Evoke
From Elwiki
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Trapping Ranger | 40 | 89 | 46 | 47 |
Skill Information
PvE
Character Level | Damage (Physical) | Max Hits | Duration | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Erendil | Tornado | Explosion | Erendil | Tornado | Explosion | ||||
40 | 100% | 52% | 285% | 1 | 6 | 1 | 5 Seconds | 30 MP | 6 Seconds |
[Enhanced] 89 |
PvP
Character Level | Damage (Physical) | ||
---|---|---|---|
Erendil | Tornado | Explosion | |
40 | 100% | 26% | 142% |
[Enhanced] 89 |
Skill Traits
PvE
Heavy Evoke | Powerful Evoke | |||||||
---|---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | |||
Damage | Cooldown | Cooldown | ||||||
Erendil | Tornado | Explosion | ||||||
46 | Damage increased to 144% Cooldown increased to 120% |
100% | 72.8% | 399% | 9 Seconds | 47 | Super Armor added to the skill Cooldown increased to 150% |
9 Seconds |
PvP
Heavy Evoke | |||
---|---|---|---|
Level Required | Details | ||
Damage | |||
Erendil | Tornado | Explosion | |
46 | 100% | 36.4% | 198.8% |
Tips and Details
- When used while Vital Point Piercing is in effect, all hits from the sphere will do Critical damage without using up the number of Critical Hits that Vital Point Piercing can do.
- Evoke can be activated by attacking it or an enemy touching it.
- Party members or enemies may also attack the sphere to trigger the explosion.
- When someone triggers the explosion, the damage of the explosion will be the summation of the original explosion damage and the damage that triggers the explosion.
- The first slash damage can be used to activate Vital Point Piercing.
- The sphere of wind can push back anyone in range of its initial path after activation.
- This skill cannot be used if there are no targets.
Updates
- 05/29/2014 (KR) / 09/17/2014 (NA)
- Damage increased.
- 04/20/2015 KR
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
- Pushing distance increased.
- 07/23/2015 KR
- Special Active → Active.
- Enemy will be pulled by the skill.
- 07/30/2015 KR
- Damage Increased.
- Fixed bug where it had delay when it's an active
- 01/14/2016 KR
- Fixed Evoke consuming NF.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- Fixed bug where it sometimes consumed NF.
- 06/30/2016 (KR) / 07/13/2016 (NA)
- Useful attribute changed to be Powerful.
- 11/03/2016 KR
- Fixed issue where can proc Elements and Special Effect.
- 11/16/2016 KR
- Fixed bug where it consumed NF when using the skill after Special Actives was missed.
- 01/12/2017 KR
- Damage decreased.
- 02/09/2017 KR
- Fixed issue where is not affected by Transcendent skillslot.
Alternative Names