Sword Enchant
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[Passive] Add Fire, Water, or Nature element to your sword. |
Requirements
Class | Level Required |
---|---|
Rune Slayer | 35 |
Skill Information
PvE/PvP
Skill Level | Level Required | Activation Chance |
Fire Enchant | Freeze Enchant | Poison Enchant | Duration | |||
---|---|---|---|---|---|---|---|---|---|
Effect | Fire Attribute Activation Chance |
Effect | Water Attribute Activation Chance |
Effect | Nature Attribute Activation Chance | ||||
1 | 35 | 10.5% | Inflicts Burned status on hit |
+5% | Inflicts Frozen status on hit |
+5% | Inflicts Poisoned status on hit |
+5% | 20 Seconds |
2 | 51 | 12% | |||||||
3 | 59 | 13.5% | |||||||
4 | 92 | 15% |
Tips and Details
- When activated, your sword will emit either a Fire, Nature, or Water aura at random.
- A Fire Aura will allow you to inflict Scorch, a Nature Aura will allow you to inflict Venom, and a Water Aura will allow you to inflict Frostbite. These are PvE effects and cannot be resisted, reduced, or removed except with an item.
- The activation rate of the same element of your weapon will increase. For example, the Fire aura will increase the activation rate of the Fire element.
- The buff cannot override or renew itself. The duration must run out before the buff can be applied again.
Old Version
- Sword Enchant used to be an Active skill.
- The skill's first incarnation used to function exactly as Critical Sword currently does.
- The second incarnation was still an Active but gave the user a sword enhancement much like the current version.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
11/12/2009 | 07/06/2011 |
| |
02/14/2013 | - |
| |
06/27/2013 | - |
| |
02/05/2015 | - |
| |
07/23/2015 | 12/16/2015 |
| |
08/11/2016 | - |
| |
04/27/2017 | - |
|
Alternative Names