Champs
Les champs permettent d'explorer les régions d'Elios et de combattre les monstres dont-ils regorgent. Il s'agit d'une méthode alternative pour obtenir des points d'expérience en dehors des donjons et du JcJ.
Monstres des champs
Tout comme les donjons, il y aura des monstres que vous pouvez battre pour de l'EXP, des PP, des objets et matériaux. La plupart d'entre eux ont une apparence et des attaques similaires aux monstres trouvables dans les donjons.
Battre des monstres les feront réapparaître dans leur place d'origine après un certain temps. Lorsqu'un monstre s'éloigne trop loin de sa place habituelle, il s'arrêtera immédiatement de se battre et retournera à sa position initiale à grande vitesse. Il devient alors invincible le temps de regagner sa zone.
A noter que se battre dans les champs fait perdre des points de volonté et baisse la solidité de l'équipement. Il est toute fois possible de continuer à se battre même sans volonté mais les monstres ne feront gagner absolument rien.
Il existe deux types de monstre : Les agressifs et les réactifs.
Monstres agressifs
Ils attaquent le joueur dès que celui-ci se trouve dans leur champ d'action. Ils sont identifiables grâce à leur barre de vie jaune.
Monstres réactifs
Ils restent inoffensifs à la vue du joueur. Du moins jusqu'à ce que celui-ci les attaque, ils réagissent alors au coup et se mettent à frapper en retour. Ils sont identifiables grâce à leur barre de vie verte.
Zones sécurisées
Tous les champs ont une zone que les monstres ne peuvent pas atteindre. C'est l'endroit idéal pour se reposer sans être dérangé par des monstres ou bien quitter le champ sans risque.
Aires de repos
Comme le nom l'indique, les aires de repos situées entre les champs et les villes (à l'exception de Ruben et Parte) permettent au joueur de régénérer ses barres de vie et de mana. Ces zones sont similaires aux villes car elles sont dépourvues de monstre et il y est impossible de se battre, elles possèdent également une boite aux lettres ainsi qu'un panneau d'affichage.
Les PNJ Hélène et Glave se trouvent là-bas.
Capacité de joueurs
Les champs ne peuvent pas contenir beaucoup de joueurs en une fois. Ainsi, la plupart des champs sont limités à une capacité de 8 joueurs, une fois cette limite atteinte le prochain joueur sera transféré dans le même champ mais sous un différent serveur.
Il y a trois champs dont la capacité de joueur est différente des autres. Le Lac de Noaz ne peut contenir qu'un seul joueur, le Pont Robo jusqu'à 4 joueurs tandis que les champs des Boss Raid ont une capacité de 12 joueurs au maximum.
Boss des champs
Tout comme les donjons, il est possible d'affronter des boss dans les champs, à l'exception de celui de Ruben. Ils ont une certaine chance d'apparition en fonction des monstres éliminés.
Liste des boss
Surnom
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Nom
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Image
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Description
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Mouvements (protection KO)
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Duo de bandits
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Ull
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Trop de combats autour du Château Robo ? Le soldat Ull sera là -- accompagné d'Illy, bien sûr.
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Ull possède les mêmes attaques que les "grands" soldats d'Elder.
- Power Up! - Grâce à une aura rouge, Ull obtient une protection KO et sa rapidité est accrue pour 10~17 secondes.
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Illy
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Un assassin sournois qui apparaît toujours aux côtés d'Ull, prêt à sortir sa lame.
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Illy possède les mêmes attaques que les "petits" soldats d'Elder.
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Epithet
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Boss Name
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Image
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Description
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Moves (All are performed with Super Armor)
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Wandering Saurus
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Vescoo
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A powerful, wandering Saurus lizardman, whose bright red skin is a source of pride.
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- Overhead Smash: Draw its club and slam it with an overhead swing.
- Uppercut Swing: Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
- Quake: He will violently swing his club to the ground, both in front and behind him.
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First Nasod
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Wally No. 0 TYPE_P
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This large robot is said to be a terrifying vehicle of Wally. Brave are the adventurers who seek it.
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- Booster Dash: By using the jet packs behind his back, Wally will rush at you, dealing heavy damage.
- Mecha Punch: Punches you with its giant metal arms.
- Missiles: Bringing his robotic arms behind him, six missiles will come out of Wally on both sides!
- Thruster Explosion: Extending his arms, Wally will summon two blue bursts of energy from his hands to damage all those on the sides of him.
- System Error: TYPE_P will go on a rampage, rapidly dashing back and forth through the stage and tackling anyone in its path.
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Epithet
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Boss Name
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Image
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Description
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Moves (All are performed with Super Armor)
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Cruel Slayer
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Sleshu
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The field-roaming commander hates adventurers. Force a face-off by making trouble.
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- Guard: He will use his sword to block all attacks, reducing the damage dealt to him.
- Kick: Kick his opponent in front of him.
- Slash: Jump towards you while swinging his sword.
- Finishing Slash: - Sleshu can quickly dash past his opponents while doing multiple slashes.
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Nasod Supervisor
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Muta
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A tough Nasod guard boss that oversees the field.
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- Block: Defend against attacks from the front.
- Shield Bash: Smash its shield against any target in front of it three times.
- Stun Baton: Takes out a baton and zaps anybody in the general area in front of it.
- Magic Shield: After a certain amount of damage, Muta will set up a shield in a similar fashion to Joaquin and will try to recover its life. Unlike Joaquin, Muta will not have any damage reduction in this state.
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Epithet
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Boss Name
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Image
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Description
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Moves (All are performed with Super Armor)
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Corrupt Glitter
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Bater
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Bater is one tough Glitter gone wrong. He hardly knows any better than to walk aimlessly and chomp at enemies.
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- Bite: Similar to the Glitter Zombies, Bater can attack simply by biting his enemies.
- Toxic Vomit: Bater can vomit onto his opponents, which will release several Poisonous Clouds that can severely poison you.
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Gigantic Jubigee
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Wamu
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This giant can be tough to beat. Avoid the exploding seed pocket at all costs.
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- Gland Explosion: After being attacked its poison gland will expand until it decides to explode dealing large damage and inflicting poison.
- Fatal Release: When it reaches maximum size, Wamu will do a more damaging explosion and revert back to it's normal size.
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Epithet
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Boss Name
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Image
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Description
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Moves (All are performed with Super Armor)
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Uno and the Girls
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Lanos
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What Lanos lack in brain size, he makes up for in muscular hands bigger than his head. He fights side by side with Shinee and Moonstar.
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- Downward Punch: The Glitter pulls his arm back and punches downwards at you. The punch is inaccurate and it will miss you entirely if you stand right next to him.
- Double Lariat: The Glitter spins himself around with his arms wide apart, knocking everything in his radius away from him. This does rather substantial damage if he manages to combo you.
- Leap Smash: The Glitter leaps up into the air and smashes downwards.
- Running Punch: If the Glitter notices that you are some distance away from you, he will run towards you and punch you. This does not do much damage as long as he doesn't combo you.
- Seismic Smash: The Glitter squats, and repeatedly smashes the ground with his two arms. At the 4th smash, it will cause an earthquake effect on whoever is on the same level ground as it. Does substantial damage.
- Adrenaline: After his health is reduced below a certain percentage, Lanos can increase his Action Speed significantly for a short amount of time.
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Moonstar
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If there weren't anyone else to fight, she and Shinee would be shooting arrows at each other!
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- Spray Shot: She will shoot 3 arrow in a spread.
- Rapid Shot: She is able to perform Rena's Rapid Shot, she'll finish it off with an Arc Shot.
- Aerial Bomber: High jump across the screen, shooting an arrow downwards that explodes on impact.
- Slash: Moonstar draws her knife and quickly slashes her enemies twice.
- Tumble: A defensive move where Moonstar backflips several times.
- Encouragement: Similar to a Pet encouraging their master, Lanos can regain health by having Shinee and Moonstar cheer him on.
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Shinee
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A dark elf lady who may have a rivalry with Moonstar, but she sets it aside during battle.
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- Advanced Kick Combo: Starts with 2 normal kicks followed by 3 powerful kicks: A rear horse kick, knee kick and a long range knee kick. Similar to Wind Sneaker combo ZZ→ZZZ.
- Slash: Shinee draws her knife and slashes you twice with it. Induces KD and Bleed (see Status Effects)
- Tumble: Shinee will perform a series of back flips, avoid any attack that goes her way. She is completely invincible during this.
- Air Kick Combo 1 & a half: Shinee performs the Triple Air Kick maneuver. However, she only stops at the second kick and starts combo-ing you later.Similar to Combat Ranger combo →→↑ZZZ canceled on second Z.
- Nature Force: Dark Ver.: Shinee imbues her attacks with the power of darkness. Similar to Wind Sneaker's Nature's Force active skill.
- Spinning Kick: Dark Ver.: Shinee spins horizontally, drilling into opponents with her feet. Similar to Combat Ranger's Spinning Kick special active skill. This does substantial damage.
- Slide Double Kick: Dark Ver.: Shinee slide kicks behind the you followed by a kick and another kick into the air.
- Encouragement: Similar to a Pet encouraging their master, Lanos can regain health by having Shinee and Moonstar cheer him on.
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Dark Soldiers
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Glitter Troops: Red
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The bullheaded member of the Dark Soldiers: Glitter Troops is an effective mid-ranged fighter.
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- Spear Combo: Stab forward with its spear then performs an overhead slash.
- Spear Charge: Charges forward with his spear dealing multiple hits.
- Aerial Counter: It will counter attack with a downward smash if it is struck while in the air.
- G Force: He will try to gather all of his troop and then he will do a similar to introduction as they spawns granting them increase damage and movement speed.
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Glitter Troops: Pink
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The Dark Soldiers: Glitter Troops count on this guy to take their enemies down from afar.
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- Arrow Shot: Fires an arrow forward.
- Down Shot: Fire an arrow downward.
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Glitter Troops: Black
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The Dark Soldiers: Glitter Troops mob boasts of this monster that moves like a ninja.
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- Aerial Slash: Dashes forward and perform an aerial attack.
- Slash & Dodge: After stabbing you, it will roll away.
- Bomb Recovery: When recovering they will roll out of the way and leave behind a poisonous explosive.
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Glitter Troops: Yellow
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A giant hammer allows this monster to crush rivals into the ground. He appears among a group named Dark Soldiers: Glitter Troops.
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- Tank: Attacks from the front will have little effect on it.
- Flail Smash: Smash its flail in front of it.
- Earthquake: Due to its immense weight, just jumping will create shockwaves.
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Glitter Troops: Blue
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The defender of the Dark Soldiers: Glitter Troops, this monster is tough to catch unawares.
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- Block: Guards against any oncoming attacks from the front.
- Shield Bash: Smashes players with its shield.
- Shield Rush: Dash forward shield bashing anybody in front of it.
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Epithet
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Boss Name
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Image
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Description
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Moves (All are performed with Super Armor)
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Guardian Golem
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Stone God
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You're lucky if this one doesn't show up, unless you're looking for an instant, gigantic enemy.
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- Activate: Upon being approached it will spin dealing damage to those immediately next to it.
- Slam: The Nasod will slam players with its arms.
- Projectile Counter: They can create a force field to deflect projectiles.
- God's Blessing: The Stone God will release several lightning bolts around it that can stun any targets, at the cost of his defense and magic defense decreased by 50% for 5 seconds.
- It can calls lightning bolts up to 10 times.
Note:
-This Boss has a stoic threshold of 25 hits.
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The Raven Shadow
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Shadows
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The harsh demon shaman roams the grounds of Hamel to fight off adventurers with magic and lightning.
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- Totem: Tries to create a totem, does not appear to actually do anything.
- Recovery: They will swing its arm in a circle when tithey recover.
- Shadow Void: Shadows will summon a dark void that draws players near it while causing damage as well. After a while, the void will home in on players and explode. This will also cause the inability to use skills.
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Epithet
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Boss Name
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Image
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Description
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Moves (All are performed with Super Armor)
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Crazy Dog
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Cerberus
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This crazy dog swipes with his rock hard paws. He uses his feral instincts to howl and charge at enemies, causing them to run in panic!
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- Poison Gas: Cerberus will exhale toxic gas to its targets, inflicting Poison to all targets.
- Charge: Cerberus will dash into his targets while continuously headbutting them.
- Panic Aura: Cerberus will emit a large green aura, dealing multiple hits while inflicting Panic to all targets.
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Dark Magician
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Mapu
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This warlock is one of the more powerful Trocks who uses undead sorcery to manipulate its opponents.
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- Dark Skull: Mapu will summon a dark skull that does substantial damage.
- Bomb Trail: Mapu will dash in Super Armor while leaving Fogta Trocks in his trail. Anyone in his path will be affected by Condemnation (You are completely unable to move, similar to Petrified. Cannot be mitigated by Light Resistance). After five Trocks are dropped, Mapu will detonate them.
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Récompenses
Il est possible de recevoir des récompenses après avoir éliminé un boss de champ à condition d'avoir contribué à sa défaite en faisant baisser au minimum 8% de sa barre de vie. Après avoir éliminer le boss, celui-ci fera tomber un agneau fumé et un ananas recouvrant 100% des PV et 150PM, un cube de boss ainsi qu'une perle de mauvaise pensée. Le joueur ayant infligé le plus de dommage gagnera un cube supplémentaire.
A noter que vous ne recevrez aucune récompense si le champ dans lequel se trouvait le boss est de 10 niveaux au dessus ou au dessous du votre.
Perles de mauvaise pensée
Ces perles peuvent être échangée chez Aranka contre divers objets. En échange de 3 perles il est possible de choisir :
- 1 médaille d'EXP (15% pour 1 jour)
- 2 potions de récupération Cobo
- 3 "Vigor Potions"
- 1 graine de l'arbre d'El
En échange de 30 orbre il est possible d'obtenir un sceau porou, le choix est en revanche aléatoire :
- 1 sceau porou Blanc
- 1 sceau porou Violet
Cube du Boss Géant
Les cubes du Boss Géant ouverts peuvent donner :