Velder's Hallucination

From Elwiki
Information: This article is a stub, you can help expand it with more information!

This is a Secret Dungeon. In order to enter, you must:


  • Complete all dungeons in Velder on all difficulties.
  • Have an Alchemy Stimulant in your inventory. (Powerful Alchemy Stimulant is needed when entering Hell mode)


The Illusion of Velder

Also known as Velder's Hallucination.

Sullen Hoakin has been found studying forbidden alchemy. Elsword and his friends returned to Velder in order to investigate him. As they encounter Hoakin, he throws a potion at them, trapping them in an illusion known as Velder's Hallucination.


Mobs

NOTE: Most Bloody Glitter monsters are capable of drinking potions whenever their health reaches about 30%. In Hell mode, they will drink their potions at 50% HP. After drinking their potions, they will receive various effects such as increasing their size, granting them super-armored status, or increasing their mana regeneration rate.

  • Arc Glitter Guard:
    This is a same variant of the Glitter Guards that you have encountered throughout Velder.
  • Arc Glitter Panzer:
    This is a same variant of the Glitter Panzer that you have encountered throughout Velder.
  • Arc Glitter Sniper:
    This is a same variant of the Glitter Sniper that you have encountered throughout Velder.
  • Demoniac Cannon:
    This is a same variant of the Demoniac Cannon that you have encountered throughout Velder.
  • Bloody Glitter Spearman:
    This is a stronger variant of the Glitter Spearman that you have encountered throughout Velder.
  • Bloody Glitter Sniper:
    This is a stronger variant of the Glitter Sniper that you have encountered throughout Velder.
  • Bloody Glitter Defender:
    This is a stronger variant of the Glitter Defender that you have encountered throughout Velder. When they attack with their shields, spikes will appear from them. They are now capable of reflecting projectiles with their shields whenever they are defending.
  • Bloody Glitter Sniper:
    This is a stronger variant of the Glitter Sniper that you have encountered throughout Velder.
  • Bloody Glitter Dasher:
    This is a stronger variant of the Glitter Dasher that you have encountered throughout Velder.
  • Bloody Wyvern: This is a stronger variant of the Wyverns that you have encountered throughout Velder.
  • Bloody Uno Hound: This is a weaker variant of Uno Hound. It will use the same exact moves that the regular Uno Hound will.
  • Puppet Stone: These are the red puppets that you have encountered when you fought against Crazy Puppet. These puppets will move around and try to get close to you. When they are close, they will dance a little and explode, damaging players close to it and killing itself.
  • Bloody Glitter Bomber: This is a stronger variant of the Glitter Rock Thrower. But instead of rocks, this Glitter holds a case full of bombs on their backs and will toss them as a way to attack.
  • Joaquin's Hallucination (Crazy Puppet): During this stage, you will encounter Crazy Puppet as a hallucination. It will attack only with its staff by swinging it in front or behind it, leaving a field of fire behind after swinging.
  • Bloody Spear Glitter: This is a stronger variant of the Arc Glitter Commanders that you have encountered in Velder. These Glitters are now stronger and are able to use Raven's combos. In addition to being able to pull off Raven's sword combos, they can also use Power Assault and Charged Bolt in the same exact style whenever they have the appropriate amount of mana.
  • Bloody Sniper Glitter: This is a stronger variant of the Arc Glitter Snipers that you have encountered in Velder. Unlike the Bloody Glitter Sniper, these archers will be wearing green armor. These archers are now stronger and are able to use Rena's combos of firing arrows. In addition to being able to shoot arrows like Rena, they can also use Assault Kick and Perfect Storm in the same exact style whenever they have the appropriate amount of mana.
  • Bloody Magic Glitter: This is a stronger variant of the Glitter Necromancers that you have encountered in Feita. Instead of shooting ghosts from their wands, they can shoot fireballs in the same exact method as Aisha. In addition to being able to shoot fireballs like Aisha, they can also use Chain Fireball and Gust Screw in the same exact style whenever they have the appropriate amount of mana.
  • Zombie Glitter: As the name would suggest, this is a reanimated Glitter corpse. They will slowly move towards any player and attack by biting them.
  • Bloody Spear Assassin: This is a stronger variant of the Arc Glitter Assassins that you have encountered throughout Velder. They are now capable of using Shadow Step with Shadow Piercing along with their regular attacks.
  • Zombie Glitter Grave: Produces one Zombie Glitter at a time until destroyed.



Potions

As you progress through the dungeon, you will encounter various cauldrons filled with potions. If you destroy them, you will receive the effects based off of what potion you just destroyed.

  • Berserk: Your character size will increase substantially (and so do your attacks) and you will receive a 100% critical hit buff for its duration.
  • Optical: Your character will have the ability to instantly kill enemies, when you touch them or hit them (except for Crazy Puppet/Hoakin's Hallucination) for its duration.
  • Mana: Your character will gain massive mana regeneration for its duration.


Obstacles

As you progress through the dungeon, you will re-encounter previous opponents that will try to stop you. They only appear in the background, meaning you cannot attack them or stop them from attacking.

  • Crazy Puppet: Will ignite a small fire on the field that burns anyone within.
  • Spriggan: Will occasionally execute a Dark Energy Splash from underneath, which does substantial damage.
  • Uno Hound: Will shoot lasers with its eyes across the field and back, potentially dragging your character across the field while dealing substantial damage.
  • Hoakin: Will create obstacles that do damage and block your path. He can throw Puppet Stones onto the field and create portals to uplift buildings from the ground or drop them from the air.


Boss: Hoakin's Hallucination

Moves

  • Magic Shield: Hoakin will set up a shield that will drastically reduce all damage taken while drinking his potion to recover his health at an alarming rate.
  • Puppet Debuff AKA Hallucination: When you are in a party, Hoakin will randomly debuff one of the characters in your group. All attacks that the debuffed character makes will damage their teammates as well, including Special Actives. It is very possible to kill your own teammates while you are suffering from the debuff's effects.
    • [10-24-12] Recent patch changes(?) seem to have made it so that the person Hallucinating is randomized per each player. This means that everyone can see someone different as being under the effect and be killed by them without the other person even realizing they are under the effect.
  • Dwarf: Hoakin will drink a potion and after flexing, he will release ghosts in all directions from his body, potentially dealing high damage. If you are standing close to him when he uses this it is possible to get hit by multiple ghosts. After the ghosts move off-screen, Hoakin will be minimized, therefore reducing his hitbox and making attacks difficult to use. Additionally he will gain a 100% critical rate buff for the duration.
  • Thunderstorm: Hoakin will release several clouds in the air which will regularly shoot lightning at intervals. This move can be avoided if you move to the far left platforms.
  • Thunder: Hoakin can create smaller clouds in the air that will shoot a single bolt of lightning that can inflict status ailments such as Curse, Burn, Poison, and Confusion.
  • Puppet Summoning: Hoakin will occasionally spawn Puppet Stones to distract and attack you.
  • Zombie Summoning: Hoakin will occasionally create Zombie Glitter Graves at both ends of the map to spawn Zombie Glitters to slow you down.
  • Building Crash: Throughout the battle, Hoakin will repeatedly create large portals in the air that will create buildings from the background and have them crash into the ground. These buildings will do damage and will act as large barricades to limit you from moving around the stage.
  • Combustion: Hoakin can still use his old move where he toss black powder around him and ignite them to create an explosion.
  • Potion Fling: In the exact same style as the Arc Glitter Alchemists, Hoakin will throw a potion at you to create a cloud that can inflict various status ailments.



Countering Magic Shield

  • Hoakin's shield will always show up first but do not use skills first, wait until he start drinking his potion then activate skills.
    • Skill-ing when he just set up his shield WON'T cancel his healing.
  • Any special active that deals multiple hits can also cancel out his shield.


  • In Henir and on Normal Mode the shield has roughly 3 layers (needs more testing) and takes a total of 80 hits to destroy completely through hit count.
    • Estimating from this, it takes roughly 27 hits to destroy each layer through sheer number of hits.
  • On Hell Mode the shield has roughly 5 layers (needs more testing).


Tactics

Basic Tactics:

  • Classes that can destroy the shield should have the MP or potions required to have their shield breaking skill be available at any moment.
  • Classes that cannot destroy the shield should focus on dealing damage, even if there is no 'shield breaker' Joaquin can only heal a limited amount of times.
  • Keep an eye out for Hallucination\Puppet Debuff and do not perform any attack until it is clear who is affected.
    • This can be hard to spot when he is in Dwarf mode.


Other Information

  • Assuming Level 60:
    • He has roughly 6M HP on Normal Mode and 8M HP on Hell Mode (31 Life-bars in both modes).

Trivia

  • In NA, Hoakin name has been changed to Joaquin.


Equipment

Belder Alchemist

Image Name Class Stats
5-xAcc.png
5-xAcc.png
Hoakin's Goggles All

Lv56 Face Accessory:

Damage MOD +92

Bonus Set Effects

2 Pieces Effect:

2% Chance to get 10mp when hitting(DUNGEON ONLY)


3 Pieces Effect:

Damage MOD +276


4 Pieces Effect:

Physical Attack +1%

Magical Attack +1%

Accuracy +2%

Awaken Charge Speed +2%


5 Pieces Effect:

5 pieces : When getting hit, there will be a 7% chance to activate HP intake, stealing HP from mobs around you (Max 2 target).
(Awakening Unlimited targets)
(Doing this will damage targets and heavy stagger them) (DUNGEON ONLY)

5x-top.png
5x-top.png
Hoakin's Shirt All

Lv56 Top:

Critical Hit Rate +2%

Dodge Rate +1%

5-xpants.png
5-xpants.png
Hoakin's Pants All

Lv56 Pants:

Action Speed +2%

Accuracy +1%

5-xgloves.png
5-xgloves.png
Hoakin's Gloves All

Lv56 Gloves:

Accuracy +2%

5-xshoes.png
5-xshoes.png
Hoakin's Shoes All

Lv56 Shoes:

Running Speed +2%

Jumping Speed +2%

Action Speed +1%

5x-weap.png
5x-weap.png
Hoakin's Weapons All

Lv56 Weapon:

Critical +1%

Damage MOD +184

1% chance to release a Curse Cloud


Belder Alchemist Reinforced

Image Name Class Stats
5-xacc2.png
5-xacc2.png
Reinforced Hoakin's Goggles All

Lv60 Face Accessory:

Damage MOD +98

Accuracy +1%

Bonus Set Effects

2 Pieces Effect:

3% Chance to get 10mp when hitting(DUNGEON ONLY)


3 Pieces Effect:

Damage MOD +588


4 Pieces Effect:

Physical Attack +3%

Magical Attack +3%

Accuracy +4%

Awaken Charge Speed +3%


5 Pieces Effect:

When getting hit, there will be a 15% chance to activate HP intake, stealing HP from mobs around you (Max 2 target).
(Awakening Unlimited targets)
(Doing this will damage targets and heavy stagger them) (DUNGEON ONLY)

5x-top2.png
5x-top2.png
Reinforced Hoakin's Shirt All

Lv60 Top:

Critical Hit Rate +2%

Dodge Rate +2%

5-xpants2.png
5-xpants2.png
Reinforced Hoakin's Pants All

Lv60 Pants:

Action Speed +2%

Dodge Rate +2%

5-xgloves2.png
5-xgloves2.png
Reinforced Hoakin's Gloves All

Lv60 Gloves:

Accuracy +2%

5-xshoes2.png
5-xshoes2.png
Reinforced Hoakin's Shoes All

Lv60 Shoes:

Running Speed +3%

Jumping Speed +3%

Action Speed +1%

5x-weap2.png
5x-weap2.png
Reinforced Hoakin's Weapons All

Lv60 Weapon:

Critical +1%

Damage MOD +392

3% chance to release a Curse Cloud


  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~21
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous