Shelling X
|
* 5
|
-
|
|
-
|
|
-
|
|
LA3
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZZX
|
? + ?
|
? + ?
|
-
|
|
|
LA3
|
→→Z
|
|
|
-
|
→→ZZ
|
|
|
-
|
→→ZZZ
|
|
|
LA
|
→→↑ZX
|
|
|
P
|
→→↑ZXX
|
|
|
KD
|
Heavy Stance X
|
|
-
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
↑↓Z Leap Attack Z
|
|
|
-
|
↑↓ZZ ZZ
|
|
|
-
|
|
|
LA
|
→→X
|
|
|
P
|
|
|
-
|
→→XZ
|
|
|
-
|
→→XZZ
|
* 5
|
* 5
|
-
|
→→XZZZ
|
|
|
LA
|
→→XZZX
|
|
|
KD
|
Sudden Burster
|
|
|
-
|
* 3
|
* 3
|
-
|
↑↓ Quake
|
(assumed positive)
|
-
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZZZ
|
|
|
-
|
ZZZZ
|
|
|
|
→→XX
|
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
XZ
|
|
|
-
|
* 3
|
* 3
|
-
|
XZZ
|
|
|
-
|
→→X
|
|
|
P
|
|
|
-
|
→→XX
|
? + ?
|
? + ?
|
-
|
→→XXX
|
|
|
-
|
?
|
?
|
LA1
|
→→↑X~X
|
* 5
|
* 5
|
-
|
|
|
Input
|
Knockdown value
|
Type
|
Lv.4
|
XZX
|
|
LA
|
→→↑X~XZ
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZZZX
|
* 5
|
* 5
|
-
|
|
|
LA3
|
X
|
|
-
|
-
|
XX
|
|
-
|
-
|
|
|
LA3
|
XZX
|
* 5
|
* 5
|
LA3
|
|
|
LA3
|
→→Z
|
|
-
|
-
|
→→ZZ
|
|
-
|
-
|
→→ZZX
|
|
|
-
|
|
|
LA3
|
→→↑ZX
|
|
-
|
-
|
Siege Shelling X
|
? * 6
|
? * 6
|
-
|
|
|
LA3
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZZX
|
|
-
|
-
|
ZZXX
|
|
-
|
-
|
→→X
|
|
-
|
P
|
|
|
-
|
→→XX
|
|
-
|
-
|
→→↑XX
|
|
|
-
|
Mobile Shelling X
|
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
→→XZ
|
|
|
-
|
→→↑XXZ
|
|
-
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
or Lv.17
|
Lv.17
|
Z
|
|
6
|
|
-
|
ZZ
|
|
6
|
|
-
|
ZZZ
|
* 2
|
4 * 2
|
* 2
|
-
|
ZZZZ
|
(probably negative)
|
|
|
LA1
|
ZZX
|
0?
|
|
|
LA
|
ZZZX
|
|
|
|
-
|
(probably negative)
|
|
|
LA1
|
X
|
apparently 14
|
9
|
|
-
|
XX
|
|
|
|
-
|
XXX
|
* 2
|
|
|
-
|
XXXX~
|
(? + ?) * 3
|
|
|
-
|
XXXXX
|
|
|
|
-
|
(probably negative)
|
|
|
LA
|
XX↓X
|
|
|
|
-
|
|
|
|
-
|
XX↓XX
|
|
|
|
LA
|
↑Z
|
|
5
|
|
-
|
↑X
|
???
|
|
|
LA2
|
→→Z
|
* 2
|
* 2
|
* 2
|
-
|
→→ZX
|
(probably negative)
|
|
|
LA1
|
→→X
|
|
|
|
LA
|
→→↑Z
|
|
16?
|
|
-
|
→→↑ZZ
|
|
|
|
LA3
|
→→↑ZZZ
|
(probably negative)
|
|
|
KD
|
→→↑X
|
|
|
|
P
|
Energy Absorption
|
0
|
0
|
0
|
R
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.17
|
→→ZZ
|
|
|
-
|
↑ZZ
|
|
|
-
|
ZZXX
|
? + ?
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.17
|
→→↑ZX
|
? + ?
|
|
-
|
→→↑↑←Z
|
(probably negative)
|
|
LA2
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.17
|
→→↑ZX
|
|
|
-
|
→→↑ZXX
|
* 3
|
* 3
|
-
|
ZZXX
|
* 3
|
|
-
|
ZZZ→Z
|
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.17
|
→→↑XZ
|
* 3
|
* 3
|
-
|
→→ZZ
|
* 3
|
* 3
|
-
|
High Speed
|
(used to be positive in S3)
|
|
P
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.17
|
→→X
|
|
|
LA
|
→→XX
|
? + ? + ?
|
|
-
|
XXXX~XZ
|
? + ? + ?
|
|
-
|
→→↑ZX
|
0
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.17
|
XX↓XZ~Z
|
|
|
-
|
* 12
|
* 12
|
-
|
XX↓XZ~ZX
|
* 5
|
* 5
|
LA3
|
→→↑ZXX
|
? + ? + ?
|
|
-
|
|
All values are estimates and not 100% accurate. Basic Z commands are most likely 9.6666... KD, for example
Input
|
Knockdown Value
|
Type
|
Z
|
9.5
|
-
|
ZZ
|
8
|
-
|
ZZZ
|
8
|
-
|
ZZZZ
|
-20
|
LA
|
ZZZX
|
-40
|
KD
|
X
|
14
|
-
|
XX
|
14
|
-
|
XXX
|
0
|
-
|
-30
|
LA1
|
XXZ
|
0
|
-
|
-30
|
LA
|
→→Z
|
9.5
|
-
|
→→ZZ
|
(assumed negative)
|
LA1
|
→→X
|
-20
|
LA
|
↑Z
|
9.5
|
-
|
↑X
|
-50
|
KD
|
→→↑Z
|
9.5
|
-
|
→→↑ZZ
|
8
|
-
|
→→↑ZZZ
|
-40
|
KD
|
→→↑X
|
14
|
-
|
→→↑XX
|
(assumed negative)
|
KD
|
|
Input
|
Knockdown Value
|
Type
|
→→ZZ
|
14
|
-
|
→→ZZZ
|
8
|
P
|
→→↑ZX, →→↑ZZX
|
14
|
?
|
→→↑ZXX, →→↑ZZXX
|
8
|
?
|
→→↑XX
|
14
|
-
|
→→↑XXX
|
8
|
-
|
|
Input
|
Knockdown Value
|
Type
|
ZZZXX (mash)
|
4.5 * 8
|
?
|
→→ZZX
|
8
|
-
|
→→XX (mash)
|
3.5 * (3~10)
|
?
|
→→↑XZ
|
0 + 14
|
-
|
XX↓X~X
|
4.5 * 7
|
-
|
XX↓X~X
|
4.5
|
LA3
|
|
Input
|
Knockdown Value
|
Type
|
→→ZZ
|
|
-
|
→→ZZZ
|
? + ? + ?
|
-
|
→→ZX
|
? + ? + ?
|
P
|
→→↑XZ
|
(? + ?) * 3
|
-
|
|
Input
|
Knockdown Value
|
Type
|
XZ
|
? + (? * 2)
|
-
|
XZZ
|
(? * 3) + (? * 2)
|
-
|
XZZZ
|
?
|
LA3
|
→→X
|
? + ?
|
-
|
→→XX
|
? + ?
|
-
|
→→XXX
|
? + ?
|
-
|
→→XXXZ
|
? + ? + ?
|
-
|
|
Input
|
Knockdown Value
|
Type
|
ZZZX
|
? * 4
|
-
|
ZZZXX
|
? * 2
|
-
|
ZZZXX
|
? * 6
|
-
|
XXZ
|
|
LA
|
XXX~
|
? * 4
|
-
|
XXX~X
|
|
LA
|
→→↑XX
|
|
-
|
→→↑XXX
|
? + (? + ?)
|
-
|
|
Input
|
Knockdown Value
|
Type
|
→→ZZ
|
|
-
|
→→ZZZ
|
? + (? * 2)
|
-
|
→→ZZZ~
|
(? + ? * 3) * 5
|
-
|
→→ZZZ~Z
|
? + ? * 4
|
LA1
|
→→ZX
|
|
-
|
→→ZXX
|
? + ?
|
-
|
|
KD
|
→→ZXX HOLD
|
? * 10
|
-
|
|
KD
|
|
Input
|
Knockdown Value
|
Type
|
100%
|
Lv.17
|
Z
|
(probably 9~9.5)
|
|
-
|
ZZ
|
|
|
-
|
ZZZ
|
? + ?
|
|
-
|
ZZZZ
|
|
|
LA
|
ZZX
|
? + ?
|
|
LA
|
ZZXX
|
(assumed negative)
|
|
LA1
|
ZZZX
|
|
|
-
|
X
|
|
|
-
|
XX
|
|
|
-
|
XXX
|
(assumed negative)
|
|
LA3
|
XXZ
|
? + ?
|
|
-
|
XXZ~Z
|
? * 9
|
? * 9
|
-
|
XXZ~ZZ
|
(assumed negative)
|
|
LA3
|
↑Z
|
|
|
-
|
↑X
|
(assumed negative) * 3
|
* 3
|
KD
|
→→Z
|
* 4
|
* 4
|
-
|
→→ZZ
|
|
|
LA3
|
→→ZZZ
|
(assumed negative)
|
|
LA1
|
→→X
|
|
|
P
|
→→XX
|
|
|
-
|
→→XXX
|
(assumed negative)
|
|
LA1
|
→→↑Z
|
|
|
-
|
→→↑ZZ
|
|
|
-
|
→→↑ZZZ
|
|
|
-
|
→→↑X
|
? * 3
|
? * 3
|
-
|
→→↑XX
|
|
|
-
|
Activation
|
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
?
|
|
?
|
|
Input
|
Knockdown Value
|
Type
|
?
|
|
?
|
|
Input
|
Knockdown Value
|
Type
|
100%
|
Lv.17
|
→→ZX
|
|
|
-
|
→→ZXX
|
|
|
-
|
→→ZXXX
|
(probably negative)
|
|
LA1
|
→→Z←X
|
|
|
-
|
→→Z←XX
|
|
|
-
|
→→Z←XXX
|
(probably negative)
|
|
LA3
|
|
Input
|
Knockdown Value
|
Type
|
100%
|
Lv.17
|
XX↓X~
|
* 10
|
* 10
|
-
|
XX↓X~X
|
(probably negative)
|
|
LA3
|
→→↑XZ
|
|
|
-
|
→→↑XZZ
|
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
100%
|
Lv.17
|
ZZXX
|
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
100%
|
Lv.17
|
XXXX
|
|
|
-
|
XXXZ
|
|
|
-
|
DP mode XXXX
|
* 3
|
* 3
|
-
|
(probably negative)
|
|
LA3
|
DP mode XXXZ
|
|
|
-
|
|